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Chuechote, Suparat; Nokkaew, Artorn; Phongsasithorn, Apichat; Laosinchai, Parames – Contemporary Educational Technology, 2020
Sorting is a fundamental computing concept. As for today, it is taught at the secondary school level. However, this kind of algorithm is an obstacle for some students due to its high level of abstraction. To prevent discouragement as well as to incorporate a fun and challenging algorithmic task, a novel tablet-based digital game,…
Descriptors: Thinking Skills, Computer Games, Game Based Learning, High School Students
Nogales-Bocio, Antonia I.; Huaiquian-Billeke, Claudia; Véliz-Burgos, Alex – Journal of Educational Psychology - Propositos y Representaciones, 2020
Childhood is a key stage in the assimilation of values and behavioural patterns that shape identity. Among the socializing agents that influence this complex process are the audiovisual media. Therefore, the products that are made available to children and the protection of the child from harmful contents are essential to complete the training…
Descriptors: Child Safety, Foreign Countries, Television Viewing, Mass Media Effects
Arslankara, Veysel Bilal; Usta, Ertugrul – Online Submission, 2020
The activities of the students during the summer holidays, learning losses or the forgetfulness of the return of the holidays have been discussed in the educational sciences for a long time. However, very little research is being done and has little place in educational policies. This is especially important in applications and continuity courses…
Descriptors: School Schedules, Vacations, Learning Activities, Extracurricular Activities
Berežný, Štefan – Acta Didactica Napocensia, 2017
We have adapted our two laboratories at our department based on our research results, which were presented at the conference CADGME 2014 in Halle and published in the journal. In this article we describe the hardware and software structure of the Laboratory 1: LabIT4KT-1: Laboratory of Computer Modelling and the Laboratory 2: LabIT4KT-2:…
Descriptors: Mathematics Instruction, Teaching Methods, Laboratories, Computer Software
Crowe, Dale; LaPierre, Martin; Kebritchi, Mansureh – TechTrends: Linking Research and Practice to Improve Learning, 2017
With augmented intelligence/knowledge based system (KBS) it is now possible to develop distance learning applications to support both curriculum and administrative tasks. Instructional designers and information technology (IT) professionals are now moving from the programmable systems era that started in the 1950s to the cognitive computing era.…
Descriptors: Artificial Intelligence, Information Technology, Distance Education, Instructional Design
Francis, Krista; Bruce, Cathy; Davis, Brent; Drefs, Michelle; Hallowell, David; Hawes, Zachary; McGarvey, Lynn; Moss, Joan; Mulligan, Joanne; Okamoto, Yukari; Sinclair, Nathalie; Whiteley, Walter; Woolcott, Geoff – Canadian Journal of Science, Mathematics and Technology Education, 2017
Spatial reasoning plays a vital role in choice of and success in science, technology, engineering, and mathematics (STEM) careers, yet the topic is scarce in grade school curricula. We conjecture that this absence may be due to limited knowledge of how spatial reasoning is discussed and engaged across STEM professions. This study aimed to address…
Descriptors: Children, Robotics, Coding, Spatial Ability
Silva, R. M.; Guan, Y.; Swartz, T. B. – Journal on Efficiency and Responsibility in Education and Science, 2017
This paper attempts to bridge the gap between classical test theory and item response theory. It is demonstrated that the familiar and popular statistics used in classical test theory can be translated into a Bayesian framework where all of the advantages of the Bayesian paradigm can be realized. In particular, prior opinion can be introduced and…
Descriptors: Item Response Theory, Bayesian Statistics, Test Construction, Markov Processes
Wang, Lisa; Sy, Angela; Liu, Larry; Piech, Chris – International Educational Data Mining Society, 2017
Modeling student knowledge while students are acquiring new concepts is a crucial stepping stone towards providing personalized automated feedback at scale. We believe that rich information about a student's learning is captured within her responses to open-ended problems with unbounded solution spaces, such as programming exercises. In addition,…
Descriptors: Online Courses, Knowledge Level, Pedagogical Content Knowledge, Scaffolding (Teaching Technique)
Calvo, Miquel; Carnicer, Artur; Cuadros, Jordi; Martori, Francesc; Miñarro, Antonio; Serrano, Vanessa – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Open-ended tasks are common in Science, Technology, Engineering and Mathematics (STEM) education. However, as far as we know, no tools have been developed to assist in the assessment of the solution process of open-ended questions. In this paper, we propose the use of analysis of traces as a tool to address this need. To illustrate this approach,…
Descriptors: Computer Assisted Testing, STEM Education, Programming Languages, Undergraduate Students
Raza, Muhammad Riaz; Parvez, Aslam – Pakistan Journal of Distance and Online Learning, 2019
Four major issues Pak-US relations, Energy crises, Law and order and National reconciliation ordinance were studied on two mainstream channels, Express and Geo News to explore media public association in the light of media literacy and media technology. Randomly selected bulletins and commentary talk shows for one year have been examined to gauge…
Descriptors: Media Literacy, Case Studies, Agenda Setting, Programming (Broadcast)
Kong, Siu-Cheung; Wang, Yi-Qing – Journal of Psychoeducational Assessment, 2019
This study aims to establish a robust measurement to obtain a comprehensive understanding of perceptions of programming education (POPE) of teacher and principal groups. In this study, the POPE scale contains three dimensions: (a) understanding in programming (UP), (b) support for programming (SP), and (c) expectation of programming (EP).…
Descriptors: Teacher Attitudes, Administrator Attitudes, Attitude Measures, Computer Science Education
Sharma, Bal Krishna – International Journal of Multilingualism, 2019
In this article, I discuss how mediatised tourism constructs various discourses of othering through representations of the 'tourist self' vis-à-vis the 'local other'. In order to do so, I analyze a six-hour travelogue "Himalaya with Michael Palin" broadcast by the BBC in 2004. The analysis shows that despite the forces of globalisation…
Descriptors: Tourism, Multilingualism, Programming (Broadcast), Stereotypes
Love, Tyler S.; Bhatty, Abraham – Technology and Engineering Teacher, 2019
Within the past few years there has been an increasing emphasis on making computer science (CS) more accessible for all K-12 students. In 2013 there were 12 states that allowed CS courses to count towards high school graduation, and in 2018 that number had grown to 35 states plus the District of Columbia (Code.org, 2018). Due to the increasing…
Descriptors: Computer Science Education, Engineering Education, Design, Elementary School Students
Guzman, Laura Melissa; Pennell, Matthew W.; Nikelski, Ellen; Srivastava, Diane S. – CBE - Life Sciences Education, 2019
Biostatistics courses are integral to many undergraduate biology programs. Such courses have often been taught using point-and-click software, but these programs are now seldom used by researchers or professional biologists. Instead, biology professionals typically use programming languages, such as R, which are better suited to analyzing complex…
Descriptors: Undergraduate Study, Statistics, Biology, College Science
Mathew, Roy; Malik, Sohail Iqbal; Tawafak, Ragad Moufaq – Informatics in Education, 2019
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to…
Descriptors: Problem Solving, Skill Development, Educational Games, Game Based Learning

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