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Wu, Changcheng; Jing, Bin; Gong, Xue; Ma, Xunzhou – Journal of Computer Assisted Learning, 2023
Background: Zoomorphism, an obverse of conventional anthropomorphism, has been shown in many cases to be a powerful tool with respect to the metaphorical use of animals. Objectives: This study introduced zoomorphism into the instructional video design of pedagogical agents (PAs). Method: We first developed three image sets, each of which…
Descriptors: Instructional Films, Imagery, Animals, Instructional Design
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Kellems, Ryan O.; Charlton, Cade T.; Black, Brooke; Bussey, Heidi; Ferguson, Rachel; Gonçalves, Bruna F.; Jensen, Mikaela; Vallejo, Sara – Journal of Special Education Technology, 2023
Social engagement is critical to the personal and social development of children. Individuals with Autism Spectrum Disorder (ASD) often exhibit low levels of social engagement with peers and adults, with clearly fewer instances of eye contact, initiation, joint attention, and empathy. Given the pivotal role of social engagement, procedures that…
Descriptors: Social Behavior, Learner Engagement, Elementary School Students, Autism Spectrum Disorders
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Scaletti, Carla; Rickard, Meredith M.; Hebel, Kurt J.; Pogorelov, Taras V.; Taylor, Stephen A.; Gruebele, Martin – Journal of Chemical Education, 2022
The protein folding reaction is one of the most important chemical reactions in the human body. Yet, despite its importance, it is sometimes omitted from undergraduate courses due to the challenging nature of some of the underlying concepts. To help make key concepts of the protein folding reaction accessible to our undergraduate students, we…
Descriptors: Animation, Models, Science Instruction, Chemistry
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Vidak, Andrej; Šapic, Iva Movre; Hadžimehmedovic, Mirza – Physics Teacher, 2022
In the past decade, we have witnessed the emergence of a large number of different computer-based animations and simulations that have the goal to foster better learning of different physics topics. Past studies have shown many benefits of animations and simulations, but for their efficient usage it is very important that teachers are well…
Descriptors: Computer Simulation, Scientific Concepts, Mechanics (Physics), Science Instruction
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Abdullahi Yusuf; Norah Md Noor; Shamsudeen Bello – Education and Information Technologies, 2024
Studies examining students' learning behavior predominantly employed rich video data as their main source of information due to the limited knowledge of computer vision and deep learning algorithms. However, one of the challenges faced during such observation is the strenuous task of coding large amounts of video data through repeated viewings. In…
Descriptors: Learning Analytics, Student Behavior, Video Technology, Classification
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Yun Zhou; Fanqi Yi; Bingyu Dong; Guangli Zhang; Yi Zhang; Tao Xu – Education and Information Technologies, 2024
The growing importance of 3D animations in current teaching approaches becomes increasingly apparent, offering an effective way to visualize complex spatial concepts and processes in geography learning through outstanding visual representation and details. However, the effects of detail richness and text load of 3D animation on learning about…
Descriptors: Visual Aids, Metacognition, Animation, Concept Mapping
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Meng-Jung Yang; Kevin Hsieh – Art Education, 2024
This article discusses how the authors utilized Disney animations, including "Moana" (Musker, 2016), "Zootopia" (Howard et al., 2016), "Coco" (Unkrich & Molina, 2017), "Encanto" (Howard et al., 2021), and "Raya and the Last Dragon" (Hall et al., 2021), to discuss LGBTQIA2S+ representations and…
Descriptors: Films, LGBTQ People, Preservice Teachers, Art Teachers
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Na Ni; Zhongsheng He – International Journal of Web-Based Learning and Teaching Technologies, 2024
This paper mainly discusses the application of blending learning in animation teaching. Blending learning is a combination of traditional teaching mode and online teaching mode, which can provide students with more flexible and independent learning methods and improve teachers' teaching quality and teaching effect. This paper analyzes and…
Descriptors: Foreign Countries, Undergraduate Students, Blended Learning, Computer Uses in Education
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Rong Wang; Mustafa Do Dange; Siros Izadpanah – European Journal of Education, 2024
Technology has become an integral part of our daily lives, permeating every aspect. One area where technology has shown potential to enhance English as a Foreign Language (EFL) learning is through the use of animated movies. Despite the growing significance of technology in education, research is scarce in this specific area. Therefore, the aim of…
Descriptors: Animation, Films, Speech Skills, English (Second Language)
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Xuejia Zhu; Suebsiri Saelee – International Journal of Education and Literacy Studies, 2025
Wuxia culture has deep historical roots in traditional Chinese culture and is an important manifestation of the national spirit and social values. This study explores the cultural representation mechanism of Wuxia animation characters and analyzes their educational functions and communication paths. Current research on Wuxia animation is…
Descriptors: Cultural Influences, Asian Culture, Animation, Foreign Countries
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Krieglstein, Felix; Meusel, Felicia; Rothenstein, Eva; Scheller, Nadine; Wesenberg, Lukas; Rey, Günter Daniel – Smart Learning Environments, 2023
Whiteboard animations have become very popular in recent years. They are mainly used in distance education, where learners can acquire knowledge individually and without the help of a teacher. However, there is little empirical evidence on how whiteboard animations should be designed to achieve learning-enhancing effects. Since the presentation of…
Descriptors: Visual Aids, Animation, Instructional Effectiveness, Human Body
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Hao, Kuang-Chung – Interactive Learning Environments, 2023
This study designed a digital teaching game named Kitties' Magic Journey (KMJ). The principle of leveraging in the course of natural technology and life was used as the teaching subject. The game combined design items included animation, narrative story, fun and usability, which integrated ARCS learning motivation theory. The experimental group…
Descriptors: Video Games, Game Based Learning, Student Motivation, Animation
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Zhongqiang Feng; Yi Zhang – International Journal of Web-Based Learning and Teaching Technologies, 2024
OBE concept is a new teaching mode which emphasizes the improvement of students' subjective initiative and professional practice ability. The teaching of animation course is based on drawing and computer, which requires teachers to understand the OBE mode of animation course, carry out targeted teaching innovation of animation course, and adjust…
Descriptors: Animation, MOOCs, Art Education, Teaching Methods
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Jenny Byman; Kristiina Kumpulainen; Jenny Renlund – Australian Journal of Environmental Education, 2024
Based on an ethnographic study in a Finnish primary school, we explored lingering as both a pedagogical approach and a methodological concept for multispecies education research and practice. Through this conceptual thinking, we "re-turned" to the multiplicities that unfolded from noticing rhythms, enterings and different lifeworlds to…
Descriptors: Elementary School Science, Attention Span, Teaching Methods, Science Education
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Muhammad Younas; Yan Dong – SAGE Open, 2024
This study examines the effectiveness of animated movies (AM) in increasing students' vocabulary and determines what students think about English language learning in Pakistan. Particularly in the education field, vocabulary is an essential factor for foreign language learning in academic achievements. This research aimed to determine whether…
Descriptors: Animation, Films, English (Second Language), Vocabulary Development
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