NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 3,331 to 3,345 of 11,481 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Nascimbeni, Fabio; Burgos, Daniel; Spina, Edison; Simonette, Marcel Jaques – Innovations in Education and Teaching International, 2021
The paper explores the extent to which the use of Open Educational Resources (OER) can enhance international partnerships among universities. In order to validate the hypothesis that the use of OER can positively contribute to transformational partnerships, we have collected cases of OER-enhanced international cooperation and we have classified…
Descriptors: International Cooperation, Open Educational Resources, Institutional Cooperation, Partnerships in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Rogus, Stephanie; Martin, Shadai; Phillips, Sylvia Gabriela – Journal of Family and Consumer Sciences, 2021
During the spring semester of 2020, COVID-19 disrupted teaching at universities across the United States ("Coronavirus Hits Campus," 2020). Transitioning courses online presented many difficulties for instructors (Gannon, 2020; McMurtrie, 2020b; Schmalz, 2020), and educators in family and consumer sciences (FCS)--and dietetics in…
Descriptors: Dietetics, Nutrition Instruction, Graduate Study, Undergraduate Study
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Talan, Tarik – International Journal of Technology in Education and Science, 2021
This research aims to examine the experimental studies on the impact of simulation technique on students' academic achievement using the meta-analysis method. The previous studies that could be meta-analyzed were examined based on the criteria set out in this study. Finally, 91 studies that were conducted between 2010-2020 years and met the…
Descriptors: Computer Simulation, Instructional Effectiveness, Teaching Methods, Academic Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Emprin, Fabien; Petitfour, Édith – Digital Experiences in Mathematics Education, 2021
This article investigates how a computer simulator for human interactions and a dyadic system in a pencil-and-paper environment can contribute to helping students with poor motor co-ordination, notably those with dyspraxia, to learn geometry. The aim is to design an alternative way to teach the subject, and to explore its effects on the learning…
Descriptors: Developmental Disabilities, Perceptual Motor Coordination, Computer Simulation, Computer Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Capelo, Carlos; Pereira, Renato – International Association for Development of the Information Society, 2021
Simulation-based learning environments have been proposed by researchers, as educational tools to support learning in complex business systems. However, studies have evidenced that subjects may nevertheless have great difficulty understanding and managing dynamic systems. Previous research has revealed positive learning and performance effects of…
Descriptors: Computer Simulation, Teaching Methods, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dionysios Trikoilis – European Journal of Physics Education, 2021
Due to the challenges of the new era teachers enrich their teaching approaches with the implementation of Information and Communications Technology (ICT) tools. Worldwide literature provides solid evidence underlying the potential of technology for supporting everyday teaching practice, providing an interactive teaching and learning environment.…
Descriptors: Educational Technology, High School Students, Physics, Science Instruction
Ashley Lissette Riner – ProQuest LLC, 2021
One of the critical roles of instructional leaders is to help teachers with technology integration. Instructional leaders should be familiar with emerging technology and understand how they can help teachers integrate new technology appropriately into their classrooms. One tool that has become increasingly popular to support student learning is…
Descriptors: Social Studies, Computer Simulation, Technology Uses in Education, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Brown, Wayne J.; Reid, Cindy – Smart Learning Environments, 2022
There are many examples of hybrid simulation models in healthcare education which are designed to simulate specific scenarios. However, there appears to be a need for a cost effective and configurable hybrid simulation platform which can be used by educators of various healthcare disciplines to simulate different scenarios. The purpose of this…
Descriptors: Program Implementation, Cost Effectiveness, Computer Simulation, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Jiang, Shiyan; Tatar, Cansu; Huang, Xudong; Sung, Shannon H.; Xie, Charles – Journal of Educational Computing Research, 2022
Augmented reality (AR) has the potential to fundamentally transform science education by making learning of abstract science ideas tangible and engaging. However, little is known about how students interacted with AR technologies and how these interactions may affect learning performance in science laboratories. This study examined high school…
Descriptors: Computer Simulation, Science Instruction, Science Laboratories, High School Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bahçeci, Ferhat; Yaratan, Ali Sercan – International Journal of Progressive Education, 2020
Augmented reality is a technology used in almost every stage of our daily life. It has become widespread in several fields such as engineering, healthcare, advertising, defense industry, and entertainment. The use of augmented reality technology that combines virtual and real environments is increasing every day. Augmented reality technology,…
Descriptors: Computer Simulation, Technology Integration, Educational Technology, Educational Research
Peer reviewed Peer reviewed
Direct linkDirect link
Cardoso, Josué; Caetano, Diego; Abreu, Raphael; Quadros, João; dos Santos, Joel; Ogasawara, Eduardo; Lignani, Leonardo – IEEE Transactions on Learning Technologies, 2020
This paper analyzes Sim-Evolution, an educational simulator designed to help teachers presenting three basic principles of the theory of evolution by natural selection (TENS): the trait variation within a population, the heritability of trait variation, and the selective survival based on heritable traits. Sim-Evolution focuses on high school…
Descriptors: Computer Simulation, Computer Uses in Education, Evolution, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Makransky, Guido; Petersen, Gustav B.; Klingenberg, Sara – British Journal of Educational Technology, 2020
Science-related competencies are demanded in many fields, but attracting more students to scientific educations remains a challenge. This paper uses two studies to investigate the value of using Immersive Virtual Reality (IVR) laboratory simulations in science education. In Study 1, 99 (52 male, 47 female) seventh (49) and eighth (50) grade…
Descriptors: Computer Simulation, Technology Integration, Science Interests, Science Careers
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Bian; Yu, Xiaoxue; Gu, Xiaoqing – British Journal of Educational Technology, 2020
With the availability of low-cost high-quality head-mounted displays (HMDs) since 2013, there is a growing body of literature investigating the impact of immersive virtual reality (IVR) technology on education. This meta-analysis aims to synthesize the findings on the overall effects of IVR using HMDs compared to less immersive desktop virtual…
Descriptors: Meta Analysis, Computer Simulation, Teaching Methods, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Kynigos, Chronis; Grizioti, Marianthi – British Journal of Educational Technology, 2020
Although there is wide rhetoric that programming should be learnt by all as an element of computational thinking (CT), in practice, it is mostly implemented narrowly as an end in itself consisting of routine practice and traditional testing of the ability to code. This paper discusses a way in which programming could be seen through a wider…
Descriptors: Educational Games, Thinking Skills, Computation, Affordances
Peer reviewed Peer reviewed
Direct linkDirect link
Petersen, Gustav B.; Klingenberg, Sara; Mayer, Richard E.; Makransky, Guido – British Journal of Educational Technology, 2020
Immersive Virtual Reality (IVR) is being used for educational virtual field trips (VFTs) involving scenarios that may be too difficult, dangerous or expensive to experience in real life. We implemented an immersive VFT within the investigation phase of an inquiry-based learning (IBL) climate change intervention. Students investigated the…
Descriptors: Field Trips, Educational Technology, Technology Uses in Education, Computer Simulation
Pages: 1  |  ...  |  219  |  220  |  221  |  222  |  223  |  224  |  225  |  226  |  227  |  ...  |  766