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Zvarych, Iryna; Kalaur, Svitlana M.; Prymachenko, Nataliya M.; Romashchenko, Inna V.; Romanyshyna, Oksana Ia. – European Journal of Educational Research, 2019
This study has experimentally tested how the introduction of simulations, adapting the experience of higher educational institutions of the United States, including the elements of gamification, in the training course Professional Foreign Language stimulates the educational activity of students at higher educational institutions of Ukraine…
Descriptors: Higher Education, Teaching Methods, Computer Simulation, Educational Technology
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Spencer, Sally; Drescher, Talya; Sears, Jennifer; Scruggs, Angelica F.; Schreffler, Jillian – Journal of Educational Computing Research, 2019
Emulating realistic school environments and practicing difficult conversations between collaborating teachers are necessary for teacher candidates to prepare for potentially challenging workplace realities. In an effort to determine best practices for doing so in university classroom settings, a study was conducted comparing role-play with…
Descriptors: Instructional Effectiveness, Role Playing, Computer Simulation, Classroom Techniques
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Chen, Ruo Wei; Chan, Kan Kan – Journal of Educational Computing Research, 2019
Augmented Reality (AR) flashcards have emerged as an important educational resource for language learning. However, there is limited research on its application in early childhood education. This article aims to explore the technology's value in early childhood education by comparing it with traditional paper flashcards. To that end, a study was…
Descriptors: Computer Simulation, Instructional Materials, Teaching Methods, Vocabulary Development
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Klippel, Alexander; Zhao, Jiayan; Jackson, Kathy Lou; La Femina, Peter; Stubbs, Chris; Wetzel, Ryan; Blair, Jordan; Wallgrün, Jan Oliver; Oprean, Danielle – Journal of Educational Computing Research, 2019
The value of field trips is undisputed across disciplines. Field-site visits whether in social or physical sciences provide grounding for place- and discovery-based learning. Yet field trips have limitations that can now be overcome by the promise of immersive technologies that can improve quality and accessibility. This promise is twofold: First,…
Descriptors: Earth Science, Science Education, Field Trips, Educational Technology
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Pombo, Lúcia; Marques, Margarida Morais – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this paper is to present a survey study that analyzes mobile learning through students' opinion regarding the use of mobile devices for learning, including their advantages and difficulties, as well as the educational value of a specific mobile learning strategy, reified in the EduPARK game, after an experience of exploring…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Tillman, Daniel; Alvidrez-Aguirre, Velia; Kim, So Jung; An, Song – Journal of Educational Multimedia and Hypermedia, 2019
This study examined the impacts of augmented reality (AR) activities that were integrated into a Master's-level education course for mainly in-service teachers pursuing higher-level certification, generally in the specialization area of Instructional Technology-of the fifteen participants, twelve were active in-service teachers, and three were…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Technology, Computer Simulation
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Reeves, Jane; Crowther, Tracy – Pastoral Care in Education, 2019
Online grooming of young people for sexual exploitation and for radicalisation is a global issue. The importance of quality education that equips young people to develop their digital resilience and critical thinking skills is essential as a way to prepare them to use online technology safely and appropriately. In this article, we look at two…
Descriptors: Feedback (Response), Social Media, Computer Simulation, Critical Thinking
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Meindl, James N.; Saba, Serena; Gray, Mackenzie; Stuebing, Laurie; Jarvis, Angela – Journal of Applied Research in Intellectual Disabilities, 2019
Background: Needle phobias are common in children and adults worldwide. One effective intervention for this phobia is exposure therapy where a participant is gradually exposed to increasing levels of the fear-evoking stimulus while differential reinforcement is applied. This intervention, however, may be difficult to implement with some medical…
Descriptors: Fear, Adults, Autism, Pervasive Developmental Disorders
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Hunter, Vichuda; Hawkins, Ian; Phelps, Amy J. – Chemistry Education Research and Practice, 2019
A laboratory is a large investment of time and money for departments of chemistry yet discussions continue about its purpose in the educational process. Helping students navigate the three levels of representation; macroscopic, particulate and symbolic is a potential use of this time. This study looked at two different types of visualization for…
Descriptors: Science Laboratories, Chemistry, Energy, Visualization
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Zohar, Asnat R.; Levy, Sharona T. – Chemistry Education Research and Practice, 2019
This work seeks to solve one of the basic problems in chemistry learning: understanding the chemical bond as a dynamic equilibrium between attractive and repulsive forces. This force-based model is difficult to grasp, as there are no analogues from everyday life for both attractions and repulsions happening simultaneously. In addition, current…
Descriptors: Science Instruction, Chemistry, Energy, Scientific Concepts
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Sweeder, Ryan D.; Herrington, Deborah G.; VandenPlas, Jessica R. – Chemistry Education Research and Practice, 2019
Simulations have changed chemistry education by allowing students to visualize the motion and interaction of particles underlying important chemical processes. With kinetics, such visualizations can illustrate how particles interact to yield successful reactions and how changes in concentration and temperature impact the number and success of…
Descriptors: Science Instruction, Chemistry, Kinetics, Scientific Concepts
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Sarigoz, Okan – Educational Policy Analysis and Strategic Research, 2019
Virtual reality, although it is in the real world, is a three-dimensional simulation model that brings users to a different environment with computer-generated graphics, video and audio, and enables communication with the media. Virtual reality is the imitation of the physical structure from a real world or an imaginary world in a…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
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Calvert, Philip – Education for Information, 2019
Virtual reality (VR) offers potential for teaching and learning, though there seems to be no prior use of VR for teaching library and information science. This paper reports on a project that used VR for teaching library design, specifically for designing a library for customers with physical impairments. A survey and interviews were used to…
Descriptors: Computer Simulation, Library Education, Facility Guidelines, Physical Disabilities
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Strohfeldt, Katja – Higher Education Pedagogies, 2019
This paper describes the design of a new practical class in pharmaceutical chemistry, which creatively guides the students through the subject area of physical and analytical sciences with the help of a 'virtual client'. The design focuses on the active integration of knowledge and professional skills in an area which has been seen to be typically…
Descriptors: Problem Based Learning, Pharmaceutical Education, Chemistry, Computer Simulation
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Liang, Mei-Ya – ReCALL, 2019
Drawing upon research on narrative and speech styles and on digital and multimodal communication, the author proposes multimodal narrative discourse analysis (MNDA) with associated pedagogical and analytical procedures to teach and study storytelling. The second language (L2) students first participated in multimodal narrative simulations in the…
Descriptors: Discourse Analysis, Second Language Learning, Second Language Instruction, Language Styles
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