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Fernando Batista, Alex; Thiry, Marcello; Queiroz Gonçalves, Rafael; Fernandes, Anita – Informatics in Education, 2020
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer…
Descriptors: Computer Simulation, Computer Science Education, Simulated Environment, Educational Research
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Zhang, Xihui; Crabtree, John D.; Terwilliger, Mark G.; Jenkins, Janet T. – Journal of Information Systems Education, 2020
A solid foundation in computer programming is critical for students to succeed in advanced computing courses, but teaching such an introductory course is challenging. Therefore, it is important to develop better approaches in order to improve teaching effectiveness and enhance student learning. In this paper, we present 26 tips for teaching…
Descriptors: Programming, Programming Languages, Introductory Courses, Computer Science Education
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Bekkering, Ernst; Ward, Ted – Information Systems Education Journal, 2020
Student performance in classes can be affected by lack of attendance and attention while in class. This paper examines the effect of student participation on performance in two Computer Science classes. Attendance and attentiveness are automatically recorded by the videoconferencing software used for the classes. Student participation is measured…
Descriptors: Class Activities, Student Participation, Performance Factors, Attendance
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Fagerlund, Janne; Häkkinen, Päivi; Vesisenaho, Mikko; Viiri, Jouni – Informatics in Education, 2020
Computational thinking (CT) has been introduced in primary schools worldwide. However, rich classroom-based evidence and research on how to assess and support students' CT through programming are particularly scarce. This empirical study investigates 4th grade students' (N = 57) CT in a comparatively comprehensive and fine-grained manner by…
Descriptors: Grade 4, Elementary School Students, Preadolescents, Thinking Skills
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Lawlor, Grace; Byrne, Philip; Tangney, Brendan – ACM Transactions on Computing Education, 2020
The provision of all-female computer science outreach programmes is a common strategy used to foster greater interest in the subject for high school aged girls. Based on key factors that affect girls' interest in computer science (CS), outreach programmes often share much in their approach. Nonetheless, there is criticism from a research…
Descriptors: Outreach Programs, Program Effectiveness, Program Evaluation, Evaluation Methods
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Tomlinson, Joel; Johnson, Etahe; Chesser, Cole; Moore, Jonathan – Technology and Engineering Teacher, 2020
The automated water filtration design challenge integrates computer programming and basic electronics concepts through the SIMILAR systems engineering design process. The SIMILAR systems design process is to state the problem, investigate alternatives, model the system, integrate the system, launch the system, assess performance, and reevaluate…
Descriptors: Automation, Water, Water Quality, Design
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Rücker, Michael T.; van Joolingen, Wouter R.; Pinkwart, Niels – ACM Transactions on Computing Education, 2020
Enabling students to recognize and evaluate the ubiquitous impact of computing technology on society is an internationally proclaimed goal of a K-12 computing education. To that end, students need to actually engage with their computing knowledge in concrete everyday situations. From the perspectives of learning transfer and variation theory, we…
Descriptors: Secondary School Students, Student Attitudes, Computers, Information Technology
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Bozan, Karoly; Stoner, Claire; Maden, Burcu – Information Systems Education Journal, 2023
User Experience Design (UXD) is an often-neglected area of the information systems (IS) curriculum. UXD classes specifically designed for IS students are still uncommon in IS programs and this study aims to add to the body of knowledge to prepare a more well-rounded future generation of IS professionals. With this goal in mind, this study…
Descriptors: Information Systems, Interdisciplinary Approach, Constructivism (Learning), Teaching Methods
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Cummings, Jeff; Janicki, Thomas; Matthews, Kevin – Journal of Information Systems Education, 2023
Faculty in the information systems (IS) and information technology (IT) fields are faced with the challenge to keep their curriculum relevant and current. What was taught two years ago will often be outdated and faculty must constantly update their curriculum on which courses should be taught as well as what should be taught within a particular…
Descriptors: Computer Science Education, Information Technology, Information Systems, Job Skills
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Jaumot-Pascual, Nuria; DeerInWater, Kathy; Ong, Maria; Silva, Christina B. – Cultural Studies of Science Education, 2023
This paper focuses on the undergraduate experiences in computer sciences (CS) disciplines of eight Native women and two-spirit undergraduates and how their values and experiences around the communal goal of giving back enable them to persist in computing. The paper draws from a one-year study that included participants across the U.S.A from…
Descriptors: Undergraduate Students, Computer Science Education, American Indian Students, Females
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Imran, Hazra – Journal of Educational Computing Research, 2023
Adding gaming elements to conventional teaching methodologies has gained a lot of attention because of its ability to incorporate an engaging, motivating, and fun-based environment. As a result, learners' dedication and performance are also better. Unfortunately, current gamification models do not consider the effect of different levels of…
Descriptors: Introductory Courses, Game Based Learning, Learning Motivation, Learner Engagement
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Ezeamuzie, Ndudi O. – Journal of Educational Computing Research, 2023
Most studies suggest that students develop computational thinking (CT) through learning programming. However, when the target of CT is decoupled from programming, emerging evidence challenges the assertion of CT transferability from programming. In this study, CT was operationalized in everyday problem-solving contexts in a learning experiment (n…
Descriptors: Programming, Computer Science Education, Problem Solving, Thinking Skills
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Alvine B. Belle; Callum Sutherland; Opeyemi O. Adesina; Sègla Kpodjedo; Nathanael Ojong; Lisa Cole – ACM Transactions on Computing Education, 2023
Background: People who are racialized, gendered, or otherwise minoritized are underrepresented in computing professions in North America. This is reflected in undergraduate computer science (CS) programs, in which students from marginalized backgrounds continue to experience inequities that do not typically affect White cis-men. This is especially…
Descriptors: Undergraduate Students, Blacks, African American Students, Computer Science Education
Troy Hawk – ProQuest LLC, 2023
The problem that was addressed in this study was underrepresented minorities' low interest in pursuing computer science as a profession. The purpose of this quantitative, quasi-experimental study was to measure underrepresented youth's attitudes toward computer science. The issue remains a pressing challenge in the U.S. This study explored the…
Descriptors: Adolescents, Preadolescents, Minority Groups, Disproportionate Representation
Allison Master; Daijiazi Tang; Desiree Forsythe; Taylor M. Alexander; Sapna Cheryan; Andrew N. Meltzoff – Grantee Submission, 2023
Learning coding during early childhood is an effective way for children to practice computational thinking. Aspects of children's motivation can increase the likelihood that children approach computational thinking activities with enthusiasm and deep engagement. Gender inequities may interfere with children's readiness to take advantage of…
Descriptors: Coding, Gender Differences, Equal Education, Computer Science Education
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