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Ma, Chun-Wai; Cheng, Pui-Sum; Chan, Ying-Shing; Tipoe, George Lim – Advances in Physiology Education, 2023
The usefulness of virtual reality (VR) technology in physiology education is largely unexplored. Although VR has the potential to enrich learning experience by enhancing the spatial awareness of students, it is unclear whether VR contributes to active learning of physiology. In the present study, we used a mixed-method research approach to…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Physiology
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Alsem, Sophie C.; van Dijk, Anouk; Verhulp, Esmée E.; Dekkers, Tycho J.; De Castro, Bram O. – Child Development, 2023
This multicenter randomized controlled trial investigated whether interactive virtual reality enhanced effectiveness of Cognitive Behavioral Therapy (CBT) to reduce children's aggressive behavior problems. Boys with aggressive behavior problems (N = 115; M[subscript age] = 10.58, SD = 1.48; 95.7% born in Netherlands) were randomized into three…
Descriptors: Aggression, Children, Behavior Problems, Behavior Modification
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Frank Wehrmann; Raphael Zender – Electronic Journal of e-Learning, 2023
The rise of Virtual Reality (VR) in educational contexts has highlighted the need to design Virtual Reality Learning Applications (VRLAs) that prioritize inclusivity, accommodating a spectrum of learner needs. Despite the surging interest, there is a noticeable gap in research that delves into the specifics of creating VRLAs that are rooted in…
Descriptors: Computer Simulation, Technology Uses in Education, Inclusion, Elementary Secondary Education
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Morgan I. D. Johnson; Lavinia Mbongo; Amy J. Managh – Journal of Chemical Education, 2023
An ICP-MS simulation was developed to support the teaching of inductively coupled plasma-mass spectrometry. The app enables students to conduct the quantification of selenium in a nutritional supplement, monitor the uptake of metallodrugs by cells, and perform qualitative analysis of gunshot residue. The experiments teach a range of analytical…
Descriptors: Computer Software, Undergraduate Study, College Science, Science Education
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Ismael E. Espinosa-Curiel; Carlos A. Garcia de Alba-Chavez – IEEE Transactions on Learning Technologies, 2024
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and…
Descriptors: Educational Games, Agricultural Education, Video Games, Content Analysis
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S. Fowler; J. P. Kennedy; C. Cutting; F. Gabriel; S. N. Leonard – International Journal of Technology and Design Education, 2024
This study examines the impact of a learning design focussed on providing guided autonomy within a virtual makerspace on the spatial thinking, anxiety and learning creativity of participating students. The learning design deployed within the virtual makerspace was consistent with the learning principles espoused by Self-Determination Theory in…
Descriptors: Self Determination, Shared Resources and Services, Electronic Learning, Spatial Ability
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Ye Zhufeng; Jirarat Sitthiworachart – Education and Information Technologies, 2024
Teaching the complex subject matter of "Exploring Space" necessitates concrete and engaging teaching methods, as it requires students to employ abstract thinking and imagination. An expert team designed and developed Augmented Reality (AR)-based activity schemes for children aged 3-6. A total of 166 preschool students from Ningbo, China,…
Descriptors: Foreign Countries, Preschool Children, Science Education, Computer Simulation
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Shilpi Harnal; Gaurav Sharma; Anupriya; Anand Muni Mishra; Deepak Bagga; Nikhil Saini; Pankaj Kumar Goley; Kumar Anupam – Journal of Computer Assisted Learning, 2024
Background: An innovative and interactive real-world environment can be presented with augmented reality (AR) that comprises digital visual elements, audio, or other sensory information delivered via technology to enhance one's experience. AR has numerous potential applications in various everyday fields. The education sector is one such arena…
Descriptors: Bibliometrics, Computer Simulation, Artificial Intelligence, Educational Technology
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Shufan Yu; Qingtang Liu; Jiaxu Liu; Jingjing Ma; Yuanyuan Yang – Education and Information Technologies, 2024
While augmented reality (AR) technology has shown the potential to facilitate students' hands-on activities, few studies have explored its effectiveness in acoustic topics. This paper introduces an AR-based application for learning about the Doppler effect and investigates its educational effectiveness on students' learning achievement, interest,…
Descriptors: Computer Simulation, Educational Technology, Acoustics, Scientific Concepts
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Paloma García-Robles; Irene Cortés-Pérez; Francisco Antonio Nieto-Escámez; Héctor García-López; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2024
The purpose of this review was to (1) analyze the effectiveness of immersive virtual reality (iVR) and augmented reality (AR) as teaching/learning resources (collectively called XR-technologies) for gaining anatomy knowledge compared to traditional approaches and (2) gauge students' perceptions of the usefulness of these technologies as learning…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Anatomy
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Nor Farhah Saidin; Noor Dayana Abd Halim; Noraffandy Yahaya; Nurul Nadwa Zulkifli – Knowledge Management & E-Learning, 2024
Augmented Reality (AR) has emerged in our educational paradigm as a new tool to accelerate change in the teaching and learning process. This technology can improve students' visualisation skills, which helps them understand abstract concepts, especially in Chemistry. Furthermore, visualisation skills help improve students' critical thinking. This…
Descriptors: Critical Thinking, Visualization, Simulated Environment, Computer Simulation
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Kathleen Stürmer; Tim Fütterer; Stephanie Kron; Daniel Sommerhoff; Stefan Ufer – European Journal of Psychology of Education, 2024
To support professional competence development in teacher education, learning environments should allow learners to engage with professional tasks. It is crucial for knowledge and skill transfer in such learning environments to real-life context that preservice teachers perceive the task as authentic. However, due to a lack of prior knowledge,…
Descriptors: Preservice Teachers, Individual Characteristics, Teacher Competencies, Authentic Learning
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António Faria – Journal of New Approaches in Educational Research, 2024
This study investigated the impact of two teaching strategies, conventional and drawing principle, associated with the use of Augmented Reality (AR), on the school performance of pupils in the 7th-year of primary school and the 10th-year of secondary school on volcanism learning. Compared to previous research, the novelty of this study lies in the…
Descriptors: Science Education, Grade 7, Grade 10, Physical Environment
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Nicolas Loiseau; Adrien Bruni; Pierre Puigpinos; Jean-Christophe Sakdavong – International Association for Development of the Information Society, 2024
This paper explores the concept of self-efficacy and its impact on individual performance on a mobile learning application. Self-efficacy refers to one's belief in their ability to achieve their goals and is a key factor in everyday life. To investigate the relationship between self-efficacy and performance, we conducted an experiment with 104…
Descriptors: Self Efficacy, Telecommunications, Handheld Devices, Computer Software
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Sebastian Simon; Iza Marfisi-Schottman; Sébastien George – International Association for Development of the Information Society, 2024
Technology to support collaborative learning has come a long way. Interactive tabletops support collaboration when correctly integrated in activity design. While these devices can now, in principle, be purchased by the general public, wide adoption in schools is hindered by their high cost and lack of mobility. In this paper, we analyze the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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