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Hernandez, Pedro; Gonzalez, Jose Luis – International Journal for Technology in Mathematics Education, 2011
The main purpose of this paper is to present an ongoing research study on the evolution of pre-numerical and pre-inductive levels of ordinal thought in students from three to seven years old. Our methodology is based on multimedia technology, an automatic and objective record of the data and minimal interaction between students and researcher. A…
Descriptors: Foreign Countries, Models, Measurement, Urban Schools
Van Laarhoven, Toni; Conderman, Greg – Journal of Technology and Teacher Education, 2011
Current legal mandates require that students with disabilities in K-12 settings have access to assistive technology (AT) devices and services. Therefore, educational teams serving students with Individualized Educational Programs (IEPs) must consider various ATs and identify services to support their implementation in educational settings.…
Descriptors: Expertise, Disabilities, Educational Technology, Special Education Teachers
Moore-Hayes, Coleen – Canadian Journal of Learning and Technology, 2011
Recent inquiry has identified the establishment of positive self-efficacy beliefs as an important component in the overall process of successfully preparing new teachers for the classroom. Similarly, in-service teachers who reported high levels of efficacy for teaching confirmed feeling confident in their ability to design and implement enriching…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Self Efficacy
Wu, Will F. W.; Magill, Richard A. – Research Quarterly for Exercise and Sport, 2011
For this study, we investigated the effects of self-controlled practice on learning multiple motor skills. Thirty participants were randomly assigned to self-control or yoked conditions. Participants learned a three-keystroke pattern with three different relative time structures. Those in the self-control group chose one of three relative time…
Descriptors: Learning Strategies, Error Patterns, Learner Controlled Instruction, Self Management
Dreher, Carl; Reiners, Torsten; Dreher, Heinz – Journal of Information Technology Education, 2011
Automated assessment is an emerging innovation in educational praxis, however its pedagogical potential is not fully utilised in Australia, particularly regarding automated essay grading. The rationale for this research is that the usage of automated assessment currently lags behind the capacity that the technology provides, thus restricting the…
Descriptors: Foreign Countries, Educational Assessment, Faculty Workload, Student Needs
Zuvic-Butorac, Marta; Nebic, Zoran; Nemcanin, Damir; Mikac, Tonci; Lucin, Pero – Journal of Information Technology Education, 2011
Faced with the need of transforming the university structure, processes, and programs according to the Bologna reform, and in order to become more flexible and more responsive to the environment, the University of Rijeka management decided to enable e-learning implementation as an institutional, strategically planned operation. The manuscript…
Descriptors: Foreign Countries, Electronic Learning, Online Courses, Program Implementation
Habgood, M. P. Jacob; Ainsworth, Shaaron E. – Journal of the Learning Sciences, 2011
The concept of "intrinsic motivation" lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for learning content. This article tests the concept of "intrinsic integration" as…
Descriptors: Educational Games, Incentives, Student Motivation, Time on Task
Patterson, Margaret Becker; Higgins, Jennifer; Bozman, Martha; Katz, Michael – Adult Basic Education and Literacy Journal, 2011
We conducted a pilot study to see how the GED Mathematics Test could be administered on computer with embedded accessibility tools. We examined test scores and test-taker experience. Nineteen GED test centers across five states and 216 randomly assigned GED Tests candidates participated in the project. GED candidates completed two GED mathematics…
Descriptors: Pilot Projects, Mathematics Tests, High School Equivalency Programs, Test Wiseness
Bivall, Petter; Ainsworth, Shaaron; Tibell, Lena A. E. – Science Education, 2011
This study explored whether adding a haptic interface (that provides users with somatosensory information about virtual objects by force and tactile feedback) to a three-dimensional (3D) chemical model enhanced students' understanding of complex molecular interactions. Two modes of the model were compared in a between-groups pre- and posttest…
Descriptors: Molecular Structure, Science Instruction, Tactual Perception, Educational Technology
Blood, Erika; Johnson, Jesse W.; Ridenour, Lindsey; Simmons, Karen; Crouch, Starline – Education and Treatment of Children, 2011
A ten year-old boy exhibiting frequent off-task and disruptive behavior during small group math instruction was taught to use an iPod Touch for video modeling and self-monitoring purposes. A single-subject changing conditions (A-B-BC) design was used to investigate the differential effects of video modeling versus a combination of video modeling…
Descriptors: Video Technology, Intervention, Intervals, Modeling (Psychology)
Lampe, Cliff; Wohn, Donghee Yvette; Vitak, Jessica; Ellison, Nicole B.; Wash, Rick – International Journal of Computer-Supported Collaborative Learning, 2011
Social network sites such as Facebook are often conceived of as purely social spaces; however, as these sites have evolved, so have the ways in which students are using them. In this study, we examine how undergraduate students use the social network site Facebook to engage in classroom-related collaborative activities (e.g., arranging study…
Descriptors: Undergraduate Students, Class Activities, Learning Activities, Self Efficacy
"World of Warcraft" and the Impact of Game Culture and "Play" in an Undergraduate Game Design Course
Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Smith, Kim – Qualitative Report, 2011
Using the "think aloud" protocol, which allows for the collection of data in real time, the researcher audio taped comments from 13 white college students from a predominately white university in the Southeastern United States and 15 black students from a predominately black university, as they explained how they searched for HIV/AIDS…
Descriptors: Grounded Theory, Acquired Immunodeficiency Syndrome (AIDS), African American Students, College Students
Doerr-Stevens, Candance – English Teaching: Practice and Critique, 2011
This article discusses how prolonged participation and digital composition online intersect to forge material extensions of the physical body, or limbs beyond the skin. Based on postmodern theories of technology and the body, I argue that these limbs, while less tangible, merit serious consideration given their potential to engender physical…
Descriptors: Learner Engagement, Human Body, Theories, Role Playing
Tilfarlioglu, Filiz Yalcin – Turkish Online Journal of Educational Technology - TOJET, 2011
Web 2.0 changed the way people used Web in the field of education and especially in foreign language learning. Since its emergence in 2004, it has gained great attention of teenagers and university students. Educators regard Web 2.0. as a language learning/teaching tool. According to International Federation of Accounts (IFAC) report 2000 and…
Descriptors: Foreign Countries, Electronic Publishing, Computer Mediated Communication, Computer Use

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