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Smith, Max O.; Giugliano, Andrew; DeOrio, Andrew – IEEE Transactions on Education, 2018
Contribution: This paper provides evidence for the benefits of pair programming early in the curriculum on student performance later in the curriculum. It also confirms the short term benefits of partnerships at scale. Background: Engineers often work in teams, both in industry and in academia. Previous work has shown that partnered programming…
Descriptors: Programming, Teamwork, Computer Science Education, Grade Point Average
Davenport, Casey E. – Journal of College Science Teaching, 2018
The "flipped classroom" pedagogical approach is used for a combined undergraduate and graduate computer programming course in meteorology. Details of how the course was flipped are discussed, as well as how student perceptions of the approach, which were gathered from qualitative feedback collected throughout the semester, evolved.…
Descriptors: Computer Science Education, Programming, Student Attitudes, Teaching Methods
Sikkema, Eline C. – Research-publishing.net, 2018
Familiarity with the television set as a principal news and entertainment medium has allowed for a smooth transition of television programmes into the language classroom (Mishan, 2005). However, in the technology-rich environment we live in today, access to television programmes in foreign languages is not restricted to class. A good understanding…
Descriptors: Second Language Learning, Second Language Instruction, Japanese, Eye Movements
Reilly, Joseph M.; Ravenell, Milan; Schneider, Bertrand – International Educational Data Mining Society, 2018
In this paper, we describe the analysis of multimodal data collected on small collaborative learning groups. In a previous study, we asked pairs (N=84) with no programming experience to program a robot to solve a series of mazes. The quality of the dyad's collaboration was evaluated, and two interventions were implemented to support collaborative…
Descriptors: Cooperative Learning, Programming, Nonverbal Communication, Motion
Lin, Guan-Yu – Journal of Educational Computing Research, 2016
This study has two central purposes: First, it examines not only the roles of gender and persistence in undergraduate computing majors' learning self-efficacy, computer self-efficacy, and programming self-efficacy but also Bandura's hypothesized sources of self-efficacy; second, it examines the influence of sources of efficacy on the three…
Descriptors: Sex Role, Persistence, Self Efficacy, Beliefs
Kunkle, Wanda M.; Allen, Robert B. – ACM Transactions on Computing Education, 2016
Learning to program, especially in the object-oriented paradigm, is a difficult undertaking for many students. As a result, computing educators have tried a variety of instructional methods to assist beginning programmers. These include developing approaches geared specifically toward novices and experimenting with different introductory…
Descriptors: Teaching Methods, Programming, Programming Languages, Computer Science Education
Simic, Danijela – International Journal for Technology in Mathematics Education, 2015
Stepwise program refinement techniques can be used to simplify program verification. Programs are better understood since their main properties are clearly stated, and verification of rather complex algorithms is reduced to proving simple statements connecting successive program specifications. Additionally, it is easy to analyse similar…
Descriptors: Mathematics, Computer Science, Computer Science Education, Comparative Analysis
Margolis, Jane; Goode, Joanna; Ryoo, Jean J. – Educational Leadership, 2015
Computer science programs are too often identified with a narrow stratum of the student population, often white or Asian boys who have access to computers at home. But because computers play such a huge role in our world today, all students can benefit from the study of computer science and the opportunity to build skills related to computing. The…
Descriptors: Computer Science Education, Computer Science, High School Students, Programming
Dansholm, Kerenina K. – Journal of Social Science Education, 2022
Purpose: The aim of this research is to investigate youth understandings of citizenship against the dual backgrounds of inclusive citizenship education and exclusionary discourse in the public sphere. Design / methodology / approach: The topic was explored through group interviews with 10th grade students, while the emergent theme of material or…
Descriptors: Inclusion, Citizenship Education, Grade 10, Secondary School Students
Barón, Júlia; Celaya, M. Luz – Language Teaching Research, 2022
The present study deals with the effect of audio-visual material for second language (L2) pragmatic learning in the foreign language classroom. More specifically, it analyzes whether being exposed to captioned and non-captioned input in an experimental condition entailing no instruction on pragmatics might have any influence on the learners'…
Descriptors: Audiovisual Aids, Visual Aids, Second Language Learning, Second Language Instruction
de Ruiter, Laura E.; Bers, Marina U. – Computer Science Education, 2022
Background and Context: Despite the increasing implementation of coding in early curricula, there are few valid and reliable assessments of coding abilities for young children. This impedes studying learning outcomes and the development and evaluation of curricula. Objective: Developing and validating a new instrument for assessing young…
Descriptors: Programming Languages, Computer Software, Coding, Computer Science Education
Liew, Tze Wei; Tan, Su-Mae; Kew, Si Na – Information and Learning Sciences, 2022
Purpose: This study aims to examine if a pedagogical agent's expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning environment than expressed happiness. Design/methodology/approach: A between-subjects experiment was conducted in which learners engaged with a multimedia learning…
Descriptors: Teaching Methods, Multimedia Instruction, Psychological Patterns, Emotional Response
Seralidou, Eleni; Douligeris, Christos – Education and Information Technologies, 2019
The continuous technological development nowadays acts ancillary and supportively in student-centered learning, in both formal and informal education settings. Effective learning environments, such as the AppInventor software, could spark the students' interest and allow them to develop programming skills and strengthen their algorithmic…
Descriptors: Computer Software, Student Centered Learning, Programming Languages, Foreign Countries
Scherer, Ronny; Siddiq, Fazilat; Sánchez Viveros, Bárbara – Journal of Educational Psychology, 2019
Does computer programming teach students how to think? Learning to program computers has gained considerable popularity, and educational systems around the world are encouraging students in schools and even children in kindergartens to engage in programming activities. This popularity is based on the claim that learning computer programming…
Descriptors: Meta Analysis, Computer Science Education, Programming, Cognitive Ability
Otterborn, Anna; Schönborn, Konrad; Hultén, Magnus – International Journal of Technology and Design Education, 2019
The availability of digital tablets in preschools has increased significantly in recent years. Literature suggests that these tools can enhance students' literacy and collaborative skills. As society becomes increasingly digitized, preschool curriculum reform also emphasises the subjects of technology and science as priority areas of learning.…
Descriptors: Foreign Countries, Technology Uses in Education, Handheld Devices, General Education

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