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Allison, John – Learning, Media and Technology, 2008
This paper will undertake a critical review of the impact of virtual reality tools on the teaching of history. Virtual reality is useful in several different ways. History educators, elementary and secondary school teachers and professors, can all profit from the digital environment. Challenges arise quickly however. Virtual reality technologies…
Descriptors: Computer Simulation, Secondary School Teachers, Elementary School Teachers, College Faculty
Ranalli, Jim – Computer Assisted Language Learning, 2008
With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be…
Descriptors: Computers, Games, Computer Simulation, Virtual Classrooms
Wieland, Kristina – ProQuest LLC, 2010
Students benefit from collaborative learning activities, but they do not automatically reach desired learning outcomes when working together (Fischer, Kollar, Mandl, & Haake, 2007; King, 2007). Learners need instructional support to increase the quality of collaborative processes and individual learning outcomes. The core challenge is to find…
Descriptors: Foreign Countries, Learning Processes, Cooperative Learning, Teaching Methods
Salmon, Gilly; Nie, Ming; Edirisingha, Palitha – Educational Research, 2010
Background: In the 1990s, Salmon developed a five-stage model for enabling and scaffolding remote groups to work and learn together using asynchronous bulletin boards. The model has informed online learning and development practice across different levels and education for online and blended learning. Purpose: This paper reports our testing of the…
Descriptors: Photography, Archaeology, Cognitive Mapping, Scaffolding (Teaching Technique)
Jin, Li; Wen, Zhigang; Gough, Norman – Learning, Media and Technology, 2010
Virtual worlds have been linked with e-learning applications to create virtual learning environments (VLEs) for the past decade. However, while they can support many educational activities that extend both traditional on-campus teaching and distance learning, they are used primarily for learning content generated and managed by instructors. With…
Descriptors: Informal Education, Active Learning, Interpersonal Relationship, Interaction
Repenning, Alexander; Ioannidou, Andri; Luhn, Lisa; Daetwyler, Christof; Repenning, Nadia – Journal of Interactive Learning Research, 2010
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been incorporated in science education without fundamentally improving test scores or student attitudes. We claim the core of the problem is how technology is…
Descriptors: Socialization, Student Attitudes, High School Students, Physiology
Veletsianos, George – Computers & Education, 2010
Humans draw on their stereotypic beliefs to make assumptions about others. Even though prior research has shown that individuals respond socially to media, there is little evidence with regards to learners stereotyping and categorizing pedagogical agents. This study investigated whether learners stereotype a pedagogical agent as being…
Descriptors: Computer Assisted Instruction, Artists, Scientists, Context Effect
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
SenGupta, Saumitra – 1992
A way of identifying non-random patterns of effects on a group of individuals as a result of some intervention when a sample of participants is arrayed according to some indices of similarity is presented. The principle of proximal similarity and the concept of pattern matching provide the background for this effort. Major advantages are the…
Descriptors: Computer Simulation, Maps, Matrices, Multidimensional Scaling
Peer reviewedDay, Edward – Journal of Economic Education, 1987
Describes the disadvantages of using "canned" simulations as a part of an undergraduate economics course. Identifies four advantages of having students develop their own computer simulation models. Outlines the model-building process and displays a sample program. (JDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Economics Education, Higher Education
Peer reviewedKimball, Jeffrey P.; And Others – History Microcomputer Review, 1987
Describes a variety of computer software. The packages reviewed include a variety of simulations, a spread sheet, a printer driver and an alternative operating system for DBM.PCs and compatible programs. (BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, History
Peer reviewedWilcox, Rand R. – Journal of Educational Measurement, 1987
Four procedures are discussed for obtaining a confidence interval when answer-until-correct scoring is used in multiple choice tests. Simulated data show that the choice of procedure depends upon sample size. (GDC)
Descriptors: Computer Simulation, Multiple Choice Tests, Sample Size, Scoring
Peer reviewedKing, Alan R.; King, Barry F. – Social Science Computer Review, 1988
This article offers guidelines to assist simulation developers in maximizing the lifespan of their software products through structured designs and creative attempts at integrating their programs into standard courses. Current efforts to redesign PROJECT SIMULATION, a computer-assisted instructional software package for teaching methodology in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Higher Education, Psychology
Peer reviewedDileepan, Parthasarati; Johnson, Louis M., Jr. – Journal of Education for Business, 1988
Discusses a model that demonstrates the value of using computer simulation for planning in the management of a microcomputer resource laboratory. It allows a clear understanding of relationships between possible acquisition decisions and the ability of the laboratory to serve the needs of faculty and students effectively. (JOW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Laboratories, Microcomputers
Peer reviewedFuller, Kenneth – Science and Children, 1986
Describes how electronic games can help students of varying abilities in building hypotheses and in designing and conducting experiments. Reviews two simulation programs and provides suggestions for classroom instruction. (ML)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Ecology

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