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Yousri Attia Mohamed Abouelenein; Shaimaa Abdul Salam Selim; Tahani Ibrahim Aldosemani – Smart Learning Environments, 2025
Learning analytics provides valuable data to inform the best decisions for each learner. This study, based on adaptive environment (AE) learning analytics dashboards, examines how instructor interventions affect student self-regulation abilities and academic performance. It identifies the self-regulation categories requiring the most support to…
Descriptors: Foreign Countries, Higher Education, Preservice Teachers, Learning Analytics
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Yu Cao – Asia Pacific Journal of Education, 2025
Despite the growing body of research on college students' online learning experiences during the COVID-19 pandemic, little is known about how individual students perceive and experience emergency remote teaching in China. To fill this gap, this study seeks to explore college students' perceptions of emergency remote teaching as well as the factors…
Descriptors: Electronic Learning, Learning Experience, Emergency Programs, Student Attitudes
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Yanhua Shen; Benedict Dyson; Seunghyun Baek; Donal Howley; Fan Zhang – Journal of Teaching in Physical Education, 2025
Purpose: This study aimed to investigate the student's experiences of social and emotional learning in a community-based youth soccer program grounded in the hybridization of the teaching personal and social responsibility model and the cooperative learning model. Methods: This research was guided by a case study design. Qualitative data were…
Descriptors: Social Emotional Learning, Athletics, Youth Programs, Team Sports
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Caoimhin S. Griffin; Sinead Loughran; Bridget Kelly; Edel Healy; Gillian Lambe; Arjan van Rossum; Brian Murphy; Eric Moore; Christopher Burke; Aoife Morrin; Carmel Breslin; Frances Heaney; Denise Rooney; Ronan Bree; Bernard T. Drumm – Advances in Physiology Education, 2025
Virtual laboratories (VLs) enable students to experiment, analyze data, or interact with digital content in a nonphysical space. VLs include simulations, electronic notebooks, videos, and augmented reality. As part of the "VL Project," comprising five academic institutions in Ireland, we sought to determine how VLs might enhance…
Descriptors: Foreign Countries, Higher Education, Science Education, Virtual Classrooms
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Pavlos Toukiloglou; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study examines the effectiveness of a collaborative support method in enhancing programming learning outcomes in a serious game. The game Code Hasp was developed to facilitate the comparison between two support methods, worked examples and a collaborative peer support approach. A total of 111 elementary school students participated, divided…
Descriptors: Educational Games, Programming, Cooperative Learning, Peer Relationship
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Alfred W. T. Lo – Language and Education, 2025
The pedagogical approach--Content and Language Integrated Learning (CLIL)--has been widely adopted around the globe with its dual aims of developing students' second language (L2) proficiency and mastering content knowledge simultaneously. However, its effectiveness remains inconsistent. This inconsistency has led researchers to call for an…
Descriptors: Content and Language Integrated Learning, Secondary School Students, Self Control, Program Implementation
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Bahar Memarian; Medha Dalal; Olushola V. Emiola-Owolabi; Kenneth J. Reid; Tina M. Griesinger; Adam R. Carberry – Journal of Online Learning Research, 2025
The start of the COVID-19 pandemic with its unique constraints led teachers of all disciplines, across all levels, to employ diverse strategies in their quick transition to online learning. Emerging literature has suggested readiness and resources for the transition to remote learning along with intrinsic and extrinsic factors such as student…
Descriptors: COVID-19, Pandemics, Engineering Education, Secondary School Teachers
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Qiangzhen Zou – European Journal of Psychology of Education, 2025
This study employed a questionnaire to investigate the level, sources, and coping strategies of English learning anxiety among non-English major undergraduates in a Chinese local normal university under blended learning mode. The study revealed that non-English major undergraduates in a Chinese local normal university generally experienced a…
Descriptors: Foreign Countries, Anxiety, Undergraduate Students, English (Second Language)
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Fang-Ying Yang; Yuan-Li Liu; Shih-Chieh Chien; Yi-Wen Hung – Educational Technology & Society, 2025
In this study, an interactive science learning app on the topic of plate tectonics was developed for tablets to promote argumentative reasoning. The app guided learners through learning stages that required them to propose arguments, identify relevant evidence, acquire background knowledge, and engage in argumentative reasoning in different…
Descriptors: Abstract Reasoning, Persuasive Discourse, Visual Perception, Attention
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Mohammadreza Dalman; Luke Plonsky – Language Teaching Research, 2025
Research on the effects of second language (L2) listening strategy instruction (SI) has gained momentum in recent years (e.g. Vandergrift & Tafaghodtari, 2010). However, the reported results have been inconclusive and varied across studies. Synthesizing the results of quantitative research in this domain, the present meta-analysis sought to…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Listening Comprehension
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Phil Hiver; Ali H. Al-Hoorie; Akira Murakami – Language Learning, 2025
In this paper, we report a longitudinal study of the effects of procedural task repetition on learners' task performance (i.e., syntactic complexity in relation to lexical complexity). We investigated how task repetition results in differences at the group and individual level across each task interval (T = 7). Intermediate-level Saudi learners of…
Descriptors: Task Analysis, Second Language Learning, Writing (Composition), Longitudinal Studies
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Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
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Jennifer Darling-Aduana; Laura K. Rogers; David S. Woo – American Journal of Education, 2025
Purpose: Despite the expansion of virtual learning during COVID-19, many questions remain unexplored on how to provide quality online instruction outside of a crisis-schooling model. Research Methods: The study takes place within a virtual school affiliated with the largest online curriculum provider in the United States. Using observations of…
Descriptors: Virtual Schools, Educational Practices, Electronic Learning, COVID-19
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David Antonio Rosas; Natalia Padilla-Zea; Jean Heutte; Daniel Burgos – International Journal of Technology in Education, 2025
This paper focuses on the physiological identification of Clutch-Flow states in real-world educational scenarios. By using the Eduflow scale and Polar H10 wearable devices, we develop two STEAM face-to-face project-base teaching-learning experiences with students in 5th and 6th grade of primary education. Based on Heart Rate Variation (HRV)…
Descriptors: STEM Education, Art Education, In Person Learning, Active Learning
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Yuehai Xiao; Angel Zhao – European Journal of Psychology of Education, 2025
Some previous researchers attempted to bridge the gap between two bodies of research: the role of metacognitive knowledge in second language (L2) writing and L2 collaborative writing (CW). Although recent studies unveiled the positive impacts of learners' metacognitive knowledge on L2 collaborative writing, there is not yet consensus regarding the…
Descriptors: Metacognition, Second Language Instruction, Second Language Learning, Collaborative Writing
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