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Cullen, Craig J.; Hertel, Joshua T.; Nickels, Megan – Educational Forum, 2020
We review literature relevant to using technology in the teaching/learning of mathematics to highlight four roles of effective technology use: (a) promoting cycles of proof; (b) presenting and connecting multiple representations; (c) supporting case-based reasoning; and (d) serving as a tutee. We then discuss how they intersect with good…
Descriptors: Mathematics Education, Technology Integration, Preservice Teacher Education, Instructional Effectiveness
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Rich, Kathryn M.; Spaepen, Elizabet; Strickland, Carla; Moran, Cheryl – Interactive Learning Environments, 2020
A key debate in computer science education is whether and how computational thinking (CT) is used within disciplines other than computer science. Broad definitions provide many avenues for developing integrated instruction, as practices within existing activities can simply be reframed in terms of CT. But such general use of the term CT may…
Descriptors: Computer Science Education, Mathematics Education, Mathematics Skills, Elementary School Students
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Liew, Tze Wei; Tan, Su-Mae; Tan, Teck Ming; Kew, Si Na – Information and Learning Sciences, 2020
Purpose: This study aims to examine the effects of voice enthusiasm (enthusiastic voice vs calm voice) on social ratings of the speaker, cognitive load and transfer performance in multimedia learning. Design/methodology/approach: Two laboratory experiments were conducted in which learners learned from a multimedia presentation about computer…
Descriptors: Cues, Cognitive Processes, Difficulty Level, Transfer of Training
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Taylor, Matthew S.; Vasquez, Eleazar; Donehower, Claire – Journal of Special Education Technology, 2017
Students of all ages and abilities must be given the opportunity to learn academic skills that can shape future opportunities and careers. Researchers in the mid-1970s and 1980s began teaching young students the processes of computer programming using basic coding skills and limited technology. As technology became more personalized and easily…
Descriptors: Programming, Down Syndrome, Elementary School Students, Case Studies
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Papadakis, Stamatios; Kalogiannakis, Michail; Orfanakis, Vasileios; Zaranis, Nicholas – International Journal of Web-Based Learning and Teaching Technologies, 2017
Teaching programming is a complex task. The task is even more challenging for introductory modules. There is an ongoing debate in the teaching community over the best approach to teaching introductory programming. Visual block-based programming environments allow school students to create their own programs in ways that are more accessible than in…
Descriptors: Introductory Courses, Programming, Elementary Education, Secondary Education
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Soboleva, Elena V.; Sabirova, Elvira G.; Babieva, Nigina S.; Sergeeva, Marina G.; Torkunova, Julia V. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
The research is relevant as educational computer games are included in students' mathematical activity and form additional opportunities to improve the quality of teaching mathematics in a digital school, to support the formation of the demanded professional competence - computational thinking. To form the appropriate skills that determine the…
Descriptors: Computer Science Education, Computer Games, Educational Games, Game Based Learning
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Kiliç, Servet; Gökoglu, Seyfullah; Öztürk, Mücahit – Journal of Educational Computing Research, 2021
In this research, a scale was developed to determine the programming-oriented computational thinking skills of university students. The participants were 360 students studying in various departments at different universities in Turkey for computer programming. The scale consists of 33 items under conceptual knowledge, algorithmic thinking, and…
Descriptors: Test Validity, Test Reliability, Test Construction, Programming
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Sparf, Maria – Designs for Learning, 2021
Within a theoretical framework grounded in design for learning, this article presents a research project about pupils' engagement during programming education. In a design-theoretical perspective, everyone who is somehow engaged in a learning process is a designer. The results show that how pupils design their learning when programming is related…
Descriptors: Learner Engagement, Programming, Computer Science Education, Foreign Countries
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Kisling, Reid; Peterson, Andrew; Nisbet, Robert – Strategic Enrollment Management Quarterly, 2021
Data analytics is undergoing an evolution through effective data use to support both operational and learning analytics models. However, this evolution will require that institutional leaders transform their data systems to best support the needs of application modeling and use their intuition to help drive the development of better analytical…
Descriptors: Higher Education, Learning Analytics, Models, Instructional Leadership
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Papadakis, Stamatios; Vaiopoulou, Julie; Sifaki, Eirini; Stamovlasis, Dimitrios; Kalogiannakis, Michail – Education Sciences, 2021
The introduction of STEM education, and specifically the implementation of educational robotics (ER), has drawn researchers' attention and has shown that teachers play a crucial role in leading this innovation. The present study concerns in-service and pre-service early childhood teachers, focusing on their perceptions and attitudes about ER use…
Descriptors: Educational Technology, Technology Integration, Robotics, STEM Education
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Huang, Sheng-Bo; Jeng, Yu-Lin; Lai, Chin-Feng – Journal of Educational Computing Research, 2021
In recent years, the government has actively set up computer programming courses to train those with the relevant talent; however, the learning performance of the students is not ideal. Therefore, in order to learn programming skills, students usually adopt note-taking strategies because, due to the pressure of the course, the teachers do not have…
Descriptors: Notetaking, Learning Strategies, Cognitive Style, Peer Teaching
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Lu, Owen H. T.; Huang, Anna Y. Q.; Tsai, Danny C. L.; Yang, Stephen J. H. – Educational Technology & Society, 2021
Human-guided machine learning can improve computing intelligence, and it can accurately assist humans in various tasks. In education research, artificial intelligence (AI) is applicable in many situations, such as predicting students' learning paths and strategies. In this study, we explore the benefits of repetitive practice of short-answer…
Descriptors: Test Items, Artificial Intelligence, Test Construction, Student Evaluation
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Zeybek, Gülçin – i.e.: inquiry in education, 2021
In this study, it is aimed to determine the effect of the layered curriculum activities on students' academic achievement and retention of learning and to determine the students' views regarding the applied program. The research was carried out with random experimental model with pretest-posttest control group. In addition to quantitative data,…
Descriptors: Curriculum, Teaching Methods, Academic Achievement, Retention (Psychology)
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Suárez, Maria del Mar; Gilabert, Roger; Moskvina, Natalia – TESOL Journal, 2021
Few studies have explored the learning opportunities different audiovisual genres may create for vocabulary learning. Even fewer have looked at how learners' viewing experience is affected by individual differences (IDs) in vocabulary size, attention, inhibition, or working memory. Such IDs have been shown to mediate early and long-term vocabulary…
Descriptors: Vocabulary Development, Attention Control, Pretests Posttests, Inhibition
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Adams, Bryan; Baller, Daniel; Jonas, Bryan; Joseph, Anny-Claude; Cummiskey, Kevin – Journal of Statistics and Data Science Education, 2021
Since the publishing of Nolan and Temple Lang's "Computing in the Statistics Curriculum" in 2010, the American Statistical Association issued new recommendations in the revised GAISE college report. To reflect modern practice and technologies, they emphasize giving students experience with multivariable thinking. Students develop…
Descriptors: Multivariate Analysis, Statistics Education, Teaching Methods, Thinking Skills
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