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Gubacs-Collins, Klara; Juniu, Susana – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Physical educators teaching in a gymnasium need mobile technology that supports the gathering and dissemination of information in a variety of formats and that can adapt to different settings, allowing freedom of movement. Notebook PCs and personal digital assistants (PDAs) are examples of common types of mobile technology, but they lack the…
Descriptors: Physical Education, Computer Uses in Education, Visual Learning, Active Learning
Brown, Abbie; Hodge, Elizabeth; Kisling, Eric; Collins, Sharon – Educational Technology, 2009
East Carolina University recently hosted the first Virtual Worlds in Education Conference, a meeting held entirely in Second Life. The conference provided 135 faculty and administrators from around the world the ability to communicate and share their experiences on teaching, learning, and technology support in an online, multi-user virtual…
Descriptors: Conferences (Gatherings), Peer Evaluation, College Administration, Program Development
Wiebe, Eric N.; Minogue, James; Jones, M. Gail; Cowley, Jennifer; Krebs, Denise – Computers & Education, 2009
While there has been extensive experimental research on haptics, less has been conducted on cross-modal interactions between visual and haptic perception and even less still on cross-modal applications in instructional settings. This study looks at a simulation on the principles of levers using both visual and haptic feedback: one group received…
Descriptors: Feedback (Response), Eye Movements, Attention, Tactual Perception
Adams, Megan Glover – English Journal, 2009
Cross-age tutoring, in which older and younger students work together to improve their ELA skills, is not a new concept; Linda D. Labbo and William H. Teale explored it as a tool for poor readers as early as 1990. The author has found that using tutoring with video games also works well. Students have the opportunity to read aloud collaboratively…
Descriptors: Popular Culture, Video Games, Adolescents, Cross Age Teaching
Halligan, Tom – Community College Journal, 2009
This article features Pennsylvania's Montgomery County Community College (MCCC), the nation's number 1 technologically advanced community college, and describes the college's secrets and strategies to success. Although technology underpins much of what MCCC does, the college does not receive the honor--from the Center for Digital Education and…
Descriptors: Community Colleges, Attendance Patterns, College Students, Educational Change
Solhaug, T. – Journal of Computer Assisted Learning, 2009
The context of this article is the new technological environment and the struggle to use meaningful teaching practices in Norwegian schools. Students' critical reflections in two different technological learning environments in six upper secondary schools are compared. Three of these schools offer Internet-connected computers in special computer…
Descriptors: Student Empowerment, Quasiexperimental Design, Student Attitudes, Self Efficacy
Odell, Lee; Katz, Susan M. – College Composition and Communication, 2009
Computer technology is expanding our profession's conception of composing, allowing visual information to play a substantial role in an increasing variety of composition assignments. This expansion, however, creates a major problem: How does one assess student work on these assignments? Current work in assessment provides only partial answers to…
Descriptors: Writing Assignments, Writing (Composition), Computer Uses in Education, Instructional Effectiveness
Stephenson, Paul; Richardson, Mary; Gabrosek, John; Reischman, Diann – Journal of Statistics Education, 2009
This paper describes an interactive activity that revolves around the dice-based golf game GOLO. The GOLO game can be purchased at various retail locations or online at igolo.com. In addition, the game may be played online free of charge at igolo.com. The activity is completed in four parts. The four parts can be used in a sequence or they can be…
Descriptors: Probability, Inferences, Games, Computers
Brand-Gruwel, Saskia; Wopereis, Iwan; Walraven, Amber – Computers & Education, 2009
This paper presents the IPS-I-model: a model that describes the process of information problem solving (IPS) in which the Internet (I) is used to search information. The IPS-I-model is based on three studies, in which students in secondary and (post) higher education were asked to solve information problems, while thinking aloud. In-depth analyses…
Descriptors: Problem Solving, Information Skills, Internet, Models
Muukkonen, Hanni; Lakkala, Minna – International Journal of Computer-Supported Collaborative Learning, 2009
The skills of knowledge-creating inquiry are explored as a challenge for higher education. The knowledge-creation approach to learning provides a theoretical tool for addressing them: In addition to the individual and social aspects in regulation of inquiry, the knowledge-creation approach focuses on aspects related to advancing shared objects of…
Descriptors: Higher Education, Educational Practices, Content Analysis, Inquiry
Kapur, Manu; Kinzer, Charles K. – International Journal of Computer-Supported Collaborative Learning, 2009
This study was designed as a confirmatory study of work on "productive failure" (Kapur, "Cognition and Instruction," 26(3), 379-424, 2008). N = 177, 11th-grade science students were randomly assigned to solve either well- or ill-structured problems in a computer-supported collaborative learning (CSCL) environment without the provision of any…
Descriptors: Prior Learning, Problem Solving, Grade 11, Hypothesis Testing
Rummel, Nikol; Spada, Hans; Hauser, Sabine – International Journal of Computer-Supported Collaborative Learning, 2009
In an earlier study, we had tested if observing a collaboration model, or alternatively, following a collaboration script could improve students' subsequent collaboration in a computer-mediated setting and promote their knowledge of good collaboration. Both model and script showed positive effects. The current study was designed to further probe…
Descriptors: Scripts, Cooperation, Models, Evaluation Methods
Merhar, Vida Kariz; Planinsic, Gorazd; Cepic, Mojca – European Journal of Physics, 2009
This paper describes a teaching method that allows for the fast and early detection of students' conceptions, misconceptions and their development. The empirical study of two examples where the method was applied is reported. The prerequisites for the efficient use of the method are discussed and results of the pilot study of its effectiveness are…
Descriptors: Prerequisites, Misconceptions, Teaching Methods, Concept Formation
Compton, Lily K. L. – Computer Assisted Language Learning, 2009
This paper reviews and critiques an existing skills framework for online language teaching. This critique is followed by an alternative framework for online language teaching skills. This paper also uses a systems view to look at the roles and responsibilities of various stakeholders in an online learning system. Four major recommendations are…
Descriptors: Online Courses, Teaching Skills, Language Teachers, Teacher Education Curriculum
Coffin, C.; North, S.; Martin, D. – Journal of Computer Assisted Learning, 2009
The ability to argue is an important academic goal in secondary education. This paper reports on an exploratory study which investigated how asynchronous text-based conferencing provides a new site for school students to rehearse and develop their skills in argumentation. The study used linguistic tools of analysis to investigate two key…
Descriptors: History Instruction, Learning Processes, Student Behavior, Persuasive Discourse

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