Publication Date
In 2025 | 146 |
Since 2024 | 528 |
Since 2021 (last 5 years) | 1755 |
Since 2016 (last 10 years) | 3062 |
Since 2006 (last 20 years) | 4853 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Teachers | 256 |
Practitioners | 183 |
Students | 53 |
Administrators | 32 |
Researchers | 24 |
Media Staff | 18 |
Parents | 11 |
Policymakers | 10 |
Community | 3 |
Counselors | 1 |
Support Staff | 1 |
More ▼ |
Location
Turkey | 198 |
Taiwan | 107 |
United Kingdom | 107 |
Australia | 104 |
China | 88 |
Canada | 71 |
Spain | 68 |
California | 58 |
Sweden | 56 |
Germany | 54 |
Greece | 51 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 2 |
Devine, Kevin; Chang, Yi-hsiang Isaac; Klitzing, Gunnar – Engineering Design Graphics Journal, 2019
Recent developments in Virtual Reality (VR) technology has prompted the manufacturing industry and software vendors to investigate VR's potential for process enhancement. In this paper, we present a study to investigate whether using VR could reduce an individual's cognitive workload during the process of programming an industrial robot. The…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Programming
Denner, Jill; Campe, Shannon; Werner, Linda – ACM Transactions on Computing Education, 2019
It is widely believed that there are educational benefits to making computer games, but there is no systematic review of research on this topic. This article describes a meta-synthesis of research on children designing and programming computer games that investigates the extent to which there is evidence of benefits for computer science learning…
Descriptors: Computer Games, Design, Programming, Children
Bohorquez, Carlos; Marquet, Pascal – International Association for Development of the Information Society, 2019
This paper describes the first stages on the development of a design method of digital trainings using the collaborative authoring tool "ALO". Based on the theory of instrumental conflict (Marquet, 2005), this method highlights the necessity of the design digital trainings under the optimal harmonization for users/learners in didactic,…
Descriptors: Instructional Design, Programming, Conflict, Teaching Methods
Stewart, Angela E. B.; Vrzakova, Hana; Sun, Chen; Yonehiro, Jade; Stone, Cathlyn Adele; Duran, Nicholas D.; Shute, Valerie; D'Mello, Sidney K. – Grantee Submission, 2019
Collaborative problem solving (CPS) is a crucial 21st century skill; however, current technologies fall short of effectively supporting CPS processes, especially for remote, computer-enabled interactions. In order to develop next-generation computer-supported collaborative systems that enhance CPS processes and outcomes by monitoring and…
Descriptors: Problem Solving, Cooperative Learning, Language Usage, Speech Communication
Wagh, Aditi; Wilensky, Uri – Journal of Science Education and Technology, 2018
Extensive research has shown that one of the benefits of programming to learn about scientific phenomena is that it facilitates learning about mechanisms underlying the phenomenon. However, using programming activities in classrooms is associated with costs such as requiring additional time to learn to program or students needing prior experience…
Descriptors: Evolution, Programming, Computer Uses in Education, Comparative Analysis
Lee, Victor R.; Recker, Mimi – TechTrends: Linking Research and Practice to Improve Learning, 2018
In this paper, we propose that paper circuitry provides a productive space for exploring aspects of computational thinking, an increasingly critical 21st century skills for all students. We argue that the creation and operation of paper circuits involve learning about computational concepts such as rule-based constraints, operations, and defined…
Descriptors: Computation, Electronics, Paper (Material), Instructional Materials
Agirbas, Asli – Design and Technology Education, 2018
Teaching methodologies for parametric design are being researched all over the world, since there is a growing demand for computer programming logic and its fabrication process in architectural education. The computer programming courses in architectural education are usually done in a very short period of time, and so students have no chance to…
Descriptors: Design, Teaching Methods, Case Studies, Figurative Language
Mann, Mark D. – Contemporary Issues in Education Research, 2017
In the 21st Century, Educators are called to thinking in broader terms about the purpose of technology in engaging learners to work on tasks that are meaningful to them. Through technology, as described in this paper, the researcher has attempted to broaden student engagement level by developing a more engaging online game framework. The research…
Descriptors: Student Motivation, Computer Games, Learner Engagement, Programming
Saltan, Fatih – Journal of Education and Learning, 2017
Online Algorithm Visualization (OAV) is one of the recent developments in the instructional technology field that aims to help students handle difficulties faced when they begin to learn programming. This study aims to investigate the effect of online algorithm visualization on students' achievement in the introduction to programming course. To…
Descriptors: Information Technology, Control Groups, Experimental Groups, Programming
Stevens, Vance; Verschoor, Jennifer – TESL-EJ, 2017
According to Dudeney, Hockly, and Pegrum (2013) coding is a deeper skill subsumed under the four main digital literacies of language, connections, information, and (re)design. Coders or programmers are people who write the programmes behind everything we see and do on a computer. Most students spend several hours playing online games, but few know…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Critical Thinking
Majherová, Janka; Králík, Václav – European Journal of Contemporary Education, 2017
In the training of future informatics teachers the students obtain experience with different methods of programming. As well, the students become familiar with programming by using the robotic system Lego Mindstorms. However, the small number of Lego systems available is a limiting factor for the teaching process. Use of virtual robotic…
Descriptors: Programming, Teaching Methods, Instructional Innovation, Preservice Teachers
Gözüküçük, Meral; Günbas, Nilgün – GIST Education and Learning Research Journal, 2020
In this study, four computer-based reading texts with text related static and animated visuals and background sounds were created with a visual programming language by the researchers for fourth grade students. These texts included before-reading, during-reading and after-reading activities. The purpose was to see the effect of these…
Descriptors: Grade 4, Elementary School Students, Pretests Posttests, Reading Comprehension
Rachmatullah, Arif; Akram, Bita; Boulden, Danielle; Mott, Bradford; Boyer, Kristy; Lester, James; Wiebe, Eric – EURASIA Journal of Mathematics, Science and Technology Education, 2020
The increasing interest in computer science (CS) and CS-integrated STEM teaching and learning has created a need for assessment instruments that can be used to evaluate the efficacy of innovative instructional approaches to K-12 CS education. However, there is a lack of validated assessment tools aligned to core CS concepts for younger students.…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Multiple Choice Tests
Werner, Valentin – TESL-EJ, 2020
English-language, and especially US-American TV series have been identified as a major point of contact with the target language for learners of English as a Foreign Language, and the discourse represented there constitutes authentic material that is easily accessible. While the potential of using TV discourse in language education has been widely…
Descriptors: Discourse Analysis, Television, Programming (Broadcast), Second Language Learning
Pawlak, Alanna; Irving, Paul W.; Caballero, Marcos D. – Physical Review Physics Education Research, 2020
An increasing number of introductory physics courses are seeking to incorporate "authentic practices," and a large area of focus in this trend is the incorporation of computational problems into the curriculum. These problems offer students an opportunity to engage with the programming practices and numerical problem-solving methods used…
Descriptors: Problem Based Learning, Physics, Science Instruction, Programming