NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 5,236 to 5,250 of 11,499 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Kazak, Sibel; Pratt, Dave – Statistics Education Research Journal, 2017
This study considers probability models as tools for both making informal statistical inferences and building stronger conceptual connections between data and chance topics in teaching statistics. In this paper, we aim to explore pre-service mathematics teachers' use of probability models for a chance game, where the sum of two dice matters in…
Descriptors: Preservice Teachers, Probability, Mathematical Models, Statistical Inference
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Baloyi, Leonah L.; Ojo, Sunday O.; Van Wyk, Etienne A. – International Association for Development of the Information Society, 2017
Teaching and learning programming has presented many challenges in institutions of higher learning worldwide. Teaching and learning programming require cognitive reasoning, mainly due to the fundamental reality that the underlying concepts are complex and abstract. As a result, many institutions of higher learning are faced with low success rates…
Descriptors: Computer Science Education, Programming, Instructional Design, Interaction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Herrmann, Ines; Münster, Sander; Tietz, Vincent; Uhlemann, Rainer – International Association for Development of the Information Society, 2017
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum…
Descriptors: Visual Aids, Computer Simulation, Design, Teaching Methods
Maher, Pamela A. – ProQuest LLC, 2017
Technology in college classrooms has gone from being an enhancement to the learning experience to being something expected by both instructors and students. This design-based research investigation takes technology one step further, putting the tools used to teach directly in the hands of students. The study examined the affordances and…
Descriptors: Teaching Methods, Astronomy, Science Instruction, Introductory Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Stricker, Andrew, Ed.; Calongne, Cynthia, Ed.; Truman, Barbara, Ed.; Arenas, Fil, Ed. – IGI Global, 2017
Recent technological advances have opened new platforms for learning and teaching. By utilizing virtual spaces, more educational opportunities are created for students who cannot attend a physical classroom environment. "Integrating an Awareness of Selfhood and Society into Virtual Learning" is a pivotal reference source that discusses…
Descriptors: Virtual Classrooms, Internet, Computer Science Education, Computer Games
Peer reviewed Peer reviewed
Direct linkDirect link
Zervas, Panagiotis; Sergis, Stylianos; Sampson, Demetrios G.; Fyskilis, Stefanos – Technology, Knowledge and Learning, 2015
Remote and virtual labs (RVLs) are widely used by science education teachers in their daily teaching practice. This has led to a plethora of RVLs that are offered with or without cost. In order to organise them and facilitate their search and findability, several RVL web-based repositories have been operated. As a result, a key open challenge is…
Descriptors: Science Teachers, Science Laboratories, Virtual Classrooms, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chubarkova, Elena V.; Sadchikov, Ilya A.; Suslova, Irina A.; Tsaregorodtsev, Andrey ?.; Milova, Larisa N. – International Journal of Environmental and Science Education, 2016
Article actuality based on fact that existing knowledge system aimed at future professional life of students: a skillful use game activity in educational process will teach students to look for alternative ways solving of real problems. The purpose of article lies in theoretical substantiation, development and testing of criteria, which must be…
Descriptors: Educational Games, Artificial Intelligence, Computer Software, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Terzidou, Theodouli; Tsiatsos, Thrasyvoulos; Miliou, Christina; Sourvinou, Athanasia – IEEE Transactions on Learning Technologies, 2016
This study proposes and applies a novel concept for an AI enhanced serious game collaborative environment as a supplementary learning tool in tertiary education. It is based on previous research that investigated pedagogical agents for a serious game in the OpenSim environment. The proposed AI features to support the serious game are the…
Descriptors: Educational Games, Computer Games, Artificial Intelligence, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Sharda, Vandana; Sastri, O. S. K. S.; Bhardwaj, Jyoti; Jha, Arbind K. – Physics Education, 2016
In this paper, we present a simple spreadsheet based simulation activity that can be performed by students at the undergraduate level. This simulation is implemented in free open source software (FOSS) LibreOffice Calc, which is available for both Windows and Linux platform. This activity aims at building the probability distribution for the…
Descriptors: Computer Simulation, Spreadsheets, Concept Teaching, Scientific Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Dissanayake, Sahan T. M. – Journal of Economic Education, 2016
In this article, the author discusses how graphical simulation models created using STELLA software can be used to present natural resource systems in an intuitive way in undergraduate natural resource economics classes based on his experiences at a leading research university, a state university, and a leading liberal arts college in the United…
Descriptors: Natural Resources, Economics Education, Teaching Methods, Teaching Models
Peer reviewed Peer reviewed
Direct linkDirect link
Carenys, Jordi; Moya, Soledad – Accounting Education, 2016
This article presents a review of the accounting and business literature on digital game-based learning (DGBL). The article classifies what is already settled in the literature about the theoretical foundations of DGBL's effectiveness and its practical use into three categories. The first comprises what is known about the evaluation of digital…
Descriptors: Accounting, Business Administration Education, Instructional Effectiveness, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
DeVore, Seth; Gauthier, Alexandre; Levy, Jeremy; Singh, Chandralekha – Physical Review Physics Education Research, 2016
A lock-in amplifier is a versatile instrument frequently used in physics research. However, many students struggle with the basic operating principles of a lock-in amplifier which can lead to a variety of difficulties. To improve students' understanding, we have been developing and evaluating a research-based tutorial which makes use of a computer…
Descriptors: Physics, Pretests Posttests, Computer Simulation, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Loke, Swee-Kin; Golding, Clinton – Educational Philosophy and Theory, 2016
This article addresses learning in desktop virtual worlds where students role play for professional education. When students role play in such virtual worlds, they can learn some knowledge and skills that are useful in the physical world. However, existing learning theories do not provide a plausible explanation of how performing non-verbal…
Descriptors: Speech Acts, Computer Simulation, Learning Theories, Educational Philosophy
Peer reviewed Peer reviewed
Direct linkDirect link
Orman, Evelyn K. – International Journal of Music Education, 2016
This study examined the effects of virtual reality immersion with audio on eye contact, directional focus and focus of attention for novice wind band conductors. Participants (N = 34) included a control group (n = 12) and two virtual reality groups with (n = 10) and without (n = 12) head tracking. Participants completed conducting/score study…
Descriptors: Novices, Musicians, Musical Instruments, Computer Simulation
Agada, Ruth O. – ProQuest LLC, 2016
Recognition of spontaneous emotion would influence human-computer interaction and emotion-related studies in many related fields. In any given environment, the spontaneous generation of expression are more often observed than their prototypic counterparts.This thesis explores methods for detecting emotional facial expressions occurring in a…
Descriptors: Intelligent Tutoring Systems, Comprehension, Nonverbal Communication, Identification
Pages: 1  |  ...  |  346  |  347  |  348  |  349  |  350  |  351  |  352  |  353  |  354  |  ...  |  767