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Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, College Mathematics, Business Administration Education
Matthew Hyatt Downing – ProQuest LLC, 2021
Technology has changed the way we communicate, travel, purchase, and go about daily life. However, technology has not interacted with K-12 educational curricula to the same degree. The educational sector is lagging behind in integration, spending, and research and development. As a result, school districts are not utilizing the technological…
Descriptors: Middle School Teachers, Technology Integration, Professional Development, Inservice Teacher Education
José Alexandre de Carvalho Gonçalves, Editor; José Luís Sousa de Magalhães Lima, Editor; João Paulo Coelho, Editor; Francisco José García-Peñalvo, Editor; Alicia García-Holgado, Editor – Lecture Notes in Educational Technology, 2024
This proceedings volume presents outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support Knowledge Society building and development. With its learning technology-based focus using a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a…
Descriptors: Educational Assessment, Man Machine Systems, Electronic Learning, Computer Uses in Education
Devon M. Christman – ProQuest LLC, 2024
Computer use has become a fact of life, especially for children, many of whom were forced to switch to online learning during the COVID-19 pandemic and resorted to digital hobbies as a safety measure. Further the amount of time children spend on computers, as well as the number of different computer devices that pervade our post-pandemic society…
Descriptors: Computer Software, Computer Use, Information Technology, Cognitive Science
Hsiao-Wen Hsu – International Journal of Technology in Education, 2024
The implementation of computer-assisted pronunciation training (CAPT) has been proven to be successful in improving learners' pronunciation abilities. Automatic speech recognition (ASR) software was used to provide mediated support to 103 pre-intermediate level students (62 males and 41 females). After experiencing a two-semester of CAPT…
Descriptors: Automation, Assistive Technology, Pronunciation, English Language Learners
Efi Nisiforou; Panagiotis Kosmas – Journal of Interactive Learning Research, 2024
As Virtual and Augmented Reality (VR/AR) technologies revolutionize educational landscapes, European higher education institutions face the critical challenge of bridging the gap between institutional vision and practical implementation of these advanced technologies. This study examines VR/AR integration readiness through a comprehensive…
Descriptors: Foreign Countries, College Faculty, Administrators, Computer Simulation
Beckie Arden; Jennifer Norris; Steve Cole; Simon C. Gamble – Cogent Education, 2024
University students are increasingly taking a digital approach to notetaking in lectures, influenced by technological developments, environmental sustainability, and the Covid-19 pandemic. This research aims to understand the ways in which students currently make digital notes and identify barriers to digital notetaking from a student perspective.…
Descriptors: Foreign Countries, College Students, Notetaking, Handheld Devices
Henrike Diekhoff – Cogent Education, 2024
The utilization of devices like iPads for video feedback has become increasingly popular and is now acknowledged as a valuable asset in PE. Nevertheless, existing research and implementation of video feedback have been primarily concentrating on particular skills. This study explores students' perceptions of video-supported debates in game-based…
Descriptors: Foreign Countries, Physical Education, Elementary School Students, Grade 6
Robert R. Wright; Jordan Larson; Sarah Richards; Shaylee Larson; Christian Nienstedt – Journal of American College Health, 2024
Objective: To explore differences before and during the COVID-19 pandemic in electronic media use (i.e. TV watching, social media use, screen time), health (i.e. physical, behavioral, social, mental), and the relationship between them among college students. Participants: Nine hundred sixty-five United States college students with 367…
Descriptors: COVID-19, Pandemics, Social Media, Computer Use
Marcia A. Barnes; Nathan H. Clemens; Deborah Simmons; Colby Hall; Melissa Fogarty; Amanda Martinez-Lincoln; Sharon Vaughn; Leslie Simmons; Anna-Maria Fall; Greg Roberts – Scientific Studies of Reading, 2024
An inferential comprehension intervention addressing reading comprehension difficulties of middle schoolers was tested. Method Students in Grades 6 to 8 (n = 145; 53.8% female; 71% White; 24% Black) who failed their state literacy test, were randomly assigned to tutor-led, computerized, or business-as-usual [BaU] interventions. Results The…
Descriptors: Tutors, Computer Uses in Education, Inferences, Reading Comprehension
Ravikantha Prabhu; Sharun Mendonca; Pavana Kumara Bellairu; Noel Deepak Shiri – Innovations in Education and Teaching International, 2025
In response to evolving engineering education, there is a growing focus on fostering students' practical skills. This study implemented a Mini Project Based Learning (MPBL) approach within the Computer Integrated Manufacturing (CIM) course. The tasks involved SOLIDWORKS modelling, writing CNC code using CADEM seeNC Turn software, and hands-on CNC…
Descriptors: Engineering Education, Student Projects, Active Learning, Computer Uses in Education
Pol, Sukhsiddhi D.; Prakash, Anand – Science Insights Education Frontiers, 2023
Background: Technology has been an integral part of our lives, and it has both positive and negative effects on adolescents. The engagement in structured extracurricular activities can be utilized as a prevention method for technology or internet addiction. This can channel their time and energy in the right direction and empower valuable results…
Descriptors: Foreign Countries, Extracurricular Activities, Adolescents, Early Adolescents
Hsu, Keng-Chih; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2023
Background: Given the advancement of mobile and sensing technology, the incorporation of augmented reality (AR) in context-aware ubiquitous learning (CAUL) has offered significant benefits to oral communication development in foreign language learning. Although a great number of studies have been dedicated in this field, only a little research was…
Descriptors: Computer Simulation, Educational Technology, Best Practices, Computer Uses in Education
Alexis Ellyn Cobo – ProQuest LLC, 2023
The field of computer science education currently lacks consistency in access, equity, and inclusion for students in historically marginalized groups, particularly students with disabilities. At the same time, research demonstrates a need for high-quality teacher professional development to support the inclusion of students with disabilities in…
Descriptors: Inclusion, Elementary Secondary Education, Computer Science Education, Minority Group Students
Alpay Aksin – SAGE Open, 2023
Technological pedagogical and content knowledge (TPACK) is a pedagogical tool that can provide teachers and preservice teachers opportunities to receive enhanced lesson input, engage in classroom interactions, and improve learning outcomes. This study aims at examining the factors related to the TPACK skills of preservice social studies teachers.…
Descriptors: Foreign Countries, Preservice Teachers, Social Studies, Technological Literacy

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