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Keskitalo, Tuulikki; Pyykko, Elli; Ruokamo, Heli – Educational Technology & Society, 2011
This study reports a case study in which a pedagogical model, namely the Global Virtual Education (GloVEd) model, which is based on the teaching-studying-learning process (TSL process) and the characteristics of meaningful learning, is developed and used to evaluate students' meaningful learning experiences during the Global Virtual Collaboration…
Descriptors: Foreign Countries, Learning Strategies, Models, Course Evaluation
Eaton, Lynn Jones; Guerra, Mario; Corliss, Stephanie; Jarmon, Leslie – Educational Media International, 2011
For the first time in history, an entire statewide public institution of higher education is extending all of its 16 campuses into the online virtual world of Second Life and is creating one of the largest virtual collaborative learning communities in the world. There are three levels of assessment and research for this initial-entry project: (1)…
Descriptors: Public Colleges, Cooperative Learning, Interdisciplinary Approach, Barriers
Martinez, F.; Herrero, L. C.; de Pablo, S. – IEEE Transactions on Education, 2011
Project-based learning (PBL) and cooperative learning are, in various aspects, very superior education methodologies compared to other traditional ones. They are highly appropriate methodologies for elective courses, as they exert a strong attraction on the students, quite apart from their educational advantages. This paper describes how PBL and…
Descriptors: Electronic Learning, Elective Courses, Student Projects, Cooperative Learning
Merchant, Zahira – Online Submission, 2010
The purpose of the observational study was to investigate whether spaces in Second Life (SL) displaying interactive scientific exhibits can become potential avenues to promote inquiry in teaching scientific concepts. 42 SL spaces (islands) were selected using inclusion/exclusion criteria out of 155 spaces that were found using three different…
Descriptors: Scientific Concepts, Exhibits, Science Education, Computer Simulation
Peterson, Mark – Simulation & Gaming, 2010
This article explores research on the use of computerized games and simulations in language education. The author examined the psycholinguistic and sociocultural constructs proposed as a basis for the use of games and simulations in computer-assisted language learning. Research in this area is expanding rapidly. However, to date, few studies have…
Descriptors: Computer Assisted Instruction, Educational Technology, Games, Psycholinguistics
Wang, Yanwu; Fan, Chunli; Yang, Li; Sun, Fengrui – European Journal of Physics, 2010
A three-dimensional heat transfer model is built according to the rotor structure of an asynchronous motor, and three-dimensional temperature fields of the rotor under different working conditions, such as the unloaded, rated loaded and that with broken rotor bars, are studied based on the finite element numerical method and experiments. The…
Descriptors: Heat, Climate, Physics, Science Instruction
Doyle, Denise – Learning, Media and Technology, 2010
The "Immersed in Learning" project began in 2007 to evaluate the use of 3D virtual worlds as a teaching and learning tool in undergraduate programmes in digital media at the University of Wolverhampton, UK. A question that the research set out to explore was what were the benefits of integrating 3D immersive learning with face-to-face…
Descriptors: Foreign Countries, Evaluation Methods, Computer Simulation, Teaching Methods
Thomas, David; Hollander, Justin B. – Learning, Media and Technology, 2010
This study interrogates the idea of using videogames and game-like virtual worlds as a means to advance studio education pedagogy. Looking at a series of case studies of urban planning courses taught using "Second Life," the results describe the potentials, and limits, of this emerging digital media. Key findings are that the virtual worlds…
Descriptors: Urban Planning, Play, Computer Simulation, Computer Uses in Education
Campbell, Todd; Wang, Shaing Kwei; Hsu, Hui-Yin; Duffy, Aaron M.; Wolf, Paul G. – Journal of Science Education and Technology, 2010
This position paper proposes the enhancement of teacher and student learning in science classrooms by tapping the enormous potential of information communication and technologies (ICTs) as cognitive tools for engaging students in scientific inquiry. This paper serves to challenge teacher-held assumptions about students learning science "from…
Descriptors: Constructivism (Learning), Position Papers, Science Instruction, Science Education
Clothey, Rebecca A. – Educational Technology, 2010
Distance learning, open source courseware, e-books, wikis, and many other innovative technologies have impacted the education fields by connecting any topic in any discipline to any learner in any place. Drexel University's School of Education capitalized on these possibilities earlier this year by hosting its second annual live and online Virtual…
Descriptors: Foreign Countries, Developed Nations, Access to Education, Geographic Isolation
Lee, Chwee Beng – Computers & Education, 2010
This study examines the interactions between problem solving and conceptual change in an elementary science class where students build system dynamic models as a form of problem representations. Through mostly qualitative findings, we illustrate the interplay of three emerging intervening conditions (epistemological belief, structural knowledge…
Descriptors: Elementary School Science, Learning Strategies, Problem Solving, Systems Approach
Sabah, Yekutiel; Cook-Craig, Patricia – Research on Social Work Practice, 2010
In the past decade, the Israeli Ministry of Social Affairs has been engaged in an ongoing effort to change the capacity of social service organizations and social workers across the country to use and create knowledge in order to achieve the best outcomes for the people they serve. Although there is an ever-growing mandate in Israel to demonstrate…
Descriptors: Foreign Countries, Social Work, Caseworkers, Evidence
Martin, Stewart – International Journal of Virtual and Personal Learning Environments, 2012
Digital technology is able to modify deep-rooted views (Martin & Vallance, 2008) and facilitate identity articulation (Bers, 2001). During adolescence young people are developing their personal identity framed through the context of family, friends and cultural and religious inheritance. The complex dynamics between…
Descriptors: Self Concept, Citizenship, Political Issues, Child Rearing
Whitton, Nicola, Ed.; Moseley, Alex, Ed. – Routledge, Taylor & Francis Group, 2012
"Using Games to Enhance Learning and Teaching" provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only…
Descriptors: Learner Engagement, Electronic Learning, Educational Games, Theory Practice Relationship
Way, Walter D.; Murphy, Daniel; Powers, Sonya; Keng, Leslie – Pearson, 2012
Significant momentum exists for next-generation assessments to increasingly utilize technology to develop and deliver performance-based assessments. Many traditional challenges with this assessment approach still apply, including psychometric concerns related to performance-based tasks (PBTs), which include low reliability, efficiency of…
Descriptors: Task Analysis, Performance Based Assessment, Technology Uses in Education, Models

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