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Li, Ming-Han – International Journal on E-Learning, 2007
The purpose of this article was to summarize lessons learned from implementing web-enhanced teaching in landscape architecture studio courses. The lessons are documented as challenges and opportunities based on a two-year assessment study of web-enhanced landscape architecture construction studios. This article will help landscape architecture…
Descriptors: Architecture, Web Based Instruction, Formative Evaluation, Learning Laboratories
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Waiveris, Charles – Mathematics Teacher, 2007
The title may appear daunting, but the exercises, which can be presented to students from middle school to graduate school, are not. The exercises center on creating fractal images in the xy-plane with free. easy-to-use software and questions appropriate to the level of the student.
Descriptors: Secondary School Mathematics, College Mathematics, Middle School Students, High School Students
Kelley, Todd; Brenner, Daniel C.; Pieper, Jon T. – National Center for Engineering and Technology Education, 2010
A comparative study was conducted to compare two approaches to engineering design curriculum between different schools (inter-school) and between two curricular approaches, "Project Lead the Way" (PLTW) and "Engineering Projects in Community Service" (EPIC High) (inter-curricular). The researchers collected curriculum…
Descriptors: Curriculum Guides, Protocol Analysis, Surveys, Engineering
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
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Cabaroglu, Nese; Basaran, Suleyman; Roberts, Jon – Turkish Online Journal of Educational Technology - TOJET, 2010
This study compares pauses, repetitions and recasts in matched task interactions under face-to-face and computer-mediated conditions. Six first-year English undergraduates at a Turkish University took part in Skype-based voice chat with a native speaker and face-to-face with their instructor. Preliminary quantitative analysis of transcripts showed…
Descriptors: Foreign Countries, College Students, Computer Mediated Communication, Native Speakers
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Wikan, Gerd; Molster, Terje; Faugli, Bjorn; Hope, Rafael – Technology, Pedagogy and Education, 2010
This paper explores how and to what extent digital multimodal text production can play a role in project work. The focus is upon describing and understanding how teachers and learners view multimodal text production as part of a learning process. Group-based project work has been used extensively in Norwegian schools since the 1970s. One criticism…
Descriptors: Student Projects, Learner Engagement, Group Activities, Secondary School Teachers
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Hastie, Peter A.; Casey, Ashley; Tarter, Anne-Marie – Technology, Pedagogy and Education, 2010
This paper reports on the incorporation of wiki technology within physical education. Boys from two classes at a school in the United Kingdom were divided into small teams and given the task of creating a new game in a same genre as football, hockey, netball or rugby. Each team had a wiki on which were recorded all the plans and developments of…
Descriptors: Physical Education, Foreign Countries, Physical Education Teachers, Learning Experience
Neumann, Gaby; Ziems, Dietrich; Hopner, Christian – 1998
This paper introduces a multimedia-based educational system on logistics developed at the University of Magdeburg (Germany), reports on development and implementation of the prototype, and discusses ideas for redesign. The system was tested, used, and evaluated at the university and within a European network of 24 universities, colleges, and…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Software Development, Computer Software Evaluation
Adult Literacy & Technology Newsletter, 1990
These four issues comprise Volume 4 of the "Adult Literacy & Technology (AL&T) Newsletter." Issue 1 contains the following articles: "Preparing Our Children for Their Future, Not Our Past" (David Thornburg); "The Video Project" (Michael Hanish); "Images of the Future" (Terilyn Turner); "Hyperapplications: Implications for Reading and Writing" (Jay…
Descriptors: Adult Basic Education, Adult Literacy, Computer Assisted Instruction, Computer Networks
van Gelder, Tim – 2001
Critical thinking is highly valued but difficult to teach effectively. The Reason! project at the University of Melbourne (Australia) has developed the Reason!Able software as part of a general method aimed at enhancing critical thinking skills. Students using Reason!Able appear to make dramatic gains. This paper describes: (1) the challenge…
Descriptors: Computer Software Development, Computer Software Evaluation, Computer Uses in Education, Courseware
Pollard, E.; Hillage, J. – 2001
This guide summarizes current research and commentary on e-learning, examining the key issues facing organizations exploring e-learning for employee development. The guide contains six sections. The first section provides an introduction to the issue of e-learning and a summary of the issues discussed in the remainder of the guide. Section 2…
Descriptors: Access to Education, Computer Software, Computer Software Evaluation, Computer Uses in Education
Allen, Denise – Teaching Pre K-8, 1996
Reviews two CD-ROMS and one computer game: "Explore Yellowstone," science activities on CD to earn badges toward becoming a ranger; "Oval Office: Challenge of the Presidency," in which students role play presidential responsibilities such as proposing budgets; and "Strategy Games of the World," in which students match their skills against game…
Descriptors: Citizenship Education, Civics, Computer Games, Computer Software
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Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
PEPNet, 2008
PEPNet's "Perspectives" is the collaborative newsletter of the four PEPNet regional centers. This newsletter combines each centers individual strengths into a single resource that can be used on a national level. This issue focuses on the following topics: (1) PEPNet FAQs on Web, in Print; (2) Some Speech-to-Text FAQs; (3) Speech-to-Text…
Descriptors: Science and Society, Disabilities, Ethics, Newsletters
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