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Myller, Niko; Bednarik, Roman; Sutinen, Erkki; Ben-Ari, Mordechai – ACM Transactions on Computing Education, 2009
As collaborative learning in general, and pair programming in particular, has become widely adopted in computer science education, so has the use of pedagogical visualization tools for facilitating collaboration. However, there is little theory on collaborative learning with visualization, and few studies on their effect on each other. We build on…
Descriptors: Computer Science Education, Learning Activities, Visualization, Classification
Urquiza-Fuentes, Jaime; Velazquez-Iturbide, J. Angel – ACM Transactions on Computing Education, 2009
This article reviews successful educational experiences in using program and algorithm visualizations (PAVs). First, we survey a total of 18 PAV systems that were subject to 33 evaluations. We found that half of the systems have only been tested for usability, and those were shallow inspections. The rest were evaluated with respect to their…
Descriptors: Mathematics, Evaluation Criteria, Use Studies, Computer Science Education
Dechter, Avi – AACE Journal, 2009
Students who pursue a bachelor's degree in four-year colleges and universities often take longer than four years to complete their degrees. The reasons for prolonging the time to degree seem to fall into three broad categories: part-time enrollment, deficiencies in academic readiness, and inadequate course planning. This paper focuses on the…
Descriptors: Graduation Requirements, Programming, Time to Degree, Academic Advising
Goble, Don – Principal Leadership, 2009
This article describes the many learning opportunities that broadcast technology students at Ladue Horton Watkins High School in St. Louis, Missouri, experience because of their unique access to technology and methods of learning. Through scaffolding, stepladder techniques, and trial by fire, students learn to produce multiple television programs,…
Descriptors: Programming (Broadcast), Media Literacy, Educational Experience, Mass Media
Brusilovsky, Peter; Yudelson, Michael; Hsiao, I-Han – Journal of Educational Multimedia and Hypermedia, 2009
The paper analyzes three major problems encountered by our team as we endeavored to turn problem solving examples in the domain of programming into highly reusable educational activities, which could be included as first class objects in various educational digital libraries. It also suggests three specific approaches to resolving these problems,…
Descriptors: Electronic Libraries, Educational Policy, Change Strategies, Formative Evaluation
Patriarcheas, Kiriakos; Xenos, Michalis – Computers & Education, 2009
This article presents a study carried out in the area of distance learning electronic forums. Based on the relevant bibliographic review, electronic forums are increasingly becoming part of the learning process. The specific study was stimulated by previous works relevant to the modelling of the behaviour of IT students at Hellenic Open University…
Descriptors: Open Universities, Program Effectiveness, Discussion Groups, Models
Sakurai, Yoshitaka; Dohi, Shinichi; Tsuruta, Setsuo; Knauf, Rainer – Educational Technology & Society, 2009
In high-level education such as university studies, there is a flexible but complicated system of subject offerings and registration rules such as prerequisite subjects. Those offerings, connected with registration rules, should be matched to the students' learning needs and desires, which change dynamically. Students need assistance in such a…
Descriptors: Feasibility Studies, Academic Education, Foreign Countries, College Students
Roth, Kristi; Pyfer, Jean; Huettig, Carol – Education and Training in Developmental Disabilities, 2007
The purpose of this study was to investigate the perceived impact of physical recreation transition programming on individuals with cognitive disabilities and generate strategies for improved transition. Interviews were completed with 17 young adults who were one to three years post graduation. Interviews determined graduate's perception of their…
Descriptors: Social Environment, Programming, Young Adults, Recreation
Koster, Alexis – American Journal of Business Education, 2010
According to the Bureau of Labor Statistics, close to 1.8 million people, or 77% of all computer professionals, were working in the design, development, deployment, maintenance, and management of software in 2006. The ACM [Association for Computing Machinery] model curriculum for the BS in computer science proposes that about 42% of the core body…
Descriptors: Computer Science Education, Programming, Engineering Education, Engineering Technology
Yahav, Inbal – ProQuest LLC, 2010
In this dissertation we develop a framework that combines data mining, statistics and operations research methods for improving real-time decision support systems in healthcare. Our approach consists of three main concepts: data gathering and preprocessing, modeling, and deployment. We introduce the notion of offline and semi-offline modeling to…
Descriptors: Operations Research, Research Methodology, Identification, Programming
Johnson, Maggie; Senges, Max – Journal of Workplace Learning, 2010
Purpose: This paper seeks to analyse the effectiveness and impact of how Google currently trains its new software engineers ("Nooglers") to become productive in the software engineering community. The research focuses on the institutions and support for practice-based learning and cognitive apprenticeship in the Google environment.…
Descriptors: Computer Software, Programming, Professional Continuing Education, Workplace Learning
Hwang, Gwo-Jen; Chu, Hui-Chun; Shih, Ju-Ling; Huang, Shu-Hsien; Tsai, Chin-Chung – Educational Technology & Society, 2010
A context-aware ubiquitous learning environment is an authentic learning environment with personalized digital supports. While showing the potential of applying such a learning environment, researchers have also indicated the challenges of providing adaptive and dynamic support to individual students. In this paper, a decision-tree-oriented…
Descriptors: Foreign Countries, Ecology, Natural Sciences, Educational Environment
A Heuristic Algorithm for Planning Personalized Learning Paths for Context-Aware Ubiquitous Learning
Hwang, Gwo-Jen; Kuo, Fan-Ray; Yin, Peng-Yeng; Chuang, Kuo-Hsien – Computers & Education, 2010
In a context-aware ubiquitous learning environment, learning systems can detect students' learning behaviors in the real-world with the help of context-aware (sensor) technology; that is, students can be guided to observe or operate real-world objects with personalized support from the digital world. In this study, an optimization problem that…
Descriptors: Heuristics, Ecology, Natural Sciences, Mathematics
Lee, Mark J. W.; Pradhan, Sunam; Dalgarno, Barney – Journal of Information Technology Education, 2008
Modern information technology and computer science curricula employ a variety of graphical tools and development environments to facilitate student learning of introductory programming concepts and techniques. While the provision of interactive features and the use of visualization can enhance students' understanding and assist them in grasping…
Descriptors: Cognitive Processes, Computer Software Evaluation, Hypothesis Testing, Visualization
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaias, Pedro, Ed.; Hol, Ana, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 5th International Conference on Educational Technologies 2017 (ICEduTech 2017), which has been organised by the International Association for Development of the Information Society and co-organised by the Western Sydney University, held in Sydney, Australia, 11-13 December 2017. ICEduTech is…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Bibliometrics