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Uehara, Suwako; Noriega, Edgar Josafat Martinez – JALT CALL Journal, 2016
The availability of user-friendly coding software is increasing, yet teachers might hesitate to use this technology to develop for educational needs. This paper discusses studies related to technology for educational uses and introduces an evaluation application being developed. Through questionnaires by student users and open-ended discussion by…
Descriptors: Educational Trends, English (Second Language), Second Language Instruction, Coding
Greenhow, Christine, Ed.; Sonnevend, Julia, Ed.; Agur, Colin, Ed. – MIT Press, 2016
How are widely popular social media such as Facebook, Twitter, and Instagram transforming how teachers teach, how kids learn, and the very foundations of education? What controversies surround the integration of social media in students' lives? The past decade has brought increased access to new media, and with this new opportunities and…
Descriptors: Social Media, Teaching Methods, Educational Technology, Technology Uses in Education
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Sykes, Edward R. – Technology, Instruction, Cognition and Learning, 2010
The Java Intelligent Tutoring System (JITS) research project explored the power of a new approach to supporting beginner Java programming students. Using Java's grammar as the core of its production rule base, JITS is embedded with extra functionality to detect, predict and correct lexicographical errors in students' code. This additional…
Descriptors: Programming Languages, Intelligent Tutoring Systems, Design, Programming
Mok, Heng Ngee – Online Submission, 2011
Differentiated instruction in the form of tiered take-home lab exercises was implemented for students of an undergraduate-level programming course. This paper attempts to uncover the perceptions and usage patterns of students toward these new lab exercises using a comprehensive survey. Findings reveal that these tiered exercises are generally very…
Descriptors: Learner Engagement, Cooperative Learning, Programming, Individualized Instruction
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Terawaki, Yuki; Takahashi, Yuichi; Kodama, Yasushi; Yana, Kazuo – International Journal of Distance Education Technologies, 2011
This paper describes an integration of different Relational Database Management System (RDBMS) of two Course Management Systems (CMS) called Sakai and the Common Factory for Inspiration and Value in Education (CFIVE). First, when the service of CMS is provided campus-wide, the problems of user support, CMS operation and customization of CMS are…
Descriptors: Foreign Countries, Educational Environment, Educational Practices, Case Studies
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Mansfield, Gillian – Language Learning in Higher Education, 2014
This article intends to show how situation comedies may be used in the English language classroom to develop awareness-raising activities aimed at soliciting an understanding of essentially pragmatic and cultural aspects of everyday language. After a brief overview of studies on pragmatic teachability (Rose and Kasper 2001, 2002) and learnability…
Descriptors: Grammar, Second Language Learning, Second Language Instruction, English (Second Language)
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Yuen, Timothy T.; Robbins, Kay A. – ACM Transactions on Computing Education, 2014
Critical thinking, problem solving, the use of tools, and the ability to consume and analyze information are important skills for the 21st century workforce. This article presents a qualitative case study that follows five undergraduate biology majors in a computer science course (CS0). This CS0 course teaches programming within a data-driven…
Descriptors: Qualitative Research, Critical Thinking, Thinking Skills, Problem Solving
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Hall, Cougar; West, Joshua; Herbert, Patrick C. – Health Educator, 2015
Adolescent consumption of screen media continues to increase. A variety of theoretical constructs hypothesize the impact of media content on health-related attitudes, beliefs, and behaviors. This study uses a coding instrument based on the Centers for Disease Control and Prevention Youth Risk Behavior Survey to analyze health behavior contained in…
Descriptors: Risk, Health Behavior, Programming (Broadcast), Eating Habits
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Su, Addison Y. S.; Huang, Chester S. J.; Yang, Stephen J. H.; Ding, T. J.; Hsieh, Y. Z. – Educational Technology & Society, 2015
In Taiwan elementary schools, Scratch programming has been taught for more than four years. Previous studies have shown that personal annotations is a useful learning method that improve learning performance. An annotation-based Scratch programming (ASP) system provides for the creation, share, and review of annotations and homework solutions in…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Programming
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Liebenberg, Janet; Huisman, Magda; Mentz, Elsa – Industry and Higher Education, 2015
There is a shortage of software developers with the right skills and knowledge, not only in South Africa but worldwide. Despite reports of gap between industry needs and software education, the gap has mostly been explored in developed countries and in quantitative studies. This paper reports on a mixed methods study of the perceptions of…
Descriptors: Computer Software, Programming, Job Skills, College Outcomes Assessment
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Rosenbaum, Mark S.; Otalora, Mauricio Losada; Ramírez, Germán Contreras – Journal of Education for Business, 2015
This research provides business educators who teach retailing and services courses with an innovative way to encourage students to engage in problem-based learning solving by incorporating reality television into their curricula. The authors explore the reality television genre from several theoretical perspectives to lend support to the…
Descriptors: Problem Based Learning, Teaching Methods, Correlation, Business Administration Education
Yeh, Andy; Chandra, Vinesh – Mathematics Education Research Group of Australasia, 2015
Learning mathematics is a complex and dynamic process. In this paper, the authors adopt a semiotic framework (Yeh & Nason, 2004) and highlight programming as one of the main aspects of the semiosis or meaning-making for the learning of mathematics. During a 10- week teaching experiment, mathematical meaning-making was enriched when primary…
Descriptors: Programming, STEM Education, Mathematics Education, Semiotics
Johnson, L.; Adams Becker, S.; Hall, C. – New Media Consortium, 2015
The "2015 NMC Technology Outlook for Scandinavian Schools: A Horizon Project Regional Report" reflects a collaborative research effort to inform Scandinavian school leaders and decision-makers about significant developments in technologies supporting teaching, learning, and creative inquiry in primary and secondary education across…
Descriptors: Foreign Countries, Technology Uses in Education, Technological Advancement, Educational Trends
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Karsenti, Thierry; Bugmann, Julien – International Association for Development of the Information Society, 2017
The goal of this study was to explore the educational potential of Minecraft. This project was conducted with 118 elementary-school students from Canada during the 2016-2017 school year. To explore the educational potential of Minecraft on the students, we designed a "Minecraft challenge" for students. 10 game levels of ascending…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Foreign Countries
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Vitkute-Adžgauskiene, Davia; Vidžiunas, Antanas – Informatics in Education, 2012
The paper analyses the problems in selecting and integrating tools for delivering basic programming knowledge at the university level. Discussion and analysis of teaching the programming disciplines, the main principles of study programme design, requirements for teaching tools, methods and corresponding languages is presented, based on literature…
Descriptors: Programming, Teaching Methods, Educational Technology, Delivery Systems
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