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Rubin, Jim – Journal of Educational Multimedia and Hypermedia, 2013
WebQuests have been a popular alternative for collaborative group work that utilizes internet resources, but studies have questioned how effective they are in challenging students to use higher order thinking processes that involve creative problem solving. This article explains how different levels of inquiry relate to categories of learning…
Descriptors: Internet, Problem Solving, Creativity, Computer Uses in Education
Paetkau, Mark; Bissonnette, Dan; Taylor, Colin – Physics Teacher, 2013
Computer simulations (we use the word liberally here to include applets, animations, apps, etc.) have been making steady progress as teaching tools. Large collections of simulations, created by individuals and by groups, are freely available. More recently, research on the effectiveness of simulations as teaching tools, particularly focused on the…
Descriptors: Computer Simulation, Science Instruction, Computer Uses in Education, Instructional Effectiveness
Street, Garrett M.; Laubach, Timothy A. – American Biology Teacher, 2013
We provide a 5E structured-inquiry lesson so that students can learn more of the mathematics behind the logistic model of population biology. By using models and mathematics, students understand how population dynamics can be influenced by relatively simple changes in the environment.
Descriptors: Biology, Population Growth, Science Instruction, Computer Simulation
Shumar, Wesley; Madison, Nora – Ethnography and Education, 2013
This article situates the discussion of virtual ethnography within the larger political/economic changes of twenty-first century consumer capitalism and suggests that increasingly our entire social world is a virtual world and that there were very particular utopian and dystopian framings of virtual community growing out of that history. The…
Descriptors: Ethnography, Social Change, Economic Change, Political Attitudes
Marty, Michael T.; Beussman, Douglas J. – Journal of Chemical Education, 2013
An in-depth understanding of all parameters that affect an instrumental analysis method, allowing students to explore how these instruments work so that they are not just a "black box," is key to being able to optimize the technique and obtain the best possible results. It is, however, impractical to provide such in depth coverage of…
Descriptors: Science Instruction, College Science, Spectroscopy, Science Laboratories
Spencer, Irish Gaymon – ProQuest LLC, 2013
With the weakening economy, many nonprofit organizations have cut their budget and are investigating cost cutting expenditures to survive from cutting employees, to cutting services, to cutting business travel. Several industry challenges have resulted in reduced business activity. Increased demands have required practitioners to be innovative in…
Descriptors: Preferences, Nonprofit Organizations, Expenditures, Meetings
Boggs, James D. – ProQuest LLC, 2013
First responders are continuously moving at an incident site and this movement requires them to access Service-Oriented Architecture services, such as a Web Map Service, via mobile wireless networks. First responders from inside a building often have problems in communicating to devices outside that building due to propagation obstacles. Dynamic…
Descriptors: Geographic Information Systems, Geographic Location, Computer Software, Computer Simulation
Wright, Richard A. – ProQuest LLC, 2013
The purpose of this research was to investigate the effects of virtual reality training on the development of cognitive memory and handgun accuracy by law enforcement neophytes. One hundred and six academy students from 6 different academy classes were divided into two groups, experimental and control. The experimental group was exposed to virtual…
Descriptors: Weapons, Accuracy, Control Groups, Experimental Groups
Liu, Peng – ProQuest LLC, 2013
This dissertation explores the effects of increased digitization on the evolutionary dynamics of organizational routines. Do routines become more flexible, or more rigid, as the mix of digital technologies and human actors changes? What are the mechanisms that govern the evolution of routines? The dissertation theorizes about the effects of…
Descriptors: Organizational Culture, Technological Advancement, Technology Integration, Computer Simulation
Takemura, Atsushi – International Association for Development of the Information Society, 2013
This paper proposes a novel e-learning system for technical experiments involving the construction of practical electronic circuits; this system would meet the various demands of individual experimenters. This mixed mode is beneficial for practical use in that an experimenter who does not have sufficient circuit components for circuit making can…
Descriptors: Electronic Learning, Electronics, Equipment, Experiments
Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A. – IEEE Transactions on Learning Technologies, 2015
This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…
Descriptors: Visualization, Animation, Computer Simulation, Computer Science Education
Ahmet, Kara – Educational Sciences: Theory and Practice, 2015
This paper presents a simple model of the provision of higher educational services that considers and exemplifies nonlinear, stochastic, and potentially chaotic processes. I use the methods of system dynamics to simulate these processes in the context of a particular sociologically interesting case, namely that of the Turkish higher education…
Descriptors: Higher Education, Computer Simulation, Models, Case Studies
Sakalli, Isinsu; Chung, WonJoon – Turkish Online Journal of Educational Technology - TOJET, 2015
The world is becoming increasingly virtual. Since the invention of the World Wide Web, information and human interaction has been transferring to the web at a rapid rate. Education is one of the many institutions that is taking advantage of accessing large numbers of people globally through computers. While this can be a simpler task for…
Descriptors: Instructional Design, Online Courses, Technology Uses in Education, Cooperation
Moylan, Gina; Burgess, Ann W.; Figley, Charles; Bernstein, Michael – International Journal of Distance Education Technologies, 2015
Though there is considerable research to support using Game-Based Learning (GBL) in higher education, its implementation is lagging behind K-12 education by an order of magnitude. By considering the current state of GBL from leadership, primary consumer, academic and technical perspectives, the authors frame the main issues involved with…
Descriptors: Teaching Methods, Higher Education, Educational Games, Online Courses
Oser, Rachel; Fraser, Barry J. – Curriculum and Teaching, 2015
As society becomes increasingly global and experiential, research suggests that students can benefit from alternative learning environments that extend beyond the classroom. In providing students with laboratory experiences that otherwise would not be possible in high-school settings, virtual laboratories can simulate real laboratories and…
Descriptors: Educational Environment, High School Students, Genetics, Computer Simulation

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