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Matsushima, Mitsuru – Mathematics Teaching Research Journal, 2020
This research aimed to answer the following question: Why does dialogue deepen mathematics learning? In order to answer this question, the study author attempted to define the characteristics of appropriation, which connect the deepening of individual mathematics learning and that of social mathematics learning, by using the sociocultural…
Descriptors: Mathematics Education, Social Influences, Dialogs (Language), Constructivism (Learning)
Luo, Lixin – Mathematics Teaching Research Journal, 2020
The present study is part of a hermeneutic inquiry that re-conceptualizes mathematics curriculum as recursive through the lens of complexity thinking. In recognizing the pervasiveness of the phenomenon of a learner encountering something she has previously encountered before and the lack of attention in orientating such reencountering towards…
Descriptors: Hermeneutics, Mathematics Curriculum, Curriculum Design, Learning Processes
Isabel Muñoz-San Roque; Gonzalo Aza-Blanc; Marta Hernández-Arriaza; Eluska Fernández – European Journal of Psychology of Education, 2025
Self-regulation of learning refers to the actions that students perform before, during and after their learning processes take place and has a social and collaborative component. This article analyses key dimensions of learning regulation in a sample of 697 students from different subject areas (Education, Engineering, Economics and Law studies)…
Descriptors: College Students, Self Management, Peer Relationship, Fatigue (Biology)
Emily R. DeFouw; Melissa A. Collier-Meek; Brian Daniels; Robin S. Codding; Margarida Veiga – Journal of Applied School Psychology, 2025
For schools implementing Response-to-Intervention, it is important to understand how to efficiently intensify interventions. Treatment intensity, or intervention design, is a critical yet overlooked and understudied aspect in math. More frequent dosage results in greater student gains. However, questions remain regarding how teaching episodes…
Descriptors: Mathematics Instruction, Teaching Methods, Outcomes of Education, Response to Intervention
Chiouda Ali; Selma Deneme-Gençoglu – Journal of Theoretical Educational Science, 2025
During the COVID-19 pandemic, schools have switched their education systems from the traditional classroom to an online learning environment to prevent the spreading of the virus. This study was designed to investigate the experiences of online English education of elementary students in the Western Thrace region of Greece during the coronavirus…
Descriptors: Student Attitudes, Parent Attitudes, English (Second Language), Second Language Learning
Skyler Bruggink; Jeff W. Dawson; Iain W. McKinnell – Technology, Knowledge and Learning, 2025
Gamification is a pedagogical strategy that uses the principles and mechanics of game play to facilitate student learning. Despite increased adoption over the last decade, the question of how effective gamification is as a pedagogical strategy remains controversial. Here we report on the impact of a custom developed mobile app that incorporates…
Descriptors: Course Content, Game Based Learning, Computer Software, Learning Processes
Susan Kowalski; Ayesha Hashim; Scott Peters – NWEA, 2025
When elementary schools integrate literacy and science instruction, they create rich learning environments that allow students to develop an understanding of science ideas while improving their reading, writing, and speaking skills at the same time. Neither subject takes a back seat. Literacy instruction supports science and science instruction…
Descriptors: Elementary School Students, Elementary School Teachers, Elementary School Science, Literacy Education
Emanuela Proietti – European Journal of Education, 2025
Digital technologies transformed people's life, business and society. Higher education systems are particularly affected by digital transformation, which can enable new learning and teaching processes, innovative organisational dimensions and services, providing new opportunities for the development of the Third Mission. Digital technologies at…
Descriptors: International Programs, International Cooperation, International Educational Exchange, Technology Integration
Fulya Torun; Seda Özer Sanal – International Journal of Technology in Education, 2025
Education should strive to keep pace with the developments of the modern world and to fulfill its mission by not deviating from the principles of ethical and effective learning. In this process, it continues to be tested by unstoppable technological developments. GAI, with both its positive and negative effects, has spread incredibly quickly to…
Descriptors: College Students, College Faculty, Teacher Attitudes, Student Attitudes
Charlotte Silén; David Kilström; Klas Karlgren – Assessment & Evaluation in Higher Education, 2025
Feedback literacy includes students' abilities to understand, use and benefit from feedback processes; it is important for the development of self-directed learning, SDL. Considering all of the places where students can potentially learn, especially the clinic, we would argue that feedback has been too narrowly defined. This study aims to explore…
Descriptors: Feedback (Response), Multiple Literacies, Skill Development, Learning Processes
Michelle Lo; Teresa K. Dunleavy – Mathematics Teacher: Learning and Teaching PK-12, 2025
The mathematics classroom is particularly vulnerable to these judgments of perfectionism, with endless evidence of students and teachers believing that mathematics is based on an ultimate truth or a single, objective, unique answer. School mathematics still favors students' participation in rote procedures, memorization, and using only a few…
Descriptors: High School Students, High School Teachers, Mathematics Instruction, Standards
Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
Yun Wen; Mingming Chiu; Xinyu Guo; Zhan Wang – British Journal of Educational Technology, 2025
In this exploratory mixed-methods study, we introduce and test our AI-powered vocabulary learning system--ARCHe, which embeds four AI functions: (1) automatic feedback towards for pronunciation, (2) automatic feedback for towards handwriting, (3) automatic scoring for student-generated sentences and (4) automatic recommendations. Specifically, our…
Descriptors: Artificial Intelligence, Elementary School Students, Elementary School Teachers, Teaching Methods
Yu Tamura – Second Language Research, 2025
This study examined number marking comprehension among Japanese learners of second language (L2) English, whose first language (L1) does not have an obligatory number marking system. The study conducted an online sentence comprehension experiment with 96 L1-Japanese learners and 32 native speakers of English, wherein participants engaged in a…
Descriptors: Learning Processes, English (Second Language), Second Language Learning, Language Processing
De-Chih Lee; Ching-Yi Chang – Education and Information Technologies, 2025
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at examining the efficacy of self-directed learning…
Descriptors: Elementary School Students, Secondary School Students, Independent Study, Active Learning

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