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Gonzalez, Carina S.; Blanco, Francisco – Simulation & Gaming, 2008
Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivational and emotional factors. This potential value can be developed by defining appropriate scenarios in which players…
Descriptors: Constructivism (Learning), Video Games, Educational Games, Integrated Curriculum
Monahan, Teresa; McArdle, Gavin; Bertolotto, Michela – Computers & Education, 2008
In the past, the term e-learning referred to any method of learning that used electronic delivery methods. With the advent of the Internet however, e-learning has evolved and the term is now most commonly used to refer to online courses. A multitude of systems are now available to manage and deliver learning content online. While these have proved…
Descriptors: Distance Education, Computer Simulation, Online Courses, Lifelong Learning
Hughes, Katherine L.; Golann, Joanne Wang – Techniques: Connecting Education and Careers (J1), 2008
This article describes how students learn invaluable job-readiness and academic skills by setting up and running their own businesses in a virtual world. Virtual Enterprises (VE) International is a high school career and technical education (CTE) program that teaches students about business by having a class create and operate its own virtual…
Descriptors: High Schools, Educational Technology, Vocational Education, Active Learning
Passig, David; Moshe, Ronit – Journal of Educational Computing Research, 2008
This study investigated whether participating in a 3D immersive virtual reality world simulating the experience of test-anxiety would affect preservice teachers' awareness to the phenomenon. Ninety subjects participated in this study, and were divided into three groups. The experimental group experienced a 3D immersive simulation which made…
Descriptors: Experimental Groups, Computer Simulation, Control Groups, Preservice Teachers
Westera, W.; Nadolski, R. J.; Hummel, H. G. K.; Wopereis, I. G. J. H. – Journal of Computer Assisted Learning, 2008
Serious games open up many new opportunities for complex skills learning in higher education. The inherent complexity of such games, though, requires large efforts for their development. This paper presents a framework for serious game design, which aims to reduce the design complexity at conceptual, technical and practical levels. The approach…
Descriptors: Feedback (Response), Higher Education, Computer System Design, Educational Technology
Calongne, Cynthia M. – EDUCAUSE Review, 2008
Virtual worlds are engaging, stimulating spaces where students can meet online for normal class activities, including lectures, discussions, case studies, projects, papers, exams, and labs. Classes are a mix of synchronous and asynchronous activity. A virtual world class differs from a traditional course management system, such as Blackboard or…
Descriptors: Online Courses, Learning Experience, Social Networks, Virtual Classrooms
Klopfer, Eric; Squire, Kurt – Educational Technology Research and Development, 2008
The form factors of handheld computers make them increasingly popular among K-12 educators. Although some compelling examples of educational software for handhelds exist, we believe that the potential of this platform are just being discovered. This paper reviews innovative applications for mobile computing for both education and entertainment…
Descriptors: Elementary Secondary Education, Computer Uses in Education, Computer Software, Educational Technology
Foreman, Nigel; Boyd-Davis, Stephen; Moar, Magnus; Korallo, Liliya; Chappell, Emma – Instructional Science: An International Journal of the Learning Sciences, 2008
Historical time and chronological sequence are usually conveyed to pupils via the presentation of semantic information on printed worksheets, events being rote-memorised according to date. We explored the use of virtual environments in which successive historical events were depicted as "places" in time-space, encountered sequentially in…
Descriptors: Computer Graphics, Semantics, History Instruction, Foreign Countries
Eary, John – British Journal of Educational Technology, 2008
The National Computing Centre (NCC) has developed an interactive video training system for the Scottish Police College to help train police supervisory officers in crowd control at major spectator events, such as football matches. This approach involves technology-enhanced training in a group-learning environment, and may have significant impact…
Descriptors: Interactive Video, Police Education, Management Development, Supervisory Training
Jeffrey Jacobson – ProQuest LLC, 2008
This study explored whether students benefited from an immersive panoramic display while studying subject matter that is visually complex and information-rich. Specifically, middle-school students learned about ancient Egyptian art and society using an educational learning game, "Gates of Horus," which is based on a simplified three…
Descriptors: Computer Simulation, Building Design, Experiential Learning, Visual Aids
Peer reviewedLuh, Wei-Ming; Guo, Jiin-Huarng – Journal of Experimental Education, 2002
Used Johnson's transformation (N. Johnson, 1978) with approximate test statistics to test the homogeneity of simple linear regression slopes in the presence of nonnormality and Type I, Type II or complete heteroscedasticity. Computer simulations show that the proposed techniques can control Type I error under various circumstances. (SLD)
Descriptors: Computer Simulation, Error of Measurement, Regression (Statistics)
Peer reviewedFerron, John; Dailey, Ron; Yi, Qing – Multivariate Behavioral Research, 2002
Used computer simulation methods to examine the sensitivity of model fit criteria to misspecification of the first-level error structure in two-level models of change and to examine the impact of misspecification estimates on the variance parameters, estimates of the fixed effects, and tests of the fixed effects. Discusses problems caused by…
Descriptors: Change, Computer Simulation, Goodness of Fit, Models
McGinnis, Tommye Sue – Vocational Education Journal, 1990
Describes a cost-effective way to create an effective simulation for students that teaches them how personal computers are used in the workplace. (JOW)
Descriptors: Computer Simulation, Cost Effectiveness, Microcomputers, Vocational Education
Peer reviewedLiang, Kun-Hsia; And Others – Multivariate Behavioral Research, 1995
A computer-assisted, K-fold cross-validation technique is discussed in the framework of canonical correlation analysis of randomly generated data sets. Analysis results suggest that this technique can effectively reduce the contamination of canonical variates and canonical correlations by sample-specific variance components. (Author/SLD)
Descriptors: Computer Simulation, Computer Software, Correlation, Multivariate Analysis
Peer reviewedHarrison, J. Richard; Carroll, Glenn R. – Administrative Science Quarterly, 1991
Develops a cultural transmission model with the following variables: worker entry and exit rate, organization growth rate, recruiting selectivity, socialization intensity, and the rate that socialization decays if not reinforced. A computer simulation of the model found that cultural systems in organizations are highly robust and reach equilibrium…
Descriptors: Computer Simulation, Industry, Models, Organizational Theories

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