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Jeon, Young Keul; Youm, Jae Boum; Ha, Kotdaji; Woo, JooHan; Yoo, Hae Young; Leem, Chae Hun; Lee, Seung Hee; Kim, Sung Joon – Advances in Physiology Education, 2020
To understand the excitation-contraction (E-C) coupling of cardiomyocytes, including the electrophysiological mechanism of their characteristically long action potential duration, is one of the major learning goals in medical physiology. However, the integrative interpretation of the responses occurring during the contraction-relaxation cycle is…
Descriptors: Physiology, Medical Education, Mathematics, Computer Simulation
Archer, Avery; Sederberg, David; Kondapaneni, Guna; Sands, Philip – Physics Teacher, 2020
The Search for Exoplanets is an interactive computer simulation, the product of a collaboration between the Departments of Physics and Astronomy and Computer Science at Purdue University. Our goal was to create a computer simulation that would introduce students to scientific principles, research methodology, and analysis of data with which…
Descriptors: Computer Simulation, Educational Technology, Science Instruction, Teaching Methods
Vasconcelos, Lucas; Kim, ChanMin – Instructional Science: An International Journal of the Learning Sciences, 2020
Scientific modeling and coding are critical skills to be integrated into K-12 instruction. Research has shown that preservice teachers are often ill-prepared for teaching scientific modeling, and lack opportunities to learn coding within teacher education programs. The present study reports the implementation of an instructional module and online…
Descriptors: Preservice Teachers, Preservice Teacher Education, Science Instruction, Models
Weng, Cathy; Otanga, Sarah; Weng, Apollo; Tran, Khanh Nguyen Phuong – Journal of Computer Assisted Learning, 2020
The purpose of this research was to compare the effectiveness of physical and virtual tangrams on preschool children's learning engagement and achievement. Children listened to an e-storybook narration and solved puzzles individually. The experimental group (N = 31) completed puzzles embedded in the e-storybook using virtual tangrams, while the…
Descriptors: Preschool Children, Computer Simulation, Manipulative Materials, Learner Engagement
van Groen, Maaike M.; Eggen, Theo J. H. M. – Journal of Applied Testing Technology, 2020
When developing a digital test, one of the first decisions that need to be made is which type of Computer-Based Test (CBT) to develop. Six different CBT types are considered here: linear tests, automatically generated tests, computerized adaptive tests, adaptive learning environments, educational simulations, and educational games. The selection…
Descriptors: Computer Assisted Testing, Formative Evaluation, Summative Evaluation, Adaptive Testing
Spathopoulos, Vassilios McInnes – Physics Education, 2020
The ancient Greek astronomers devised ingenious methods for measuring the size and distances of the Earth, Moon and Sun. The concepts were beautifully simple and although in most cases could only yield approximate results, they have the advantage that they can be understood by anyone with a basic mathematical background. The emergence of…
Descriptors: Greek Civilization, Computer Simulation, Astronomy, Computer Software
Smith, C. Michael; Gibbs, Sharon C. – Journal of Education for Business, 2020
In higher education, business students with different learning styles may not all respond successfully to a straight lecture format. The authors analyze the impact that an experiential learning activity (an optional stock market trading simulation) has demonstrated on student success in a college investments course. Findings suggest that students…
Descriptors: Investment, Experiential Learning, College Students, Instructional Effectiveness
Davis, Elizabeth; Ward, Callie; Francis, David – Journal of Extension, 2020
This article provides information on how to use virtual reality equipment to increase participant engagement as well as suggestions for incorporating virtual reality activities into Extension youth programming. These are lessons learned through the use of virtual reality by Extension faculty. Virtual reality equipment can increase participant…
Descriptors: Extension Education, Computer Simulation, Educational Technology, Technology Uses in Education
Mary A. Kaufmann – ProQuest LLC, 2020
The ability to immerse oneself during a virtual simulation encounter can enhance the nursing student experience. The purpose of this modified study was to determine if a correlation existed between nursing students' level of immersion and their score during virtual simulation. Secondarily, it explored if there were any differences in scoring based…
Descriptors: Associate Degrees, Nursing Students, Nursing Education, Computer Simulation
Yavuz, Mehmet; Karaaslan, Derya; Yikmis, Ahmet – International Technology and Education Journal, 2021
In this study, it was aimed to determine the effectiveness of the concept map presented by using augmented reality technology in the teaching of the basic features of animals to the 6th grade students with mild intellectual disability who benefit from inclusion interventions. Three students with mild intellectual disability who benefited from…
Descriptors: Instructional Effectiveness, Concept Mapping, Computer Simulation, Animals
Student Perceptions Using Augmented Reality and 3D Visualization Technologies in Chemistry Education
Abdinejad, Maryam; Talaie, Borzu; Qorbani, Hossain S.; Dalili, Shadi – Journal of Science Education and Technology, 2021
Visualizing molecular conformations and complex compound structures and chemical transformations in 3D is one of the most difficult tasks for undergraduate chemistry students. Modern computational technologies have revolutionized every aspect of our lives, including education. As a result, many researchers and educators are working on enhancing…
Descriptors: Visualization, Molecular Structure, Educational Technology, Technology Uses in Education
Burke, Shanna L.; Li, Tan; Grudzien, Adrienne; Garcia, Stephanie – Journal of Autism and Developmental Disorders, 2021
This study evaluated the measurable impact of the use of virtual interactive training agents (ViTA) as a way to practice interviewing and gain confidence in responding to questions asked during job interviews. Of the total participants (n = 153), the majority were male (72.55%) with an average age of 21.71 years old (SD = 3.14 years). Autism…
Descriptors: Employment Interviews, Self Efficacy, Young Adults, Males
Rau, Martina A.; Herder, Tiffany – Journal of Educational Psychology, 2021
Abundant prior research has compared effects of physical and virtual manipulatives on students' conceptual learning. However, most prior research has been based on conceptual salience theory; that is, it has explained mode effects by the manipulative's capability to draw students' attention to conceptually relevant (visual or haptic) features.…
Descriptors: Manipulative Materials, Schemata (Cognition), Undergraduate Students, Scientific Concepts
Chen, Jason A.; Tutwiler, M. Shane; Jackson, Jerlando F. L. – Journal of Diversity in Higher Education, 2021
We report on data collected at 3 time points during a 1-year intervention designed to teach a purposive sample of geoscience faculty members (n = 29) from 27 universities throughout the United States how to identify and address issues related to diversity, equity, and inclusion in their departments. For the intervention we used mixed-reality…
Descriptors: Capacity Building, Advocacy, Diversity, Equal Education
Renganayagalu, Sathiya kumar; Mallam, Steven C.; Nazir, Salman – Technology, Knowledge and Learning, 2021
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mainly due to the recent investments from technology companies that are improving VR systems while increasing consumer access and interest. Amongst many applications of VR, one area that is particularly promising is for pedagogy. The immersive,…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Experiential Learning

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