NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 6,736 to 6,750 of 11,499 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
West, Jan; Veenstra, Anneke – Australian Journal of Education, 2012
Traditional practical classes in many countries are being rationalised to reduce costs. The challenge for university educators is to provide students with the opportunity to reinforce theoretical concepts by running something other than a traditional practical program. One alternative is to replace wet labs with comparable computer simulations.…
Descriptors: Student Attitudes, Computer Simulation, Physiology, Laboratories
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Chen-Chung; Liu, Kuo-Ping; Wang, Pi-Hui; Chen, Gwo-Dong; Su, Mu-Chun – British Journal of Educational Technology, 2012
Software avatars are increasingly applied to support children's collaborative storytelling because avatars may serve as a transparent shield or as embodied agents to facilitate creativity in children. However, when using avatars, it is not easy for children to practise and refine their speaking skills by narrating their stories to an audience. The…
Descriptors: Creativity, Interaction, Speech Skills, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Schönborn, Konrad J.; Höst, Gunnar E.; Palmerius, Karljohan E. Lundin; Flint, Jennifer – International Journal of Virtual and Personal Learning Environments, 2014
The advent of nanoscientific applications in modern life is swiftly in progress. Nanoscale innovation comes with the pressing need to provide citizens and learners with scientific knowledge for judging the societal impact of nanotechnology. In rising to the challenge, this paper reports the developmental phase of a research agenda concerned with…
Descriptors: Technology, Molecular Structure, Teaching Methods, Spatial Ability
Peer reviewed Peer reviewed
Direct linkDirect link
Forbes, Sharleen – Journal of Statistics Education, 2014
Many adults who need an understanding of statistical concepts have limited mathematical skills. They need a teaching approach that includes as little mathematical context as possible. Iterative participatory qualitative research (action research) was used to develop a statistical literacy course for adult learners informed by teaching in…
Descriptors: Workplace Learning, Curriculum Development, Action Research, Inferences
Peer reviewed Peer reviewed
Direct linkDirect link
dos Santos Ferreira, Robson; Kataoka, Verônica Yumi; Karrer, Monica – Statistics Education Research Journal, 2014
The objective of this paper is to discuss aspects of high school students' learning of probability in a context where they are supported by the statistical software R. We report on the application of a teaching experiment, constructed using the perspective of Gal's probabilistic literacy and Papert's constructionism. The results show improvement…
Descriptors: Probability, Statistics, Courseware, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
He, Wu; Kshirsagar, Ashish; Nwala, Alexander; Li, Yaohang – Journal of Information Systems Education, 2014
In recent years, there has been a significant increase in the demand from professionals in different areas for improving the curricula regarding information security. The use of authentic case studies in teaching information security offers the potential to effectively engage students in active learning. In this paper, the authors introduce the…
Descriptors: Information Security, Case Studies, Teaching Methods, Active Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Akpinar, Yavuz – International Journal of Education and Development using Information and Communication Technology, 2014
The aim of the studies reported in this paper is to gain classroom based empirical evidence on the learning effectiveness of learning objects used in two types of study settings: Collaborative and individual. A total of 127 seventh and ninth grade students participated in the experiments. They were assigned into one of the study modes and worked…
Descriptors: Grade 7, Grade 9, Resource Units, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Jussila, Terttu; Virtanen, Viivi – Journal of Biological Education, 2014
Virtual Forest is a web-based, open-access learning environment about forests designed for primary-school pupils between the ages of 10 and 13 years. It is pedagogically designed to develop an understanding of ecology, to enhance conceptual development and to give a holistic view of forest ecosystems. Various learning tools, such as concept maps,…
Descriptors: Web Based Instruction, Forestry, Ecology, Virtual Classrooms
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Chia-Yu; Wu, Hsin-Ka; Lee, Silvia Wen-Yu; Hwang, Fu-Kwun; Chang, Hsin-Yi; Wu, Ying-Tien; Chiou, Guo-Li; Chen, Sufen; Liang, Jyh-Chong; Lin, Jing-Wen; Lo, Hao-Chang; Tsai, Chin-Chung – Educational Technology & Society, 2014
Studies that incorporate technologies into school science laboratories have proliferated in the recent two decades. A total of 42 studies published from 1990 to 2011 that incorporated technologies to support school science laboratories are reviewed here. Simulations, microcomputer-based laboratories (MBLs), and virtual laboratories are commonly…
Descriptors: Science Laboratories, Technology Uses in Education, Meta Analysis, Literature Reviews
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Motteram, Gary; Koenraad, Ton; Outakoski, Hanna; Jauregi, Kristi; Molka-Danielsen, Judith; Schneider, Christel – Research-publishing.net, 2014
The Euroversity Network project (2011-2014) has built a Good Practice Framework (GPF) that functions as a heuristic for course and activity designers wishing to develop courses and other materials for use in a range of virtual worlds. This framework has been tested with a number of courses during the running of the project and the aim is that it…
Descriptors: Language Minorities, Older Adults, Heuristics, Guidelines
Benjamin D. Nye; Arthur C. Graesser; Xiangen Hu – Grantee Submission, 2014
AutoTutor is a natural language tutoring system that has produced learning gains across multiple domains (e.g., computer literacy, physics, critical thinking). In this paper, we review the development, key research findings, and systems that have evolved from AutoTutor. First, the rationale for developing AutoTutor is outlined and the advantages…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Computer Software, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Benjamin D. Nye; Arthur C. Graesser; Xiangen Hu – International Journal of Artificial Intelligence in Education, 2014
AutoTutor is a natural language tutoring system that has produced learning gains across multiple domains (e.g., computer literacy, physics, critical thinking). In this paper, we review the development, key research findings, and systems that have evolved from AutoTutor. First, the rationale for developing AutoTutor is outlined and the advantages…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Computer Software, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Harrison, C. S.; Grant, P. M.; Conway, B. A. – Assistive Technology, 2010
The increasing importance of inclusive design and in particular accessibility guidelines established in the U.K. 1996 Disability Discrimination Act (DDA) has been a prime motivation for the work on wheelchair access, a subset of the DDA guidelines, described in this article. The development of these guidelines mirrors the long-standing provisions…
Descriptors: Computer Simulation, Assistive Technology, Accessibility (for Disabled), Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Warren, Scott J.; Gratch, Jonathan S. – International Journal of Virtual and Personal Learning Environments, 2013
Digital games like Where in the World is Carmen San Diego and Oregon Trail have been used to support learning since the 1980s. However, the last decade has seen games, simulations and virtual world use take firm hold of the academic imagination. There also has been a rapid expansion of sponsored, formal research, informal inquiry, and a growing…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Tawfik, M.; Sancristobal, E.; Martin, S.; Gil, R.; Diaz, G.; Colmenar, A.; Peire, J.; Castro, M.; Nilsson, K.; Zackrisson, J.; Hakansson, L.; Gustavsson, I. – IEEE Transactions on Learning Technologies, 2013
This paper reports on a state-of-the-art remote laboratory project called Virtual Instrument Systems in Reality (VISIR). VISIR allows wiring and measuring of electronic circuits remotely on a virtual workbench that replicates physical circuit breadboards. The wiring mechanism is developed by means of a relay switching matrix connected to a PCI…
Descriptors: Electronics, Laboratories, Distance Education, Computer Simulation
Pages: 1  |  ...  |  446  |  447  |  448  |  449  |  450  |  451  |  452  |  453  |  454  |  ...  |  767