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Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology
Li, Xiaoyu; Xia, Jianping – Science Insights Education Frontiers, 2020
The rise of big data technology provides direction and support for the reform and development of education. Big data technology can realize the inventory management and effective dynamic monitoring of schools, students, and teachers. It is conducive to comprehensively and accurately controlling the development of teaching activities, injecting new…
Descriptors: Foreign Countries, Middle School Students, Data Analysis, Data Collection
Macho-Stadler, Erica; Elejalde-Garcia, Maria Jesus – Physics Teacher, 2020
The interest in achieving improved acoustical conditions in classrooms has increased in the last years. Some experiments on acoustics phenomena using smartphone applications appear in the recent bibliography. In this paper, we present a proposal for active learning about room acoustics for high school and undergraduate students. Students work on…
Descriptors: Measurement, Acoustics, Classroom Environment, Handheld Devices
Vieyra, Rebecca; Vieyra, Chrystian; Pendrill, Ann-Marie; Xu, Benjamin – Physics Education, 2020
This article describes the development and deployment of Physics Toolbox Play, a gamified component of the "Android Physics Toolbox Sensor Suite" app, that can introduce young children through adults to fundamental physics principles. The app was used successfully in a variety of contexts, including STEM fairs with primary and secondary…
Descriptors: Educational Games, Physics, Science Instruction, Science Education
Esvan, Yannick J.; Zeinyeh, Wael – Journal of Chemical Education, 2020
The Fourier transformation (FT) is a mathematical process frequently encountered by chemistry students. However, it remains an automated background process perceived by many students as difficult to understand. In this paper we present a simple open-source web application, which can help students to understand the basics of the FT applied to…
Descriptors: Chemistry, Spectroscopy, Laboratory Procedures, Laboratory Experiments
Shakur, Asif; Valliant, Benjamin – Physics Teacher, 2020
The use of smartphones in experimental physics is by now widely accepted and documented. PASCO scientific's smart cart, in combination with student-owned smartphones and free apps, has opened up a new universe of low-cost experiments that have traditionally required cumbersome and expensive equipment. In this paper we demonstrate the simplicity,…
Descriptors: Science Instruction, Physics, Telecommunications, Handheld Devices
Lior, Noam – Research in Drama Education, 2020
Multimedia Shakespeare apps include performance materials alongside Shakespeare's text. I examine two innovations across seven such digital Shakespeare projects: combination of Shakespeare performance with text, and the use of digital platforms to place Shakespeare text and performance literally at users' fingertips. Multimedia Shakespeare…
Descriptors: Classical Literature, Drama, Theater Arts, Performance
Duarte-Hueros, Ana; Yot-Domínguez, Carmen; Merino-Godoy, Ángeles – Education and Information Technologies, 2020
Healthy Jeart is a free app targeted to young people. It is especially designed to foster a healthy lifestyle. Young people can find in it practical recommendations about seven areas of health and a game through which they can consolidate the acquired knowledge on different healthy and beneficial elements. Healthy Jeart is also useful for…
Descriptors: Computer Oriented Programs, Life Style, Health Promotion, Youth
Maria DelGreco – ProQuest LLC, 2020
Sexual violence, including street harassment, sexual harassment, sexual assault, and rape, is a ubiquitous problem, particularly for college-aged women, with wide-reaching effects, such as increased anxiety, depression, stress, self-blame, guilt, and poorer sleep quality and lower self- esteem. Although there are federally-mandated sexual violence…
Descriptors: Computer Oriented Programs, Victims, Sexual Harassment, Safety
Managh, Amy J.; Reid, Peter; Knox, Matthew A. – Journal of Chemical Education, 2018
A new app, freely available for Windows computers, has been developed to simulate tuning of an inductively coupled plasma mass spectrometer, on the basis of optimization data collected using a sector-field instrument. The app allows students to adjust parameters, including the torch position, gas flows, radio-frequency power, and guard-electrode…
Descriptors: Computer Oriented Programs, Computer Software, Computer Simulation, Spectroscopy
Della-Rose, Devin; Carlson, Randall; de La Harpe, Kimberly; Novotny, Steven; Polsgrove, Daniel – Physics Teacher, 2018
Discovery of planets outside our solar system, known as extra-solar planets or exoplanets for short, has been at the forefront of astronomical research for over 25 years. Reports of new discoveries have almost become routine; however, the excitement surrounding them has not. Amazingly, as groundbreaking as exoplanet science is, the basic physics…
Descriptors: Learning Activities, Introductory Courses, Physics, Astronomy
Dinov, Ivo D.; Palanimalai, Selvam; Khare, Ashwini; Christou, Nicolas – Teaching Statistics: An International Journal for Teachers, 2018
Statistical inference involves drawing scientifically-based conclusions describing natural processes or observable phenomena from datasets with intrinsic random variation. We designed, implemented, and validated a new portable randomization-based statistical inference infrastructure (http://socr.umich.edu/HTML5/Resampling_Webapp) that blends…
Descriptors: Statistical Inference, Sampling, Simulation, Computer Oriented Programs
Schmulian, Astrid; Coetzee, Stephen A. – British Journal of Educational Technology, 2019
This study reports on the development of two Messenger bots, designed to facilitate the learning of introductory and intermediate accounting. The Messenger bots were developed using a visual development environment that requires no coding knowledge. A thick description of the development of the Messenger bots is provided to encourage replication.…
Descriptors: Computer Mediated Communication, Computer Assisted Instruction, Accounting, Instructional Design
Goad, Tyler; Towner, Brooke; Jones, Emily; Bulger, Sean – Journal of Physical Education, Recreation & Dance, 2019
The growth of the Internet and related technologies has resulted in changes in education and society that have placed new demands on teachers. Online physical education (OLPE) presents a unique set of challenges in translating traditional face-to-face courses to a digital space. The delivery of OLPE has been met with skepticism, given the inherent…
Descriptors: Online Courses, Physical Education, Distance Education, Handheld Devices
Parsons, Dave; Wilson, Nathan J.; Vaz, Sharmila; Lee, Hoe; Cordier, Reinie – Journal of Autism and Developmental Disorders, 2019
This study aimed to explore the appropriateness of an ICT intervention, the Therapeutic Outcomes by You application (TOBY app), from the perspectives of the parents. Parental experiences of twenty-four parents of a child with ASD who had participated in a three-month trial using the TOBY app were collected using semi-structured interviews.…
Descriptors: Intervention, Parent Attitudes, Children, Autism