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Peer reviewedHuntley, Joan S.; Partridge, Michael – Visible Language, 1992
Describes a computer program that gives Fluxus exhibition attendees an opportunity to experience the Flux objects in the spirit in which they were originally created. Suggests that the computer program provides a virtual approximation to the original art works without damaging them. (RS)
Descriptors: Art Activities, Art Appreciation, Art History, Computer Simulation
Heathman, Dena J.; Kleiner, Brian H. – Training and Development, 1991
New applications of computer-assisted training being developed include telecommunications, artificial intelligence, soft skills training, and performance support systems. Barriers to acceptance are development time, costs, and lack of human contact. (SK)
Descriptors: Computer Assisted Instruction, Computer Simulation, Corporate Education, Job Performance
Peer reviewedEnders, Craig K.; Bandalos, Deborah L. – Applied Measurement in Education, 1999
Examined the degree to which coefficient alpha is affected by including items with different distribution shapes within a unidimensional scale. Computer simulation results indicate that reliability does not increase dramatically as a result of using differentially shaped items within a scale. Discusses implications for test construction. (SLD)
Descriptors: Computer Simulation, Reliability, Scaling, Statistical Distributions
Peer reviewedGokhale, Anu A. – Journal of Industrial Teacher Education, 1996
Electronics students (16 controls, 16 experimentals) designed, built, and tested an amplifier. The experimentals did so after it was designed through computer simulation (using Electronics Workbench software). The experimental group performed significantly better on problem-solving tests; both groups did the same on drill and practice tests. (SK)
Descriptors: Computer Simulation, Electronics, Higher Education, Laboratories
Peer reviewedFriedman, Charles P. – Medical Teacher, 2000
Discusses the effectiveness of medical education and argues for the appropriate use of emerging technology in training. Suggests using a "marvelous machine" concept for trainees and continuing education working on computer-based simulations for a comprehensive practice experience. (Contains 26 references.) (YDS)
Descriptors: Computer Simulation, Educational Technology, Higher Education, Medical Education
Peer reviewedGershon, Jonathan; Zimand, Elana; Pickering, Melissa; Rothbaum, Barbara Olasov; Hodges, Larry – Journal of the American Academy of Child and Adolescent Psychiatry, 2004
Objective: To pilot and test the feasibility of a novel technology to reduce anxiety and pain associated with an invasive medical procedure in children with cancer. Method: Children with cancer (ages 7-19) whose treatment protocols required access of their subcutaneous venous port device (port access) were randomly assigned to a virtual reality…
Descriptors: Psychiatry, Computer Simulation, Feasibility Studies, Anxiety
Foreman, Joel – EDUCAUSE Review, 2004
Not long after he completed his Ph.D. at the University of Michigan, Mike Van Lent used his interest in videogames and artificial intelligence to land a research professorship at the University of Southern California (USC). There he edits the Journal of Game Development and conducts studies for the Institute for Creative Technologies, a $45…
Descriptors: Computer Simulation, Video Games, Conventional Instruction, Artificial Intelligence
Manlove, S.; Lazonder, A. W.; de Jong, T. – Journal of Computer Assisted Learning, 2006
This study examined whether online tool support for regulation promotes student learning during collaborative inquiry in a computer simulation-based learning environment. Sixty-one students worked in small groups to conduct a scientific inquiry with fluid dynamics. Groups in the experimental condition received a support tool with regulatory…
Descriptors: Guidelines, Computer Simulation, Cooperative Learning, Inquiry
Piburn, Michael D.; Reynolds, Stephen J.; McAuliffe, Carla; Leedy, Debra E.; Birk, James P.; Johnson, Julia K. – International Journal of Science Education, 2005
Among the sciences, the practice of geology is especially visual. To assess the role of spatial ability in learning geology, we designed an experiment using: (1) web-based versions of spatial visualization tests, (2) a geospatial test, and (3) multimedia instructional modules built around QuickTime Virtual Reality movies. Students in control and…
Descriptors: Visualization, Statistical Analysis, Experimental Groups, Computer Simulation
Kroner, S.; Plass, J.L.; Leutner, D. – Intelligence, 2005
It has been suggested that computer simulations may be used for intelligence assessment. This study investigates what relationships exist between intelligence and computer-simulated tasks that mimic real-world problem-solving behavior, and discusses design requirements that simulations have to meet in order to be suitable for intelligence…
Descriptors: Prior Learning, Tests, Computer Simulation, Intelligence
Gramann, Klaus; Muller, Hermann J.; Eick, Eva-Maria; Schonebeck, Bernd – Journal of Experimental Psychology: Human Perception and Performance, 2005
Three experiments investigated spatial orientation in a virtual navigation task. Subjects had to adjust a homing vector indicating their end position relative to the origin of the path. It was demonstrated that sparse visual flow was sufficient for accurate path integration. Moreover, subjects were found to prefer a distinct egocentric or…
Descriptors: Experimental Psychology, Experiments, Spatial Ability, Computer Simulation
Howard, Jennifer – Chronicle of Higher Education, 2006
The University of California at Los Angeles (UCLA) has unveiled plans for what appears to be the world's first online, peer-reviewed encyclopedia devoted to ancient Egypt. The "UCLA Encyclopedia of Egypt," which in April won a $325,000 grant from the National Endowment for the Humanities, will include material in Arabic as well as…
Descriptors: Semitic Languages, Computer Simulation, Encyclopedias, Foreign Countries
Morey, Jim – International Journal of Computers for Mathematical Learning, 2006
This paper introduces the language associated with a polygon microworld called Polygon R&D, which has the mathematical crispness of Logo and has the discreteness and simplicity of a Turing machine. In this microworld, polygons serve two purposes: as agents (similar to the turtles in Logo), and as data (landmarks in the plane). Programming the…
Descriptors: Programming, Mathematics, Computer Uses in Education, Courseware
Le, Huy; Schmidt, Frank L. – Psychological Methods, 2006
Using computer simulation, the authors assessed the accuracy of J. E. Hunter, F. L. Schmidt, and H. Le's (2006) procedure for correcting for indirect range restriction, the most common type of range restriction, in comparison with the conventional practice of applying the Thorndike Case II correction for direct range restriction. Hunter et…
Descriptors: Computer Simulation, Predictor Variables, Correlation, Computation
Ang, Li-minn; Seng, Kah Phooi – Journal of Educational Technology, 2008
This paper presents a Problem-Based Learning (PBL) approach to support and promote deeper student learning in a computer architecture course. A PBL approach using a simulator building activity was used to teach part of the course. The remainder of the course was taught using a traditional lecture-tutorial approach. Qualitative data was collected…
Descriptors: Problem Based Learning, Computer Science Education, Lecture Method, Qualitative Research

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