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Yue, Kwok-Bun – Journal of Information Systems Education, 2010
Mashups, Web applications integrating data and functionality from other Web sources to provide a new service, have quickly become ubiquitous. Because of their role as a focal point in three important trends (Web 2.0, situational software applications, and end user development), mashups are a crucial emerging technology for information systems…
Descriptors: Peer Evaluation, Information Systems, Programming, Comparative Analysis
Ohler, Jason – Learning & Leading with Technology, 2010
The Information Age has been built, in part, on the belief that more information is always better. True to that sentiment, people have found ways to make a lot of information available to the masses--perhaps more than anyone ever imagined. The goal of the Semantic Web, often called Web 3.0, is for users to spend less time looking for information…
Descriptors: Internet, Technological Advancement, Mass Media, Information Dissemination
Matthews, Kelly E.; Adams, Peter; Goos, Merrilyn – CBE - Life Sciences Education, 2010
Modern biological sciences require practitioners to have increasing levels of knowledge, competence, and skills in mathematics and programming. A recent review of the science curriculum at the University of Queensland, a large, research-intensive institution in Australia, resulted in the development of a more quantitatively rigorous undergraduate…
Descriptors: Foreign Countries, Undergraduate Study, Introductory Courses, Science Curriculum
Barak, Moshe – Design and Technology Education, 2010
This study aimed at exploring how high school students deal with designing an information system, for example, for a small business or a medical clinic, the extent to which students develop as independent learners while working on their projects, and the factors that help or hinder fostering students' design skills. The three-phase dual-loop…
Descriptors: Feedback (Response), Information Systems, Student Development, High School Students
Meerbaum-Salant, Orni; Hazzan, Orit – ACM Transactions on Computing Education, 2010
This article describes the construction process and evaluation of the Agile Constructionist Mentoring Methodology (ACMM), a mentoring method for guiding software development projects in the high school. The need for such a methodology has arisen due to the complexity of mentoring software project development in the high school. We introduce the…
Descriptors: Mentors, Computer Software, Methods, Program Development
Dunn, Michael W. – Learning Disabilities: A Multidisciplinary Journal, 2010
A debate exists in the research community about replacing the traditional IQ/achievement discrepancy method for learning disability identification with a "response-to-intervention model". This new assessment paradigm uses a student's level of improvement with small-group or individual programming to determine a possible need for…
Descriptors: Intervention, Learning Disabilities, Reading Failure, Disability Identification
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Vattam, Swaroop S.; Goel, Ashok K.; Rugaber, Spencer; Hmelo-Silver, Cindy E.; Jordan, Rebecca; Gray, Steven; Sinha, Suparna – Educational Technology & Society, 2011
Artificial intelligence research on creative design has led to Structure-Behavior-Function (SBF) models that emphasize functions as abstractions for organizing understanding of physical systems. Empirical studies on understanding complex systems suggest that novice understanding is shallow, typically focusing on their visible structures and…
Descriptors: Systems Approach, Middle School Students, Models, Science Instruction
Kumar, R.; Rose, C. P. – IEEE Transactions on Learning Technologies, 2011
Tutorial Dialog Systems that employ Conversational Agents (CAs) to deliver instructional content to learners in one-on-one tutoring settings have been shown to be effective in multiple learning domains by multiple research groups. Our work focuses on extending this successful learning technology to collaborative learning settings involving two or…
Descriptors: Educational Technology, Computer Software, Computer Software Evaluation, Programming
Urban, Michael J., Ed.; Falvo, David A., Ed. – IGI Global, 2016
The application of technology in classroom settings has equipped educators with innovative tools and techniques for effective teaching practice. Integrating digital technologies at the elementary and secondary levels helps to enrich the students' learning experience and maximize competency in the areas of science, technology, engineering, and…
Descriptors: Elementary Secondary Education, STEM Education, Outcomes of Education, Technology Integration
Barr, Rachel; Lauricella, Alexis; Zach, Elizabeth; Calvert, Sandra L. – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2010
This study described the relations among the amount of child-directed versus adult-directed television exposure at ages 1 and 4 with cognitive outcomes at age 4. Sixty parents completed 24-hour television diaries when their children were 1 and 4 years of age. At age 4, their children also completed a series of cognitive measures and parents…
Descriptors: Programming (Broadcast), Young Children, Diaries, Mass Media Effects
Law, Kris M. Y.; Lee, Victor C. S.; Yu, Y. T. – Computers & Education, 2010
Computer programming skills constitute one of the core competencies that graduates from many disciplines, such as engineering and computer science, are expected to possess. Developing good programming skills typically requires students to do a lot of practice, which cannot sustain unless they are adequately motivated. This paper reports a…
Descriptors: Electronic Learning, Undergraduate Students, Self Efficacy, Learning Motivation
Michel, Jason Paul; Tzoc, Elias – Journal of Web Librarianship, 2010
The Digital Initiatives department at Miami University, like most digital initiatives and special collections departments, has a large number of rich digital image collections, stored primarily in a third-party database. Typically, these databases are not findable to the average Web user. From a desire to expose these collections to the wider Web…
Descriptors: Scripts, Library Materials, Metadata, Internet
Urrea, Claudia – New Directions for Youth Development, 2010
A one-to-one learning environment, where each participating student and the teacher use a laptop computer, provides an invaluable opportunity for rethinking learning and studying the ways in which children can program computers and learn to think about their own thinking styles and become epistemologists. This article presents a study done in a…
Descriptors: Foreign Countries, Rural Schools, Educational Technology, Thinking Skills
Hilton, John, III; Wiley, David; Stein, Jared; Johnson, Aaron – Open Learning, 2010
A significant movement in education concerns the use of open educational resources. By "open" it is generally meant that the resource is available at no cost to others for adaptation and reuse in different contexts. However, "open" is not a simple dichotomy; rather, there is a continuum of openness. We discuss four separate aspects of reuse and…
Descriptors: Educational Resources, Access to Information, Electronic Publishing, Intellectual Property

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