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Stohlmann, Micah S. – European Journal of STEM Education, 2017
Internationally mathematical modeling is garnering more attention for the benefits associated with it. Mathematical modeling can develop students' communication skills and the ability to demonstrate understanding through different representations. With the increased attention on mathematical modeling, there is a need for more curricula to be…
Descriptors: Middle School Students, Secondary School Mathematics, Mathematics Instruction, Mathematical Models
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Chang, Chih-Kai; Yang, Ya-Fei; Tsai, Yu-Tzu – Education for Information, 2017
Previous research indicates that understanding the state of learning motivation enables researchers to deeply understand students' learning processes. Studies have shown that visual programming languages use graphical code, enabling learners to learn effectively, improve learning effectiveness, increase learning fun, and offering various other…
Descriptors: Programming Languages, Student Motivation, Questionnaires, Correlation
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Mercer, Conan; Leech, Donal – Journal of Chemical Education, 2017
This technology report outlines a robust and easy to assemble magnetic stirrer that is programmable. All of the parts are recycled from obsolete computer hardware except the Arduino microcontroller and motor driver, at a total cost of around $40. This multidisciplinary approach introduces microcontrollers to students and grants the opportunity to…
Descriptors: Programming, Chemistry, Magnets, Electronics
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Sung, Woonhee; Ahn, Junghyun; Black, John B. – Technology, Knowledge and Learning, 2017
A science, technology, engineering, and mathematics-influenced classroom requires learning activities that provide hands-on experiences with technological tools to encourage problem-solving skills (Brophy et al. in "J Eng Educ" 97(3):369-387, 2008; Mataric et al. in "AAAI spring symposium on robots and robot venues: resources for AI…
Descriptors: Computation, Programming, Problem Solving, Mathematics Education
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Psycharis, Sarantos; Kallia, Maria – Instructional Science: An International Journal of the Learning Sciences, 2017
In this paper we investigate whether computer programming has an impact on high school student's reasoning skills, problem solving and self-efficacy in Mathematics. The quasi-experimental design was adopted to implement the study. The sample of the research comprised 66 high school students separated into two groups, the experimental and the…
Descriptors: Programming, Secondary School Students, Thinking Skills, Mathematics Instruction
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Jung, Laura; Clark, Ulku; Patterson, Laurie; Pence, Toni – Information Systems Education Journal, 2017
Technology makes up our daily lives and is a part of everything we do. The tech job market is expanding with more and more jobs needing to be filled by those with the necessary qualifications. Students are realizing the vast opportunities a career in technology can offer them and many are making the conscience decision to major in a technical…
Descriptors: Gender Differences, Equal Education, Majors (Students), Females
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Ciampaglia, Steve; Richardson, Kerry – Art Education, 2017
Over the summer of 2015, the Plug-In Studio (a new media art collective) collaborated with a group of African American teen artists from Chicago's South Side on a series of art videogames. The teen artists selected issues important to them as the subjects for the games: White privilege, racial profiling, police misconduct, and others. Working…
Descriptors: African Americans, Adolescents, Artists, Video Games
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Ahadi, Alireza; Hellas, Arto; Lister, Raymond – ACM Transactions on Computing Education, 2017
We describe a method for analyzing student data from online programming exercises. Our approach uses contingency tables that combine whether or not a student answered an online exercise correctly with the number of attempts that the student made on that exercise. We use this method to explore the relationship between student performance on online…
Descriptors: Data Analysis, Online Courses, Computer Science Education, Programming
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An, Truong-Sinh; Krauss, Christopher; Merceron, Agathe – International Educational Data Mining Society, 2017
The emergence of Massive Open Online Courses (MOOCs) has enabled new research to analyze typical behaviors of learners. In this paper, we investigate whether this research is generalizable to other courses that are backed by a learning management system (LMS) as MOOCs are. Building on methods developed by others, we characterize individual…
Descriptors: Large Group Instruction, Online Courses, Student Behavior, College Students
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Kim, Sunha; Chang, Mido; Park, Jeehyun – AERA Online Paper Repository, 2017
The objective of the study was to examine the direct, indirect, and total effects of computer uses on math achievements, by paying particular attention to immigrant students. The study focused on two types of computer uses: computer use for programming and computer use for practice. By using the data from Program for International Student…
Descriptors: Mathematics Achievement, Computer Uses in Education, Immigrants, Secondary School Students
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Baugh, Jeanne M. – Information Systems Education Journal, 2015
All Computer Information Systems programs require a database course for their majors. This paper describes an approach to such a course in which real world examples, both design projects and actual database application projects are incorporated throughout the semester. Students are expected to apply the traditional database concepts to actual…
Descriptors: Undergraduate Students, Computer Science Education, Information Systems, Databases
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Hwang, Gwo-Haur; Chen, Beyin; Chen, Ru-Shan; Wu, Ting-Ting; Lai, Yu-Ling – Interactive Learning Environments, 2019
Competitive game-based learning has been widely discussed in terms of its positive and negative impacts on learners' learning effectiveness and learning behavior. Although different types of games require different kinds of knowledge to accomplish the task via competition, few studies have considered that knowledge types, such as procedural…
Descriptors: Student Behavior, Adoption (Ideas), Competition, Game Based Learning
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Baek, Youngkyun; Wang, Sasha; Yang, Dazhi; Ching, Yu-Hui; Swanson, Steve; Chittoori, Bhaskar – European Journal of STEM Education, 2019
This study, a sub-study of a National Science Foundation (NSF) funded research project, applies a modified strategy of the U[superscript 2]MC for an eight-week afterschool robotics curriculum to promote upper elementary students' computational thinking in the second grade. Twenty-one students in second grade participated in a Life on Mars project…
Descriptors: Grade 2, Robotics, Elementary School Students, Elementary School Science
Wang, Yangting – CALICO Journal, 2019
This study investigated the effects of different types of captions on English as a Foreign Language Learners' (EFL) vocabulary learning and comprehension. Eighty students in a Chinese university participated. Students were divided into four groups with two classes of freshmen, one class of juniors, and one class of graduate students. Each group…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Television
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Domínguez, César; Jaime, Arturo; Heras, Jónathan; García-Izquierdo, Francisco J. – ACM Transactions on Computing Education, 2019
This study analyzes the impact of adding a review exercises module to an online tool used in a software engineering degree program. The objective of the module is to promote students' self-learning effort to improve their performance. We also intend to determine if this new feature has any effect on the amount of code copies detected in lab…
Descriptors: Teaching Methods, Computer Software, Engineering Education, Computer Science Education
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