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Cipparrone, Flavio A. M.; Beccaro, Wesley; Kaiser, Walter – IEEE Transactions on Education, 2020
Contribution: A didactic methodology, based on analytical expressions and experimental validation, to describe the process of abrupt current interruption in a series RL circuit, that considers real passive components and uses a toggle switch as disconnecting device. Background: In undergraduate courses, circuits adopted in transient analysis…
Descriptors: Undergraduate Study, Electronics, Equipment, Models
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Sari, Halil Ibrahim – International Journal of Psychology and Educational Studies, 2020
Due to low cost monte-carlo (MC) simulations have been extensively conducted in the area of educational measurement. However, the results derived from MC studies may not always be generalizable to operational studies. The purpose of this study was to provide a methodological discussion on the other different types of simulation methods, and run…
Descriptors: Computer Assisted Testing, Adaptive Testing, Simulation, Test Length
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Shaiman, Jennifer M. – Changing English: Studies in Culture and Education, 2020
With the anticipated increase in narrative video games entering the English classroom, the particular features of the genre need added attention. One of these features is the stronger perceived relationship between a player and the character than a reader and a character. While this has benefits for effective storytelling, it also creates the…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, English Instruction
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Gagnon, Michel – Physics Education, 2020
At the end of the 18th-century, Charles Coulomb developed an apparatus to study the force between two electrified beads which allowed him to obtain his famous Coulomb's law. Today, as one of the most fundamental outcomes in classical electromagnetism, his result is revisited in most high school physics courses, where students are asked to…
Descriptors: Physics, Science Instruction, Teaching Methods, Scientific Principles
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Li, ZhaoBin; Yee, Luna; Sauerberg, Nathaniel; Sakson, Irene; Williams, Joseph Jay; Rafferty, Anna N. – International Educational Data Mining Society, 2020
Digital educational technologies offer the potential to customize students' experiences and learn what works for which students, enhancing the technology as more students interact with it. We consider whether and when attempting to discover how to personalize has a cost, such as if the adaptation to personal information can delay the adoption of…
Descriptors: Educational Technology, Technology Uses in Education, Student Needs, Student Characteristics
Yoselyn Walsh Zuniga – ProQuest LLC, 2020
Learning practices in education are constantly evolving to provide high-quality education. One of the trends used to provide high-quality education is incorporating technological tools to teach and learn STEM concepts. Implementing physical manipulative tools and virtual manipulative tools in STEM classrooms positively influenced conceptual…
Descriptors: Learning Experience, STEM Education, Manipulative Materials, Tactual Perception
Trudy Ann Atkins – ProQuest LLC, 2020
In today's society, student safety is the number one concern of school administrators. As such, the need to continuously think, practice, and grow as an educational leader charged with keeping students safe is of paramount importance. This action research aimed to increase school administrator self-efficacy in a community of practitioners during…
Descriptors: Self Efficacy, Emergency Programs, Communities of Practice, Administrators
Benjamin C. White – ProQuest LLC, 2020
Two overlapping trends in the U.S. educational environment have given rise to this study: the changes in the demands placed on school principals over the past decade (Hess & Kelly, 2005; Davis, Darling-Hammond, LaPointe, & Meyerson, 2005; National Association of Secondary School Principals & National Association of Elementary School…
Descriptors: Principals, Simulation, Vignettes, Occupational Aspiration
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Kevin R. Keeler Jr. – Visions of Research in Music Education, 2020
Little research exists on the use of video games as instructional tools in music education. The purpose of this pilot study was to examine the effects of two different video games on rhythm performance and to determine whether the level of flow achieved during the games had an impact on the results. Collegiate music students (N = 8) participated…
Descriptors: Music Education, Video Games, Music, Computer Simulation
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de Groot, Isolde; Lo, Jane – Journal of Social Science Education, 2022
Purpose: In light of growing attention to promoting democratic learning opportunities in the EU and the US, this study provides insight into student opportunities to engage in the organisation of mock elections in Dutch high schools, and constraints that teachers identify in implementing mock elections. Approach: A survey study was conducted. One…
Descriptors: Foreign Countries, Elections, High School Students, Democratic Values
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Lee, Chansoon; Qian, Hong – Educational and Psychological Measurement, 2022
Using classical test theory and item response theory, this study applied sequential procedures to a real operational item pool in a variable-length computerized adaptive testing (CAT) to detect items whose security may be compromised. Moreover, this study proposed a hybrid threshold approach to improve the detection power of the sequential…
Descriptors: Computer Assisted Testing, Adaptive Testing, Licensing Examinations (Professions), Item Response Theory
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da Silva, Renan Amorim; de Vasconcelos, Flávia Cristina Gomes Catunda – Education and Information Technologies, 2022
This paper presents an analysis of cognitive skill levels expressed in high school students' performance using laboratory simulations. We address lower-order cognitive skills (LOCS) and higher-order cognitive skills (HOCS) situations in a virtual simulation activity, in order to identify and underly further discussions about students' reasoning…
Descriptors: Chemistry, Science Instruction, Cognitive Ability, High School Students
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Charczenko, Richard; McMahon, Madeline; Kandl, Kimberly; Rutherford, Robert – Biochemistry and Molecular Biology Education, 2022
Here, we describe a free, web-based simulation of the lac operon, "LacOp," that is designed to enhance the learning of prokaryotic gene regulation and pathways in advanced high school and undergraduate genetics courses. This new electronic resource was created by a team of students in an advanced undergraduate course and is hosted online…
Descriptors: Undergraduate Students, High School Students, Web Based Instruction, Science Instruction
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Farrell, Rachel; Cowan, Pamela; Brown, Martin; Roulston, Stephen; Taggart, Sammy; Donlon, Enda; Baldwin, Mark – Irish Educational Studies, 2022
This small-scale design-based study describes a cyclical model of professional learning between three stakeholders in initial teacher education (ITE) namely: university-based educators (UEs), student teachers (STs) and co-operating teachers (CTs). This model promotes the development of digital learning leaders through an innovative mentoring…
Descriptors: Computer Simulation, Preservice Teacher Education, Mentors, Student Teachers
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Williams, Nicholas D.; Gallardo-Williams, Maria T.; Griffith, Emily H.; Bretz, Stacey Lowery – Journal of Chemical Education, 2022
Virtual reality (VR) lab experiences for organic chemistry were developed at NC State University as an accessibility tool for students who are unable to attend in-person laboratories due to disabilities, attendance challenges such as pregnancy or military deployment, or safety concerns. The resulting first-person VR experiences are immersive and…
Descriptors: Computer Simulation, Science Laboratories, Organic Chemistry, College Science
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