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Liu, Ze-Min; Fan, Xianli; Liu, Yujiao; Ye, Xin-dong – British Journal of Educational Technology, 2022
Children's unexpected cardiac arrest warrants cardiopulmonary resuscitation (CPR) by kindergarten teachers. Yet, recent research revealed trained personnel reporting poor transfer of acquired skills during real-world emergencies with conventional CPR training. Immersive virtual reality (IVR) training induces a greater sense of presence and agency…
Descriptors: Kindergarten, Preservice Teachers, First Aid, Computer Simulation
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Alrehaili, Enas Abdulrahman; Al Osman, Hussein – Interactive Learning Environments, 2022
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees.…
Descriptors: Computer Simulation, Game Based Learning, Role Playing, Program Effectiveness
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Ferdig, Richard E.; Kosko, Karl W.; Gandolfi, Enrico – Journal of Technology and Teacher Education, 2022
If there was a bright side to the COVID-19 pandemic, particularly related to education, it was the massive and rapid introduction of educational technologies to scaffold teaching and learning. Most notably, within teacher education, this included extended reality (XR) technologies to supplement or replace face-to-face field experiences. With the…
Descriptors: COVID-19, Pandemics, Computer Simulation, Teacher Education
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Dishon, Gideon; Kafai, Yasmin B. – Interactive Learning Environments, 2022
Rising political polarization and the spread of disinformation have highlighted the need to re-assess and broaden existing approaches to civic education. Though video games have been presented as tools that could capitalize on youth's interest-driven engagement with technology to support situated modes of civic learning, their actual contributions…
Descriptors: Video Games, Citizenship Education, Civics, Role
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Töman, Ufuk; Yildirim, Tugba Gokce – Journal on School Educational Technology, 2022
Virtual reality applications, on the other hand, are a technology that can be easily integrated into these new educational approaches. This research was carried out in order to determine how the success of the students is affected by dealing with the subject of systems in the body, which is the subject of the 6th grade, with virtual reality…
Descriptors: Computer Simulation, Human Body, Science Education, Educational Technology
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Kumpulainen, Kristiina; Renlund, Jenny; Byman, Jenny; Wong, Chin-Chin – International Studies in Sociology of Education, 2022
This study brings empathy to the centre of literacy practice by investigating children's augmented storying as it was related to empathetic encounters across the human and more-than-human worlds. The study applies sociomaterial theorising that defines empathy as relational and emergent across human-material-spatial-temporal assemblages. The…
Descriptors: Empathy, Elementary School Students, Story Telling, Computer Simulation
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Korkmaz, Elif; Morali, Hasibe Sevgi – International Electronic Journal of Mathematics Education, 2022
Augmented reality (AR) helps three dimensional, virtual objects to be viewed, interactively, in a real-world setting. AR technology is used in many fields such as medicine, advertisement, military, industry, and increasingly in education. AR has an importantrole in concretizing educational platforms and achieving permanentlearning. This study aims…
Descriptors: Meta Analysis, Computer Simulation, Electronic Learning, Mathematics Education
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Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
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Thomas Keller; Stefan Botchkovoi; Elke Brucker-Kley – International Association for Development of the Information Society, 2022
The potential of using virtual reality in the school context is assessed heterogeneously from a scientific point of view. Especially the embedding in existing didactic approaches, the concrete design of the support system as well as the competence of the teachers are relevant. But it is undisputed that virtual reality opens up new possibilities to…
Descriptors: Computer Simulation, Astronomy, Technology Uses in Education, Information Transfer
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Thomas D. Varberg – Journal of Chemical Education, 2022
An experiment for the undergraduate physical chemistry laboratory is described in which the Raman spectrum of liquid "para"-difluorobenzene is recorded and assigned. A density functional theory (DFT) calculation of the 30 normal modes of the molecule is undertaken using computational chemistry software. Students use group theory to…
Descriptors: Undergraduate Students, Science Instruction, College Science, Science Laboratories
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Bang Lin Li; Liyu Peng; Cheng-Bin Gong; Jing Rong Chen; Hao Lin Zou; Hong Qun Luo; Nian Bing Li – Journal of Chemical Education, 2022
Recently, two-dimensional (2D) nanostructures, such as graphene and few-layer MoS[subscript 2], have been applied to wide fields based on their intriguing performances, and they contribute to developments of clean energy, biomedicine, and environmental protection. The synthesis of 2D nanostructures involves chemistry, materials, and…
Descriptors: Chemistry, Science Instruction, Science Experiments, Undergraduate Study
Karoline Smucker – ProQuest LLC, 2022
Probabilistic simulations have long served as instructional tools in statistics and probability education. With advances in technology, computer simulation environments where large quantities of data can be collected and analyzed have been suggested as venues for problem solving in contexts involving both known and unknown probability…
Descriptors: Preservice Teacher Education, Preservice Teachers, Mathematics Education, Secondary School Teachers
Constance Kunkler – ProQuest LLC, 2022
Background Significance: A shortage of clinical sites has made it difficult for the psychiatric technician (PT) to practice skills, such as therapeutic communication. Therapeutic communication is an important component of the PT curriculum. The development of virtual reality (VR) software has the potential to enhance communication skills,…
Descriptors: Computer Simulation, Mental Health Workers, Clinical Experience, Curriculum Implementation
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Anil Kamat; Basiel Makled; Jack Norfleet; Steven D. Schwaitzberg; Xavier Intes; Suvranu De; Anirban Dutta – npj Science of Learning, 2022
Virtual reality (VR) simulator has emerged as a laparoscopic surgical skill training tool that needs validation using brain--behavior analysis. Therefore, brain network and skilled behavior relationship were evaluated using functional near-infrared spectroscopy (fNIRS) from seven experienced right-handed surgeons and six right-handed medical…
Descriptors: Sensory Integration, Multisensory Learning, Skill Development, Surgery
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Jia Liu; Avinash Kumar Singh; Anna Wunderlich; Klaus Gramann; Chin-Teng Lin – npj Science of Learning, 2022
Although beacon- and map-based spatial strategies are the default strategies for navigation activities, today's navigational aids mostly follow a beacon-based design where one is provided with turn-by-turn instructions. Recent research, however, shows that our reliance on these navigational aids is causing a decline in our spatial skills. We are…
Descriptors: Navigation, Physical Environment, Simulated Environment, Computer Simulation
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