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Pierce, Robyn; Stacey, Kaye; Ball, Lynda – Australian Mathematics Teacher, 2005
Digital photos and digital movies offer an excellent way of bringing real world situations into the mathematics classroom. The technologies surveyed here are feasible for everyday classroom use and inexpensive. Examples are drawn from the teaching of Cartesian coordinates, linear functions, ratio and Pythagoras' theorem using still images, and…
Descriptors: Mathematics Instruction, Computer Software, Computer Graphics, Educational Technology
Bertamini, Marco; Jones, Luke A.; Spooner, Alice; Hecht, Heiko – Journal of Experimental Psychology: Human Perception and Performance, 2005
Boundary extension is a tendency to remember close-up scenes as if they extended beyond the occluding boundaries. The authors explored the contributing factors using brief retention intervals and computer-generated images. Boundary extension turns out to be more complex than previously thought and is not linked to the effects of image…
Descriptors: Recall (Psychology), Cognitive Processes, Retention (Psychology), Visual Perception
Annetta, Leonard A.; Slykhuis, David; Wiebe, Eric – EURASIA Journal of Mathematics, Science & Technology Education, 2007
Microsoft PowerPoint™ has become the generic name used when describing slideware applications. This study analyzed the gender differences of participant attitudes and perceptions of various components of PowerPoint™ presentations. Preservice science teachers (none licensed, mostly undergraduates) viewing PowerPoint™ presentations of science…
Descriptors: Gender Differences, Preservice Teachers, Computer Software, Student Attitudes
Garofalo, Joe; Cory, Beth – NCSSSMST Journal, 2007
Mathematical knowledge can be categorized in different ways. One commonly used way is to distinguish between procedural mathematical knowledge and conceptual mathematical knowledge. Procedural knowledge of mathematics refers to formal language, symbols, algorithms, and rules. Conceptual knowledge is essential for meaningful understanding of…
Descriptors: Mathematics Education, Symbols (Mathematics), Mathematical Applications, Mathematics Instruction
Hadley, Nancy J. – Journal of Educational Technology Systems, 2007
Many electronic portfolios become shining but superficial collections instead of environments for nurturing insight. Instructors must balance instructional time between perfecting the technical expertise of the student and fully developing the critical expertise needed for the student to become a thoughtful scholar. In a deliberate move, I have…
Descriptors: Portfolio Assessment, Portfolios (Background Materials), Formative Evaluation, Discovery Processes
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Mzoughi, Taha; Herring, S. Davis; Foley, John T.; Morris, Matthew J.; Gilbert, Peter J. – Computers and Education, 2007
WebTOP is a three-dimensional, Web-based, interactive computer graphics system that helps instructors teach and students learn about waves and optics. Current subject areas include waves, geometrical optics, reflection and refraction, polarization, interference, diffraction, lasers, and scattering. Some of the topics covered are suited for…
Descriptors: Computer Graphics, Optics, Physics, Computer Uses in Education
Scaramozzino, Jeanine Marie – Issues in Science and Technology Librarianship, 2008
The development of an interactive web-based science information literacy tutorial that introduces undergraduate science majors to basic components of scientific literature is described. The tutorial introduces concepts, vocabulary and resources necessary for understanding and accessing information. The tutorial content is based on the Association…
Descriptors: Majors (Students), Reference Materials, Information Literacy, Internet
Rice, John W. – Journal of Educational Multimedia and Hypermedia, 2007
Computer video games are an emerging instructional medium offering strong degrees of cognitive efficiencies for experiential learning, team building, and greater understanding of abstract concepts. As with other new media adopted for use by instructional technologists for pedagogical purposes, barriers to classroom implementation have manifested…
Descriptors: Computers, State Standards, Team Training, Experiential Learning
Nicolaou, Christiana T.; Nicolaidou, Iolie; Zacharia, Zacharias; Constantinou, Constantinos P. – Journal of Computers in Mathematics and Science Teaching, 2007
This article reports on a research effort that investigated whether the use of Microcomputer-Based Labs (MBLs), implemented within an inquiry-based activity sequence on phase transformations (melting and freezing), contributes to the development of fourth grade (9-10 year-old) students' conceptual understanding and ability to construct and…
Descriptors: Grade 4, Experimental Groups, Control Groups, Concept Formation
Landsburger, Joe – TechTrends: Linking Research and Practice to Improve Learning, 2006
This article presents an interview with Elizabeth Boling, aka Noel Wheeler, aka Skater Owens, aka EXB, editor of "TechTrends" magazine. EXB has edited AECT's bi-monthly peer-reviewed magazine since January 2003. She is also an associate professor in the Instructional Systems Technology department at Indiana University Bloomington (IUB),…
Descriptors: Editing, Periodicals, College Faculty, Interviews
Campbell, Nittaya – Business Communication Quarterly, 2006
In communication courses, the focus has traditionally been on text: how to craft good news or bad news messages, proposals, reports, and so on. However, rapid developments in printing and computer technology have meant that communication has become more visual than ever before. Words alone are not enough; students need to be able to communicate…
Descriptors: Business Communication, Computers, Visual Environment, Printing
Hummell, Laura – Technology Teacher, 2006
Synectics is a creative problem-solving process developed by William J. J. Gordon and George Prince in the 1960s (Gordon, 1961). A result of Gordon and Prince observing brainstorming sessions that achieved varying levels of success, Synectics outlines the processes that people can use to help them overcome mental blocks while working on difficult…
Descriptors: Technology Education, Creative Thinking, Problem Solving, Teaching Methods
Greh, Deborah – 1990
This guide was developed to help art teachers see and teach the computer as an art tool. Organized in two sections, the 12 chapters in part 1 explore computer art as an art form, discuss why and how to use the computer as an art teaching tool, and give strategies and lesson suggestions for student explorations and activities in the artroom. Part 2…
Descriptors: Art Activities, Art Education, Computer Graphics, Computer Literacy
Berry, James; Ellington, Deborah – 1996
Even though the increasing amount of multimedia material available for technology-assisted classrooms can make presentations more attractive and aesthetically pleasing, instructors and administrators should be aware of the increased demand on technology resources that the new graphics and animation programs create. Use of these materials…
Descriptors: Community Colleges, Computer Assisted Instruction, Computer Graphics, Computer Storage Devices

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