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Wagner, William P.; Pant, Vik; Hilken, Ralph – Journal of Information Technology Education, 2008
eXtensible Markup Language (XML) is a new technology that is currently being extolled by many industry experts and software vendors. Potentially it represents a platform independent language for sharing information over networks in a way that is much more seamless than with previous technologies. It is extensible in that XML serves as a "meta"…
Descriptors: Internet, Computer Software, Information Technology, Computer Networks
Thomas, Peter; Martin, Elaine – Computers & Education, 2008
This paper builds on research into using multimedia and hypermedia as creative writing tools and reports on a study in using a hypermedia authoring program with middle-years students at an Australian secondary school. The study explored a classroom where collaborative work built on the technical facilities and expertise of young people. The paper…
Descriptors: Creative Writing, Written Language, Hypermedia, Feedback (Response)
Ebrahimi, Alireza – Journal of Educational Technology Systems, 2007
An observation on teaching introductory programming courses on SLN for a period of two terms led me to believe that online students try various ways to solve a problem. In the beginning, I got the impression that some of their approaches for a solution were wrong; but after a little investigation, I found that some of the problem-solving…
Descriptors: Problem Solving, College Students, Online Courses, Programming
Newby, Michael; Nguyen, ThuyUyen – Journal of Information Systems Education, 2007
Programming assignments are used to assess a student's understanding of the theoretical aspect of programming and their ability to put that theory into practice. When assigning programs for students to complete, it is necessary to make sure that the problem is well specified, realistic, yet is able to be completed in a relatively short period of…
Descriptors: Assignments, Problem Solving, Programming, Information Technology
Kaskalis, Theodore H.; Tzidamis, Theodore D.; Margaritis, Konstantinos – Educational Technology & Society, 2007
Since the explosion in multimedia computing, educators have been trying to work their way towards integrated human-computer interaction. Consequently, a large number of multimedia tools have been created, always following the trend of simpler and easier multimedia development. After outlining the transition from hardcore programming to modern…
Descriptors: Computer Software, Multimedia Materials, Programming, Evaluation Criteria
Matthews, James W.; And Others – 1994
The availability of digital multimedia technology poses new challenges to researchers, authors, and educators, even as it creates new opportunities for communication. VideoScheme, a prototype video programming environment is described, along with its applications in research, authoring and education. In terms of research, VideoScheme can help…
Descriptors: Authoring Aids (Programming), Computer Software Development, Educational Technology, Interactive Video
Holt, Richard C. – 1994
This paper proposes an approach to introducing object-oriented concepts to high school computer science students using the Object-Oriented Turing (OOT) language. Students can learn about basic object-oriented (OO) principles such as classes and inheritance by using and expanding a collection of classes that draw pictures like circles and happy…
Descriptors: Computer Science Education, Educational Objectives, Foreign Countries, High Schools
Culp, George H.; Watkins, G. Morgan – 1993
This book and three accompanying floppy disks introduce HyperCard 2.1 for the Macintosh microcomputer and its programming component, HyperTalk, to educators. The first four chapters introduce the basics of HyperCard, including its structure, which is based on a hierarchy of units; the use of tools and graphics; and ways of linking information…
Descriptors: Authoring Aids (Programming), Computer Software, Computer Uses in Education, Elementary Secondary Education
Helic, Denis; Maurer, Hermann; Scherbakov, Nick – 1999
This paper discusses problems concerning the design of educational applications in general, as well as specific problems connected with educational applications meant to be published on the Web. A new approach to the authoring and maintaining of Web-based educational applications is proposed which is based on the concept of hypermedia composites.…
Descriptors: Authoring Aids (Programming), Computer System Design, Educational Technology, Hypermedia
Gray, Patricia – 1999
This paper shows how JavaScript can be used within HTML pages to add interactive review sessions and quizzes incorporating graphics and sound files. JavaScript has the advantage of providing basic interactive functions without the use of separate software applications and players. Because it can be part of a standard HTML page, it is…
Descriptors: Computer Assisted Testing, Higher Education, Interaction, Music Education
Peer reviewedVanneste, Philip; And Others – Instructional Science, 1996
Discusses how the reverse engineering approach can generate feedback on computer programs without the user having any prior knowledge of what the program was designed to do. This approach uses the cognitive model of programming knowledge to interpret both context independent and dependent errors in the same words and concepts as human programmers.…
Descriptors: Authoring Aids (Programming), Cognitive Processes, Computer Software Evaluation, Feedback
Peer reviewedMajchrzak, Tina L. – Journal of Interactive Instruction Development, 1996
Describes and compares two methods for developing multimedia courseware for use on the Internet: an authoring tool called Shockwave, and an object-oriented language called Java. Topics include vector graphics, browsers, interaction with network protocols, data security, multithreading, and computer languages versus development environments. (LRW)
Descriptors: Authoring Aids (Programming), Comparative Analysis, Computer Graphics, Computer Software Development
Peer reviewedLehrer, Richard; Lee, Mihwa; Jeong, Allan – Journal of the Learning Sciences, 1999
Assesses the cognitive consequences of reflective teaching practices compared to inquiry teaching practices on the acquisition and transfer of LOGO computer programming for 2nd- and 5th-grade students. Finds that children that participated in the reflective context developed beliefs about programming practices that were tightly coupled with their…
Descriptors: Cognitive Development, Elementary Education, Grade 2, Grade 5
Impelluso, Thomas J. – Advances in Engineering Education, 2009
Cognitive Load Theory (CLT) was used as a foundation to redesign a computer programming class for mechanical engineers, in which content was delivered with hybrid/distance technology. The effort confirmed the utility of CLT in course design. And it demonstrates that hybrid/distance learning is not merely a tool of convenience, but one, which, when…
Descriptors: Cognitive Processes, Difficulty Level, Scaffolding (Teaching Technique), Distance Education
Záhorec, Ján; Hašková, Alena; Munk, Michal – Acta Didactica Napocensia, 2009
The paper presents a part of authors' research results, they obtained within a wider research focused on possibilities to influence students' attitudes and approaches to individual subjects, mainly the less favourite ones. Following the empirically derived hierarchy of subjects identifying the degree of individual subjects popularity among…
Descriptors: Programming, Information Science Education, Teaching Methods, Research Reports

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