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Sack, Jeff – American Biology Teacher, 2005
OsmoBeaker is a CD-ROM designed to enhance the learning of diffusion and osmosis by presenting interactive experimentation to the student. The software provides several computer simulations that take the student through different scenarios with cells, having different concentrations of solutes in them.
Descriptors: Computer Simulation, Computer Simulation, Computer Assisted Instruction, Science Instruction
Johnson, L.; Levine, A.; Smith, R.; Stone, S. – New Media Consortium, 2010
The annual "Horizon Report" describes the continuing work of the New Media Consortium's Horizon Project, a qualitative research project established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, or creative inquiry on college and university campuses within the next five years. The…
Descriptors: Qualitative Research, Cooperation, Computers, Program Effectiveness
Pirius, Landon K.; Creel, Gill – EDUCAUSE Quarterly, 2010
In an online class, it's not unusual to never see a teacher or classmates face-to-face. It's not unusual to interact with an instructor and classmates through discussion boards or e-mail and to get information through online documents and presentations rather than live lectures. In the spring of 2009 students in the online class "Warcraft:…
Descriptors: Online Courses, Asynchronous Communication, Course Content, Video Games
Nishide, Ryo – Journal of Interactive Learning Research, 2011
This paper proposes extensive applications of virtual collaborative space in order to enhance the efficiency and capability of Digital Campus. The usability of Digital Campus has been experimented in different learning environments and evaluated by questionnaire as that the presence technology and a sense of solidarity influence the participants'…
Descriptors: Foreign Countries, Educational Innovation, Educational Experiments, Lecture Method
Taylor, Carol A.; Dunne, Mairead – British Journal of Sociology of Education, 2011
This article considers some of the ways in which the transformative power of Web 2.0 digital technology is reconfiguring learning, knowledge and academic identities in the contemporary university. Through a focus on five specific examples, we consider the impact of virtualization processes on spatiality, materiality and embodiment, and pedagogic…
Descriptors: Foreign Countries, Higher Education, Internet, Computer Uses in Education
Rigas, Dimitrios; Alharbi, Abdulrhman – Interactive Technology and Smart Education, 2011
Purpose: The purpose of this paper is to investigate the usability (effectiveness, efficiency and user satisfaction) of e-feedback interfaces. The experiment compares a traditional visual approach with a multimodal approach in order to determine the impact of multimodal metaphors upon the user's understanding, reasoning and engagement with the…
Descriptors: Feedback (Response), User Satisfaction (Information), Learner Engagement, Writing Exercises
Papadouris, Nicos; Constantinou, Constantinos P. – Journal of Curriculum Studies, 2009
This paper demonstrates a methodology for effectively integrating computer-based learning tools in science teaching and learning. This methodology provides a means of systematic analysis to identify the capabilities of particular software tools and to formulate a series of competencies relevant to physical science that could be developed by means…
Descriptors: Physical Sciences, Educational Technology, Technology Integration, Computer Uses in Education
Mills, Nicole – Foreign Language Annals, 2009
Project-based learning (PBL) is described as a student-centered approach to learning in which students collaborate on sequential authentic tasks and develop a final project. Through opportunities to integrate both language and content learning, PBL practitioners suggest that meaningful language use and purposeful communication are fostered…
Descriptors: Student Projects, Self Efficacy, Second Language Instruction, Second Language Learning
Nguyen, Ngan; Wilson, Timothy D. – Anatomical Sciences Education, 2009
Advances in computer and interface technologies have made it possible to create three-dimensional (3D) computerized models of anatomical structures for visualization, manipulation, and interaction in a virtual 3D environment. In the past few decades, a multitude of digital models have been developed to facilitate complex spatial learning of the…
Descriptors: Computer Simulation, Anatomy, Human Body, Science Course Improvement Projects
Villano, Matt – Campus Technology, 2009
Original research and content creation in the university environment have historically been the domain of faculty and their graduate students. Nowadays, however, undergraduate programs at universities across the country are putting undergrads in the center of the action. This article describes some of these programs--at Duke University (North…
Descriptors: Undergraduate Study, Educational Change, Internet, Humanities
The Relation of Learners' Motivation with the Process of Collaborative Scientific Discovery Learning
Saab, Nadira; van Joolingen, Wouter R.; van Hout-Wolters, B. H. A. M. – Educational Studies, 2009
In this study, we investigated the influence of individual learners' motivation on the collaborative discovery learning process. In this we distinguished the motivation of the individual learners and had eye for the composition of groups, which could be homogeneous or heterogeneous in terms of motivation. The study involved 73 dyads of 10th-grade…
Descriptors: Student Motivation, Discovery Learning, Cooperative Learning, Secondary School Students
Urhahne, Detlef; Nick, Sabine; Schanze, Sascha – Research in Science Education, 2009
In a series of three experimental studies, the effectiveness of three-dimensional computer simulations to aid the understanding of chemical structures and their properties was investigated. Arguments for the usefulness of three-dimensional simulations were derived from Mayer's generative theory of multimedia learning. Simulations might lead to a…
Descriptors: Computer Assisted Instruction, Chemistry, Instructional Effectiveness, Biochemistry
Hilbelink, Amy J. – British Journal of Educational Technology, 2009
Results of a study designed to determine the effectiveness of implementing three-dimensional (3D) stereo images of a human skull in an undergraduate human anatomy online laboratory were gathered and analysed. Mental model theory and its applications to 3D relationships are discussed along with the research results. Quantitative results on 62 pairs…
Descriptors: Science Laboratories, Multivariate Analysis, Anatomy, Science Achievement
Gelbart, Hadas; Brill, Gilat; Yarden, Anat – Research in Science Education, 2009
Providing learners with opportunities to engage in activities similar to those carried out by scientists was addressed in a web-based research simulation in genetics developed for high school biology students. The research simulation enables learners to apply their genetics knowledge while giving them an opportunity to participate in an authentic…
Descriptors: Genetics, Biology, Internet, Scientists
Gerald, Stephanie; Antonacci, David M. – EDUCAUSE Quarterly, 2009
User-created virtual worlds, such as Second Life, are a hot topic in higher education. Thousands of educators are currently exploring and using Second Life, and hundreds of colleges and universities have purchased and developed their own private islands in Second Life, including the University of Kansas Medical Center (KUMC). Because it is so easy…
Descriptors: Computer Simulation, Virtual Classrooms, Computer Uses in Education, Video Technology

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