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Xiaoli Hu – Journal of Computer Assisted Learning, 2025
Introduction: Social media has become an effective instrument to enhance adolescents' knowledge-gaining experiences, even in language acquisition. The mechanisms of interactive feedback in such sites can affect motivation and engagement, especially if looked at through the lens of Self-Determination Theory, which highlights the role of competence,…
Descriptors: Social Media, Adolescents, English (Second Language), Second Language Learning
Nesrine Fazez; Nathalie Lafranchise; Léane Larose; Laurianne Rioux; Maxime Paquet – Action Learning: Research and Practice, 2025
A dyadic supervision model is traditionally used to support graduate students throughout their studies. While this model has many advantages, it can sometimes be insufficient. Graduate students report a need for spaces where they can discuss their projects, share experiences, and gain practical information on writing or other milestones in their…
Descriptors: Active Learning, Supervision, Graduate Students, Academic Persistence
Javad Zare; Ali Derakhshan; Fatemeh Ranjbaran Madiseh – European Journal of Education, 2025
The last two decades have witnessed a growing interest among scholars in exploring the conceptualization, operationalization, and measurement of second language (L2) task engagement in diverse educational settings. However, the concept is still not clearly defined and remains complex. Clarifying this complexity is crucial for developing a valid…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Second Language Instruction
Andreas Marougkas; Christos Troussas; Akrivi Krouska; Cleo Sgouropoulou – Smart Learning Environments, 2025
Virtual Reality has proven to be highly promising within the field of learning. Most VR learning methods do not effectively implement pedagogical models or adapt to the individual's learning style. This research aims to bridge this gap by integrating Fuzzy Cognitive Maps (FCMs), Flow Theory and Gamification within an educational Virtual Reality…
Descriptors: Computer Simulation, Computer Games, Educational Games, Computer Science Education
Einir Haf Davies – Action Learning: Research and Practice, 2025
The account of practice titled Action Learning to enable personal, organisational and industry level change in Welsh agriculture is set in the context of Agrisgôp which offers action learning and peer to peer mentoring as part of the Welsh Government's Farming Connect programme. The programme has adopted the Business-Driven Action Learning (BDAL)…
Descriptors: Active Learning, Change, Agriculture, Agricultural Laborers
Timothy San Pedro; Jess Vazquez Hernandez; Nia Johnson; Eduardo Mabilog; Charlize Wang; Katie Papesh; Katrina Webber; Jessica Saluke; Ashlan Bishop – Teachers College Press, 2025
Co-written by a teacher educator and his students, this practical resource shares the ways a uniquely positioned graduate course implemented key tenets of Culturally Relevant and Sustaining Pedagogy (CRSP) in their teaching and practice, allowing for the reconnection between mind and body, or "Embodied CRSP." By weaving together…
Descriptors: Culturally Relevant Education, Higher Education, Sustainability, College Instruction
Abigail Hackett; David Ben Shannon; Christina MacRae; Maggie MacLure – Journal of Early Childhood Literacy, 2025
This paper describes a research collaboration with Humber Museums Partnership, which explored family museum visiting and early language. Drawing from ethnographic observations and continuous audio recordings, this article examines how very young children make sense in museum spaces. We activate Deleuze and Guattari's concept of the refrain…
Descriptors: Foreign Countries, Young Children, Museums, Language Acquisition
Marina Klimovich; Tobias Richter – Cognitive Research: Principles and Implications, 2025
We report the results of a preregistered classroom experiment (https://aspredicted.org/x25h-d427.pdf) investigating the immediate and long-term effects of interleaved practice for learning spelling rules among German third graders (N = 147). The study also investigated whether instructional guidance--comprising prompts and explanations that…
Descriptors: Spelling Instruction, Spelling, Language Acquisition, German
Brynn N. Golden; Jeffrey J. Shymanski; Elizabeth A. Walker; Angela M. AuBuchon – Journal of Speech, Language, and Hearing Research, 2025
Purpose: Children with hearing loss show deficits in sequential learning, a form of procedural memory, and often perform poorly on verbal serial recall, a form of declarative memory. The current study examines sequential learning and serial recall in pediatric cochlear implant (CI) users with young ages of implantation. Additionally, it…
Descriptors: Children, Hard of Hearing, Assistive Technology, Sequential Learning
Martin Sposato – Education & Training, 2025
Purpose: This paper examines the integration of artificial intelligence (AI) in organizational training and development through an evidence-based lens, addressing the gap between technological enthusiasm and pedagogical effectiveness in workplace learning contexts. Design/methodology/approach: An integrative literature review methodology was…
Descriptors: Artificial Intelligence, Technology Uses in Education, Instructional Effectiveness, Evidence Based Practice
Michael Detyna – Journal of Interactive Learning Research, 2025
An investigation into the use of virtual reality for educational use was conducted at a London art gallery and university, exploring a new approach to a learning environment. A viewing of an Impressionist landscape painting was also experienced as a 3D virtual reality experience. The intention was to consider if this immersive experience could…
Descriptors: Computer Simulation, Technology Uses in Education, Arts Centers, Universities
Mason, Lauren A.; Thomas, Ayanna K.; Taylor, Holly A. – Cognitive Research: Principles and Implications, 2022
Metacognition plays a role in environment learning (EL). When navigating, we monitor environment information to judge our likelihood to remember our way, and we engage in control by using tools to prevent getting lost. Yet, the relationship between metacognition and EL is understudied. In this paper, we examine the possibility of leveraging…
Descriptors: Metacognition, Environment, Learning Theories, Learning Motivation
O'Keefe-McCarthy, Sheila; Metz, Michael M.; Kahnert, Bernadette – LEARNing Landscapes, 2022
Employing applied theatre techniques of playbuilding, research-grounded scene development, and facilitated workshops has the potential to provide transformative learning. The He-ART-istic Journeys-Heart DIS-ease play is one example that invites learners to experience (living with heart disease). This aesthetic encounter creates a reflective space…
Descriptors: Transformative Learning, Experiential Learning, Theater Arts, Diseases
Perez, Omar D.; Vogel, Edgar H.; Naraslwodeyar, Sanjay; Soto, Fabian A. – Learning & Memory, 2022
Theories of learning distinguish between elemental and configural stimulus processing depending on whether stimuli are processed independently or as whole configurations. Evidence for elemental processing comes from findings of summation in animals where a compound of two dissimilar stimuli is deemed to be more predictive than each stimulus alone,…
Descriptors: Cues, Associative Learning, Stimuli, Prediction
Gabriela Gonçalves Barbosa; Ana Paula Maielo Silva; Elia Elisa Cia Alves; Cristina Carvalho Pacheco – Journal of Political Science Education, 2024
Active learning is an engaging way of teaching and even experienced professors may not know how to start implementing its techniques to make classes more dynamic. Teaching cases can be a very useful active method of instruction, as an opportunity to assign students roles in the case discussion, centering them as the protagonists of their own…
Descriptors: Public Policy, Foreign Policy, Active Learning, College Faculty

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