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Diane Burke; Helen Crompton; Christine Nickel – TechTrends: Linking Research and Practice to Improve Learning, 2025
The use of XR, which encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) has evolved rapidly in higher education (HE), driven by advancements in technology and the increasing recognition of its potential to enhance learning experiences. This systematic review provides unique findings with an up-to-date examination of…
Descriptors: Computer Simulation, Technology Uses in Education, Higher Education, Educational Research
Chiu-Jung Chen; Pei-Lin Liu – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study investigates the effects of Virtual Reality (VR) on enhancing English vocabulary acquisition among senior learners, focusing on gender differences and user perceptions. A total of 36 participants (24 females, 12 males) aged 65 and above engaged in a five-week VR-based learning program using the 720° VR Shulin Public Market Guiding…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Instruction
Areum Lee – English Teaching, 2025
The semi-direct speaking test format has limitations, particularly due to its lack of situational authenticity and contextualized input. To address this issue, virtual reality (VR) can be integrated into speaking proficiency tests to enhance authenticity. In this study, a newly designed VR speaking test was administered, and test-takers'…
Descriptors: Computer Simulation, Speech Tests, Language Tests, Language Proficiency
Zi Hui; Ye Geng – International Journal of Web-Based Learning and Teaching Technologies, 2025
Based on the advantages of virtual reality technology, this paper analyzes the current situation of ideological and political education in colleges and universities, and points out the existing problems and shortcomings. On this basis, the course of ideological and political education for college students based on virtual reality technology is…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Foreign Countries
Danie Naude; Benjamin S. Botha; Lizemari Hugo; Henry Jordaan; W. A Lombard – Natural Sciences Education, 2025
In recent years, extended reality (XR) has gained popularity in education, particularly due to rapid advancements in technology. In the field of agricultural sciences, the use of XR is on the rise because it can replicate real-world scenarios, thereby enhancing students' practical skills. This immersive teaching approach is important as many…
Descriptors: Simulated Environment, Computer Simulation, Undergraduate Study, Agricultural Education
Yuan, Shuaihang – ProQuest LLC, 2023
Recently, with the advancement in 2D imaging techniques and 3D visual sensors such as LiDAR, RGB-D cameras, etc. The use of 2D and 3D data is ubiquitous in various fields like autonomous driving, AR, and VR. Therefore, we are faced with an ever-increasing demand for approaches toward the automatic processing and analysis of data from multiple…
Descriptors: Computer Simulation, Geometry, Artificial Intelligence, Data Analysis
Effects of Virtual Reality on Creativity Performance and Perceived Immersion: A Study of Brain Waves
Wang, Yen-Yin; Weng, Tz-Han; Tsai, I-Fan; Kao, Jing-Yueh; Chang, Yu-Shan – British Journal of Educational Technology, 2023
The purpose of this study was to explore the effects of virtual reality (VR) application on creative performance and immersion, evaluated through electroencephalography brain wave data to achieve accurate and robust results. In this study, 72 middle school teachers were recruited as participants, and a non-randomized control-group…
Descriptors: Computer Simulation, Brain, Middle School Teachers, Attention
Moro, Christian – Anatomical Sciences Education, 2023
Of the many disruptive technologies being introduced within modern curricula, the metaverse, is of particular interest for its ability to transform the environment in which students learn. The modern metaverse refers to a computer-generated world which is networked, immersive, and allows users to interact with others by engaging a number of senses…
Descriptors: Simulated Environment, Computer Simulation, Electronic Learning, Anatomy
Aguayo, Claudio; Eames, Chris – Journal of Environmental Education, 2023
Mixed reality (XR) environments combining real-to-virtual immersive experiences provide unprecedented potential for reframing educational pedagogy and practice. XR environments provide scaffolded learning points accommodating individual needs, while enhancing sensorial and embodied experiences. XR environments can facilitate self-determined…
Descriptors: Computer Simulation, Environmental Education, Educational Technology, Foreign Countries
Hwang, Yohan; Shin, Dongkwang; Lee, Hyejin – Educational Technology Research and Development, 2023
The main purpose of this paper is to add empirical data to the nascent field of metaverse learning and teaching by examining factors affecting student participation and their perceived experiences of different metaverse platforms. For data collection, 57 Korean undergraduates participated in a self-administered questionnaire and a short reflective…
Descriptors: Student Attitudes, Computer Simulation, Electronic Learning, Student Participation
Liu, Bowen; Wu, Yonghe; Xing, Wanli; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2023
3D design and modeling is an important part of design education. Self-directed learning (SDL) has been considered in order to effectively learn and teach 3D design and modeling. Exploring the relationship between students' SDL ability and their behavior in learning 3D design will not only promote the 3D design learning process and outcomes, but…
Descriptors: Independent Study, Computer Simulation, Design, Models
Horota, Rafael Kenji; Rossa, Pedro; Marques, Ademir; Gonzaga, Luiz; Senger, Kim; Cazarin, Caroline Lessio; Spigolon, Andre; Veronez, Mauricio Roberto – IEEE Transactions on Learning Technologies, 2023
Digital outcrop models (DOMs) have facilitated quantitative and qualitative studies in digital and virtual environments of source and reservoir rock analogs important to the oil industry. The use of immersive virtual reality (iVR) to extend field experiences has motivated several research groups to develop software integrating iVR techniques with…
Descriptors: Earth Science, Science Instruction, Immersion Programs, Virtual Classrooms
Grosprêtre, Sidney; Marcel-Millet, Philémon; Eon, Pauline; Wollesen, Bettina – Cognitive Science, 2023
Virtual reality (VR) is the computer simulation of a three-dimensional environment that a person can interact with using special electronic equipment, such as a headset with an integrated display. Often coupled with VR, exergames are video games that involve physical exercise. Little is known regarding the chronic effects of exergaming through VR…
Descriptors: Computer Simulation, Video Games, Exercise, Program Effectiveness
Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
Marinelli, Melissa; Male, Sally A.; Valentine, Andrew; Guzzomi, Andrew; van der Veen, Tom; Hassan, Ghulam Mubashar – European Journal of Engineering Education, 2023
Access to interactive, simulated work environments through virtual reality (VR) has potential in teaching safety in design (SiD) to engineering students with reduced risk, cost and inconvenience. However, there is limited understanding of what students learn from immersive VR interventions, or the outcomes from specific learning activities. This…
Descriptors: Computer Simulation, Safety, Design, Engineering Education

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