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Nicole M. Wild – ProQuest LLC, 2022
Background/Significance: Self-confidence and self-efficacy among undergraduate nursing students in a simulation are necessary components of measurement within the curriculum. Exploring strategies to improve clinical competence, self-confidence, and knowledge is essential. Local Problem: Currently, faculty within a small faith-based University…
Descriptors: Feedback (Response), Video Technology, Simulation, Clinical Experience
Adam Dabrowski – Vocabulary Learning and Instruction, 2022
The main purpose of this study was to provide validity evidence to support the creation and use of three instruments theorised to measure the existence of the form-meaning link between three sets of nonwords, and their assigned meanings within an experiment. The experimental study used a counterbalanced Latin square design to examine and compare…
Descriptors: Computer Simulation, Vocabulary Development, Test Construction, Test Validity
Brandon Thrope; Alan Rogerio Ferreira Lima; Alexandre Henrique Pinto – Journal of Chemical Education, 2022
Recently there is an increasing need for experiments that can be conducted remotely. In this sense, this paper presents three experiments about materials science and an X-ray diffraction (XRD) technique that can be taught and performed entirely remotely. The first experiment is about the calculation of lattice parameters, atomic radii, and…
Descriptors: Chemistry, Science Instruction, Pharmacology, Drug Therapy
Moving Forward: Resilience of a Chemistry for Health Professions 2D Virtual Lab Program during COVID
Angela L. Mahaffey – Journal of Chemical Education, 2022
Chemical education laboratory practices have not been exempted from the present healthcare crisis. Learning environments have shifted from face-to-face exercises to virtual and video conferencing platforms. Here, we discuss a chemistry for health sciences course which (i) adapted the previous face-to-face laboratory exercises to 100% online using…
Descriptors: Chemistry, Science Instruction, Science Laboratories, COVID-19
Caitlin M. McMahon; Kimberly A. Choquette; S. Chantal E. Stieber; Erin E. Gray – Journal of Chemical Education, 2022
The Remote Supergroup for Chemistry Undergraduates (RSCU) is a community of students and faculty from primarily undergraduate institutions that aims to (1) engage students in discussions of chemical research, (2) inform students of further educational and career pathways, (3) increase awareness and discourse of equity issues in science, and (4)…
Descriptors: Chemistry, Science Instruction, Undergraduate Students, College Faculty
Megan Gotowski – ProQuest LLC, 2022
How do children learn the meaning of words like "pretty" and "tall," which are not only gradable and context dependent (Kennedy & McNally 2005), but encode speaker subjectivity? Despite their complex semantics (Stephenson 2007; Lasersohn 2009; Bylinina 2014), these and other adjectives like them, are some of the most…
Descriptors: Linguistic Theory, Semantics, Language Acquisition, Language Processing
Jing Wen – ProQuest LLC, 2022
Though research efforts have been conducted to understand the strategies to increase female participation in STEM and relevant areas, including the construction field, still the desired outcomes have not been forthcoming. This study proposes to explore the innovative use of 360-degree immersive environments powered by virtual characters to tell…
Descriptors: Females, STEM Education, Construction Industry, Student Recruitment
Amanda Mack; Anne Escher; John Wong – Journal of Occupational Therapy Education, 2022
A national survey examined the implementation rates, barriers, challenges, and supports to implementation of two types of simulation (standardized patients and simulated environments) by entry-level occupational therapy education programs in the United States. It also sought to identify relationships between program characteristics and…
Descriptors: Barriers, Simulation, Patients, Occupational Therapy
McKown, Georgia; Hirsch, Shanna E.; Carlson, Alex; Allen, Abigail A.; Walters, Sharon – Journal of Digital Learning in Teacher Education, 2021
Special educators are expected to implement High-Leverage Practices to support diverse learners. This article describes the findings from a mixed-reality simulation project structured around the framework of connected learning. The project sought to evaluate how 30 preservice teacher candidates in special education feel about mixed-reality…
Descriptors: Preservice Teachers, Special Education Teachers, Computer Simulation, Learning Experience
Yarrison, Betsy Greenleaf – Journal of the National Collegiate Honors Council, 2021
The conventional structure of most honors colleges made it difficult to deliver curricula and programming during the global health pandemic. Traditional modalities for content delivery and community building did not always adapt well to online environments. By requiring that honors students come to campus, programs have been offering a…
Descriptors: Honors Curriculum, College Students, Computer Simulation, Virtual Classrooms
Ghanbarzadeh, Reza; Ghapanchi, Amir Hossein – Education and Information Technologies, 2021
Three-Dimensional Virtual World (3DVW) is one of the promising innovations in the field of information and communication technologies. 3DVWs include user-created content, and they allow for user-defined purpose and a sense of presence. Users are able to navigate in and manipulate objects within the virtual environment through their avatar. This…
Descriptors: Outcomes of Education, Computer Simulation, Student Attitudes, Student Participation
Terpend, Regis; Shannon, Patrick – Decision Sciences Journal of Innovative Education, 2021
As organizations continue to expand their implementation of Lean practices, business schools and corporate training organizations have developed numerous games and simulations aimed at teaching Lean concepts in manufacturing settings. However, simulations have lagged behind the most recent adaptations of Lean outside of the factory in services,…
Descriptors: Office Occupations, Office Occupations Education, Educational Games, Business Administration
Liu, Tzu-Chien; Lin, Yi-Chun; Hsu, Chih-Yi; Hsu, Chung-Yuan; Paas, Fred – British Journal of Educational Technology, 2021
Although a modality effect indicating better learning from an animation with spoken learning guidance than from an animation with written learning guidance has often been found in research on learning from animation, the effect has hardly been investigated for learning from computer simulation. This study examined the interaction effects between…
Descriptors: Electronic Learning, Animation, Computer Simulation, Multimedia Materials
Ye, Xindong; Liu, Peng-Fei; Lee, Xiao-Zhi; Zhang, Yi-Quan; Chiu, Chuang-Kai – Interactive Learning Environments, 2021
Training teachers to manage their instruction and the class is known to be important and challenging. In traditional teacher training programmes, micro-teaching is frequently adopted; however, its effectiveness could be limited if the learners do not have good opportunities to immerse themselves in and interact in the learning contexts. Virtual…
Descriptors: Classroom Techniques, Student Behavior, Behavior Problems, Preservice Teachers
Pamukcu, Bahattin Selim; Çakir, Hasan – Journal of Learning and Teaching in Digital Age, 2021
To increase the benefits of three-dimensional exercise games, the steps to develop these games need to be effective and efficient. The purpose of this study is to determine the game development model used in the design of three-dimensional games for exercise to create effective, efficient, usable, and safe games for users. In this article, studies…
Descriptors: Exercise, Games, Game Based Learning, Program Development

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