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Blau, Ina; Benolol, Nurit – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2016
Creative computing is one of the rapidly growing educational trends around the world. Previous studies have shown that creative computing can empower disadvantaged children and youth. At-risk youth tend to hold a negative view of self and perceive their abilities as inferior compared to "normative" pupils. The Implicit Theories of…
Descriptors: At Risk Students, High School Students, Theories, Intelligence
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2016
"The EUROCALL Review" is EUROCALL's open access online scientific journal. Regular sections include: (1) Reports on EUROCALL Special Interest Groups: up-to-date information on SIG activities; (2) Projects: reports on on-going CALL or CALL-related R&D projects; (3) Recommended websites: reports and reviews of examples of good practice…
Descriptors: Research and Development, Computer Assisted Instruction, Educational Technology, Second Language Learning
Canadian Education Association, 2016
A Canadian Education Association (CEA) Selection Jury chose the Ottawa Catholic School Board (OCSB) out of 35 School District applicants from across Canada to participate in the 2015 "Innovation that Sticks" Case Study Program. From September to December 2015--through an Appreciative Inquiry interview process--the CEA researched how the…
Descriptors: Foreign Countries, Case Studies, Educational Innovation, Catholic Schools
Resnick, Ilyse; Verdine, Brian; Golinkoff, Roberta; Hirsh-Pasek, Kathy – Grantee Submission, 2016
Preschoolers' experiences with shapes are important because geometry is foundational to aspects of mathematics and it is now part of the Common Core for school-readiness. Exposure to shapes also provides experiences that are key to developing spatial thinking more broadly. Yet achieving a strong conceptual understanding of geometric categories can…
Descriptors: Geometry, Geometric Concepts, Mathematics, Mathematics Instruction
Kickmeier-Rust, Michael D.; Hillemann, Eva-C.; Albert, Dietrich – International Journal of Game-Based Learning, 2014
Gamification is a recent trend in the field of game-based learning that accounts for development effort, costs, and effectiveness concerns of games. Another trend in educational technology is learning analytics and formative feedback. In the context of a European project the developed a light weight tool for learning and practicing divisions named…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Educational Games, Teaching Methods
Skillen, Maree A. – Australian Primary Mathematics Classroom, 2014
Maree Skillen provides a practical guide to using the free, Skitch app to promote mathematical exploration and understanding. Five activities are provided, with links made to the Australian Curriculum: Mathematics.
Descriptors: Mathematics Instruction, Teaching Methods, Technology Uses in Education, Elementary School Mathematics
McKenzie, Ellen – Dimensions of Early Childhood, 2014
Kindergarten teachers use a variety of strategies that focus on vocabulary development. A common and effective practice to introduce new vocabulary to kindergarteners is reading storybooks to children, what is commonly known as "read-alouds" (Bus, van Ijzendoorn, & Pelligrini, 1995; Christ & Wang, 2010; Newton, Padak &…
Descriptors: Vocabulary Development, Kindergarten, Young Children, Preschool Teachers
Sinclair, Nathalie; Heyd-Metzuyanim, Einat – Technology, Knowledge and Learning, 2014
In this paper we describe a touchscreen application called "TouchCounts," which is designed to support the development of number sense in the early years. We first provide an a priori analysis of its affordances. Then, using Sfard's communicational approach, augmented by a focus both on the role of the body--particularly the fingers…
Descriptors: Preschool Children, Mathematical Concepts, Females, Computer Oriented Programs
Hill, Kory – Journal of Physical Education, Recreation & Dance, 2014
When teaching motor-learning concepts, laboratory experiments can be valuable tools for promoting learning. In certain circumstances, traditional laboratory exercises are often impractical due to facilities, time, or cost. Inexpensive or free applications (apps) that run on mobile devices can serve as useful alternatives. This article details…
Descriptors: Teaching Methods, Psychomotor Skills, Physical Education, Laboratories
Falloon, G. – Journal of Computer Assisted Learning, 2014
Since their introduction in 2010, much has been said and written about Apple's iPad (Apple Inc., Cupertino, CA, USA) and its potential to transform when and how students learn. Much of this hype has focused on attributes of the device such as its touch screen interface, light and portable form factor, easy-to-use operating system, and large…
Descriptors: Handheld Devices, Educational Technology, Technology Uses in Education, Video Technology
Renz, Jan; Staubitz, Thomas; Meinel, Christoph – International Association for Development of the Information Society, 2014
Massive Open Online Courses (MOOCs) have been one of the major trend topics of the last years within the e-learning community. Many companies, such as Coursera, edX and Udacity, launched MOOCs offering a broad range of topics. In this paper, the authors will take a look at the mobile support of different MOOC providers. Use cases and benefits of…
Descriptors: Foreign Countries, Online Courses, Electronic Learning, Access to Education
Hamson-Utley, J. Jordan; Stiller-Ostrowski, Jennifer L. – Athletic Training Education Journal, 2013
Evidence-based practice (EBP) and educational technology have become fundamental skills within athletic training programs. The objective of this article is to share experiences implementing clinical orthopaedic evaluation applications ("apps") that can be integrated into classroom and clinical education to enhance students' proficiency…
Descriptors: Evidence Based Practice, Technology Uses in Education, Educational Technology, Training
Caverly, David C. – Journal of Developmental Education, 2013
In the last column, author David Caverly discussed the role of mobile devices (i.e., phones, tablets, laptops) in everyday lives and in academia. In this column, he reviews specific apps for fostering literacy development. Still, he warns that with over 800,000 apps for Apple and Android devices (iOS or Android, respectively) and the Windows…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Technology Uses in Education
Davids, Mogamat Razeen; Chikte, Usuf M. E.; Halperin, Mitchell L. – Advances in Physiology Education, 2013
Optimizing the usability of e-learning materials is necessary to maximize their potential educational impact, but this is often neglected when time and other resources are limited, leading to the release of materials that cannot deliver the desired learning outcomes. As clinician-teachers in a resource-constrained environment, we investigated…
Descriptors: Foreign Countries, Heuristics, Electronic Learning, Usability
Cahill, Maria; McGill-Franzen, Anne – Reading Teacher, 2013
Beginning with a brief rationale for selecting quality digital picture book apps for beginning readers, the authors describe the elements of digital picture books and provide a brief review of the instructional benefits of digital picture book use for beginning readers. They then present a detailed taxonomy for selecting quality picture book apps.…
Descriptors: Computer Oriented Programs, Beginning Reading, Reading Instruction, Educational Technology