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Rutten, Nico; van Joolingen, Wouter R.; van der Veen, Jan T. – Computers & Education, 2012
This article reviews the (quasi)experimental research of the past decade on the learning effects of computer simulations in science education. The focus is on two questions: how use of computer simulations can enhance traditional education, and how computer simulations are best used in order to improve learning processes and outcomes. We report on…
Descriptors: Computer Simulation, Learning Processes, Science Education, Conventional Instruction
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Murphrey, Theresa Pesl; Rutherford, Tracy A.; Doerfert, David L.; Edgar, Leslie D.; Edgar, Don W. – Journal of Agricultural Education, 2012
Technology has the potential to improve education but only if it is applied with purpose and consideration of the audience. Understanding technology's role in education goes beyond the comparison of tools; there is a need to better understand student acceptance of technology so appropriate educational scaffolding and support can be provided. The…
Descriptors: Educational Technology, Technology Uses in Education, Social Networks, Computer Simulation
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Freiermuth, Mark, Ed.; Zarrinabadi, Nourollah, Ed. – New Language Learning and Teaching Environments, 2020
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users. Its aim is to explore the interrelated issues of psychology and technology use in second language learning settings as well as in more…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Technology Uses in Education
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Rupprecht, Maria; Strasser, Josef; Gruber, Hans; Harteis, Christian – Vocations and Learning, 2010
Team leaders are expected to adequately analyse team conflicts. Both content and analytical depth of cognitive processes determine team leaders' performance and are assumed to differ with level of expertise. A study is reported in which team leaders at four different levels of expertise (novices, semi-experts, experts, mediators) were compared in…
Descriptors: Teamwork, Leadership Responsibility, Conflict Resolution, Group Dynamics
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Newell, Markeda – Journal of Educational & Psychological Consultation, 2010
The purpose of this study was to examine how school psychologists implemented the problem-solving consultation process within a computer-simulated school environment. Four school psychologists were recruited to complete three simulated consultation cases. The school environment was computer generated and all of the teachers and target students…
Descriptors: School Psychologists, Problem Solving, Computer Simulation, Data Analysis
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Silva, P. E. S.; de Abreu, F. Vistulo; Simoes, R.; Dias, R. G. – European Journal of Physics, 2010
Modelling elastic filament dynamics is a topic of high interest due to the wide range of applications. However, it has reached a high level of complexity in the literature, making it unaccessible to a beginner. In this paper we explain the main steps involved in the computational modelling of the dynamics of an elastic filament. We first derive…
Descriptors: Computer Simulation, Equations (Mathematics), Calculus, Scientific Principles
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Darabi, Aubteen; Nelson, David W.; Meeker, Richard; Liang, Xinya; Boulware, Wilma – Journal of Computing in Higher Education, 2010
In a diagnostic problem solving operation of a computer-simulated chemical plant, chemical engineering students were randomly assigned to two groups: one studying product-oriented worked examples, the other practicing conventional problem solving. Effects of these instructional strategies on the progression of learners' mental models were examined…
Descriptors: Educational Strategies, Identification, Problem Solving, Chemical Engineering
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Lytle, Julie Anne – Religious Education, 2010
As faith communities are moving online and creating virtual churches, one widespread critique is the disembodied nature of online relationships. Citing fears of engagement with others who are misrepresenting themselves, many argue that virtual churches are not "real" and Internet-mediated communications (IMC) should not be incorporated into faith…
Descriptors: Christianity, Churches, Religious Education, Interpersonal Relationship
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Lawson, Larry L.; Lawson, Catherine L. – Simulation & Gaming, 2010
Experimental research in business and economics has exploded in recent years in both laboratory and field settings. The generality of findings from field experiments is limited by the specificity of the experimental environment. Laboratory studies, on the other hand, are criticized for being devoid of the contextual cues that may indicate to…
Descriptors: Video Games, Computer Simulation, Experiments, Research Methodology
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Gallis, Michael R. – Physics Teacher, 2010
This paper discusses the use of video analysis software and computer-generated animations for student activities. The use of artificial video affords the opportunity for students to study phenomena for which a real video may not be easy or even possible to procure, using analysis software with which the students are already familiar. We will…
Descriptors: Computer Software, Video Technology, Animation, Computer Simulation
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Hallyburton, Chad L.; Lunsford, Eddie – Bioscene: Journal of College Biology Teaching, 2013
The history of learning biology through distance education is documented. A review of terminology and unique problems associated with biology instruction is presented. Using published research and their own teaching experience, the authors present recommendations and best practices for managing biology in distance-based formats. They offer ideas…
Descriptors: Biology, Science Instruction, Distance Education, Educational History
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Lamb, Richard L.; Annetta, Len – Journal of Science Education and Technology, 2013
The purpose of the study was to review the efficacy of online chemistry simulations in a high school chemistry class and provide discussion of the factors that may affect student learning. The sample consisted of 351 high school students exposed to online simulations. Researchers administered a pretest, intermediate test and posttest to measure…
Descriptors: Instructional Effectiveness, Chemistry, Science Instruction, Learning Modules
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Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices
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Vavasseur, Cynthia B.; Hebert, Courtney R.; Naquin, Tobey S. – Journal of Service-Learning in Higher Education, 2013
This study details the experiences from a pilot program aimed at virtually pairing pre-service teacher education candidates with fifth-grade students for the purposes of raising achievement and creating meaningful field experiences. Researchers paired the difficulties of traditional field experiences with the difficulties in vocabulary…
Descriptors: Preservice Teachers, Computer Simulation, Grade 5, Elementary School Students
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Takewa, Mika – Research-publishing.net, 2013
This report presents how the learning technologies Discussion Board and PaperShow are incorporated into postgraduate translation modules by means of observing their impact on students' learning. Initially and mainly for administrative reasons as well as being encouraged to make use of the university's virtual learning environment (VLE), I set up…
Descriptors: Translation, Second Language Learning, Second Language Instruction, Computer Simulation
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