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Marimuthu, Mudaray; Kumar, Deepak; Chhagan, Mishaan – African Journal of Research in Mathematics, Science and Technology Education, 2020
Software is a vital resource for modern life. For software to be successful, programming skills are of the utmost importance. These skills are used both by programmers and also by systems analysts and designers during the phases of software development. Therefore, both technical and non-technical stakeholders within the software development…
Descriptors: Computer Science Education, Business Administration Education, Computer Software, Programming
Weintrop, David; Wilensky, Uri – Educational Technology, 2016
Video games are an oft-cited reason for young learners getting interested in programming and computer science. As such, many learning opportunities build on this interest by having kids program their own video games. This approach, while sometimes successful, has its drawbacks stemming from the fact that the challenge of programming and game…
Descriptors: Video Games, Teaching Methods, Programming, Computer Science
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Wheeler, Lindsay B.; Chiu, Jennie L.; Grisham, Charles M. – Journal of College Science Teaching, 2016
This article explores how integrating computational tools into a general chemistry laboratory course can influence student perceptions of programming and investigates relationships among student perceptions, prior experience, and student outcomes.
Descriptors: Chemistry, Science Laboratories, Student Attitudes, Computation
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Simkin, Mark; Stiver, Debra – Journal of Education for Business, 2016
Allowing students to grade their own homework promises many advantages. But can students perform such grading tasks honestly and accurately? Also, do such assessments vary by gender? To answer these questions, the authors analyzed the homework scores of 266 students in seven introductory programming classes. The statistical results were favorable…
Descriptors: Homework, Self Evaluation (Individuals), Student Evaluation, Gender Differences
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Price, Thomas W.; Dong, Yihuan; Barnes, Tiffany – International Educational Data Mining Society, 2016
Intelligent Tutoring Systems (ITSs) have shown success in the domain of programming, in part by providing customized hints and feedback to students. However, many popular novice programming environments still lack these intelligent features. This is due in part to their use of open-ended programming assignments, which are difficult to support with…
Descriptors: Intelligent Tutoring Systems, Programming, Data, Computer Science Education
Vieira, Camilo – ProQuest LLC, 2016
Computational Science and Engineering (CSE) has been denominated as the third pillar of science and as a set of important skills to solve the problems of a global society. Along with the theoretical and the experimental approaches, computation offers a third alternative to solve complex problems that require processing large amounts of data, or…
Descriptors: Computation, Computer Science, Engineering Education, Case Studies
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Leonard, Lori N. K.; Jones, Kiku; Lang, Guido – Information Systems Education Journal, 2019
Information systems (IS) curriculum review is a continuous process. Universities seek to offer content that they believe will be most beneficial to students as they begin their career. However, that content may or may not satisfy employer needs. This paper, which is part of a larger study, seeks to determine if required course content matches the…
Descriptors: Information Systems, Employer Attitudes, Curriculum Evaluation, Education Work Relationship
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Levinsen, Karin Tweddell; Sørensen, Birgitte Holm – Designs for Learning, 2019
This paper contributes with elements of an emerging designs for learning-methodology and takes as its starting point the concept of Students as Learning Designers, which was developed by Sørensen and Levinsen and based on more than a decade of research-and-development projects in Danish primary schools (first to 10th grade). The research focussed…
Descriptors: Problem Based Learning, Elementary School Students, Elementary School Teachers, Foreign Countries
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George, Joey F.; Marett, Kent – Journal of Information Systems Education, 2019
Changes to degree programs in Information Systems are often attributed to quickly-evolving technology and the subsequent changing needs of the employers who hire IS graduates. In this paper, we explore other social and economic factors that were the inspiration for curriculum changes by assigning them to one of four eras in the IS timeline. Using…
Descriptors: Curriculum Development, Programming, Computer Science Education, Bachelors Degrees
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Prichard, Caleb; Rucynski, John, Jr. – TESOL Journal, 2019
Satirical news is a type of humorous media that mixes parody and satire to critique contemporary figures, events, and situations (Ermida, 2012; McClennen & Maisel, 2014; Peters, 2013). In addition to satirical television news programs like The Daily Show, satirical news websites such as "The Daily Mash," "The Onion," and…
Descriptors: Humor, English (Second Language), Second Language Learning, Second Language Instruction
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Vieira, Camilo; Magana, Alejandra J.; Roy, Anindya; Falk, Michael L. – Cognition and Instruction, 2019
Creating explanations is an important process for students, not only to make connections between novel information and background knowledge, but also to be able to communicate their understanding of any given topic. This article explores students' explanations in the context of computational science and engineering, an important interdisciplinary…
Descriptors: Student Attitudes, Comprehension, Computation, Programming
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Xu, Zhen; Ritzhaupt, Albert D.; Tian, Fengchun; Umapathy, Karthikeyan – Computer Science Education, 2019
Background and Context: The use of block-based programming environments is purported to be a good way to gently introduce novice computer programmers to computer programming. A small, but growing body of research examines the differences between block-based and text-based programming environments. Objective: Thus, the purpose of this study was to…
Descriptors: Outcomes of Education, Novices, Computer Science Education, Programming
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Hodaie, Zardosht; Taheri, Sajjad; Brügge, Bernd – International Association for Development of the Information Society, 2019
MIRELE is an interactive tabletop for situated domain learning that helps students learn names of the physical objects and their relationships by projecting the names, relationships, and additional information onto the real objects. It is built based on a camera-projector system and offers a domain-independent fast authoring system. Using the…
Descriptors: Situated Learning, Vocabulary Development, Interactive Video, Usability
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Adkins, Joni K.; Linville, Diana R. – Information Systems Education Journal, 2017
This paper reports the findings of a study done to determine if increasing the number of exams in a course had an effect on student grades. Some studies have found that more frequent exams positively influence scores while other studies have found more frequent exams do not make a difference in student achievement. This study examines the impact…
Descriptors: Introductory Courses, Computer Science Education, Programming, Undergraduate Students
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Papasalouros, Andreas; Tsolomitis, Antonis – Journal of Science Education for Students with Disabilities, 2017
The TeX/LaTeX typesetting system is the most wide-spread system for creating documents in Mathematics and Science. However, no reliable tool exists to this day for automatically transcribing documents from the above formats into Braille/Nemeth code. Thus, visually impaired students of related fields do not have access to the bulk of study material…
Descriptors: Blindness, Visual Impairments, Braille, Tactile Adaptation
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