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Chen, Yulin – Education and Information Technologies, 2023
This study investigated the motivation of Taiwanese undergraduate EFL students in learning English-to-Chinese translation and the intention to use a digital game-based learning app called CHEN-slate. The app, consisting of a learning zone, practice zone, and competition zone and including translation skills needed for actual translation practice,…
Descriptors: Translation, Game Based Learning, English (Second Language), Second Language Learning
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Aldosari, Mubarak; Heydarnejad, Tahereh; Hashemifardnia, Arash; Abdalgane, Mohammed – Language Testing in Asia, 2023
Self-assessment and reflective thinking (RT) can arm learners to monitor and evaluate their learning progress. Despite the long history of the core of self-assessment (CSA) and RT, little is known about how they may contribute to learner enjoyment (LE) and learner immunity (LI). Therefore, the current research attempted to propose a model to…
Descriptors: Self Evaluation (Individuals), Second Language Learning, Second Language Instruction, Reflection
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Acee, Taylor W. – Journal of Experimental Education, 2023
The purpose of this study was to test the effects of a value-reappraisal intervention (VR) on students' motivation and performance compared to a goal-setting intervention (GS) and information-literacy control condition (C). Eighty-eight female students in an undergraduate introductory statistics course were randomly assigned to one of the three…
Descriptors: Goal Orientation, Undergraduate Students, Intervention, Statistics Education
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Gurney, Laura; Grossi, Vittoria – International Journal for Academic Development, 2023
In this article, we examine the "entrepreneurial self" as a response to prevailing neoliberalism in higher education. We draw on positioning theory to explore a case study of an academic language and learning (ALL) advisor at an Australian university. ALL advisors work closely with students and academic teaching staff to develop teaching…
Descriptors: Entrepreneurship, Universities, Teaching Methods, Learning Processes
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Kaman-Ertürk, Ayse; Gokgoz-Kurt, Burcu – Reading Matrix: An International Online Journal, 2023
Vocabulary learning constitutes an essential component of language learning and teaching. The type of input students receive is one of the factors that affect the pace and range of this learning. In the incidental vocabulary learning process, learners have been shown to benefit from exposure to a variety of input types to varying degrees. In this…
Descriptors: Vocabulary Development, Linguistic Input, Comparative Analysis, Learning Processes
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Mapulanga, Thumah; Ameyaw, Yaw; Nshogoza, Gilbert; Sinyangwe, Elton – Journal of Baltic Science Education, 2023
Since pedagogical content knowledge (PCK) influences the teaching learning process, it has dominated research on teacher effectiveness. This case study explored teachers' enacted topic-specific PCK (TSPCK) during the biology lesson study stages: planning, teaching, and reflecting. The enacted TSPCK in two video-recorded research lessons was…
Descriptors: Secondary School Teachers, Biology, Science Instruction, Science Teachers
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Apkarian, Naneh; Habre, Samer; LaTona-Tequida, Talia; Rasmussen, Chris – ZDM: Mathematics Education, 2023
This article reports on the evolution of prospective secondary teachers' knowledge (meanings for dy/dt) and beliefs (about teaching and learning mathematics) in a semester-long inquiry-oriented differential equations class. Students entered the course with limited, primarily procedural, meanings for dy/dt. Throughout the semester, they engaged in…
Descriptors: Preservice Teachers, Teacher Education Programs, Mathematics Instruction, Advanced Courses
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Taguchi, Naoko; Dixon, Daniel H. – CALICO Journal, 2023
Game-based instruction has been praised as an effective approach to second language (L2) development, as it can provide a low-stakes, fun, and engaging learning environment. However, in designing digital games for L2 learning, it is important to consider how various game designs and mechanics can affect learning gains. In the current study…
Descriptors: Game Based Learning, Teaching Methods, Feedback (Response), Pragmatics
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Ali Mansoor, Ali Ahmed; Mohammed, Othman Saleh Mahdy; Ahmed, Hazhar Ramadhan; Munasser Awadh, Awadh Nasser; Abdulfatah, Hameed Mohammed; Sheikh, Ebrahim Yahay – Cogent Education, 2023
Vocabulary is the kernel for all language skills; it helps learners to interact with the speakers of that language. This study aims to scrutinize the effect of a short story on developing students' vocabulary. It is an out-product of fieldwork to figure out the useful points for teaching and learning vocabulary through short stories. The test was…
Descriptors: Literary Genres, Teaching Methods, Second Language Learning, Second Language Instruction
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Anggoro, Kiki Juli; Pratiwi, Damar Isti – Research in Learning Technology, 2023
"Pear Deck" is one interactive response system that has gained popularity in recent years. This study addressed the gap in the literature and considered students' experience of the platform in a Thai university context. This was a mixed-method study in which 320 students completed a survey including closed and open-ended components.…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Second Language Instruction
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Ignatova, Olga; Kalyuga, Slava; Sweller, John – Language Teaching Research, 2023
The imagination effect occurs when students learn better from imagining concepts and procedures rather than from studying them. Cognitive load theory explains the effect by better use of available working memory resources and increased productive, intrinsic cognitive load. The effect has been found in numerous empirical studies. However, in the…
Descriptors: Imagination, Second Language Learning, Second Language Instruction, Teaching Methods
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Lambert, Craig; Gong, Qian; Zhang, Grace – Language Teaching Research, 2023
This study investigates the effect of personal investment in the form of learner-generated content (LGC) on the lexical recall of beginning-level learners of Chinese. The study employed a 2 x 2 repeated-measures design with content at two levels -- teacher-generated content or TGC, and learner-generated content or LGC -- and time at two levels…
Descriptors: Recall (Psychology), Second Language Learning, Second Language Instruction, Chinese
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El Masri, Yasmine H.; Erduran, Sibel; Ioannidou, Olga – Research in Science & Technological Education, 2023
Background: The paper discusses how the design of summative assessments of practical science can be enhanced through the use of robust theoretical models that capture the diversity of scientific methods. The developments in assessment policy in England and the role of practical science in teaching and learning of science are reviewed. Purpose: The…
Descriptors: Science Tests, Test Construction, Summative Evaluation, Test Items
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Milkova, Eva; Pekarkova, Simona – Interactive Learning Environments, 2023
The presented study focuses on children aged from 5 to 6.5 who attend Czech kindergartens. Its purpose is to explore a potential positive impact of an educational game application on malleability of children's spatial skills through the application usage. The research was conducted as a pedagogical experiment in which the pre-test and post-test…
Descriptors: Spatial Ability, Kindergarten, Preschool Children, Educational Games
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Vieira, Camilo; Gómez, Ricardo L.; Gómez, Margarita; Canu, Michael; Duque, Mauricio – Educational Technology & Society, 2023
This paper describes the implementation and student learning outcomes of a nationwide professional development program for lower secondary and upper secondary school teachers to integrate computational thinking into the K-12 curriculum. Computational thinking comprises important concepts and skills that all students should develop to take an…
Descriptors: Thinking Skills, Computer Science Education, Secondary School Teachers, Faculty Development
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