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Üstün, Ahmet Berk – Malaysian Online Journal of Educational Technology, 2023
In this study, a mobile Blackboard blended learning (BL) environment was implemented to teach the introductory computer course by integrating a learning management system with supplementary video lectures into BL provided through mobile technologies. The purpose of the study was to explore the impact of the mobile Blackboard BL environment on…
Descriptors: Handheld Devices, Electronic Learning, Video Technology, Lecture Method
Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
Michael Domjan; Andrew R. Delamater – APA Books, 2023
Through four previous editions, students and instructors have relied on this book's clear, concise, and highly accessible overview of the processes and mechanisms responsible for conditioning and learning. Domjan and Delamater summarize major theories of how humans and nonhuman animals learn, along with the classic experiments that support these…
Descriptors: Conditioning, Learning Processes, Video Technology, Neurosciences
Zhang, Kang; Shao, Zhijing; Lu, Yun; Yu, Ying; Sun, Wei; Wang, Zeyu – IEEE Transactions on Learning Technologies, 2023
As metaverse becomes one of the most popular buzzwords in technology, there is still a lack of support to integrate true metaverse learning experiences in massive open online courses (MOOCs). This article introduces a new framework of massive open metaverse courses (MOMCs) and its major enabling technologies, which add immersive and 3-D learning…
Descriptors: MOOCs, Learning Experience, Guidelines, Educational Technology
Muneera Muftah – MEXTESOL Journal, 2023
The purpose of this study is to examine the effectiveness of implementing animated videos to enhance vocabulary comprehension among English as a foreign language (EFL) learners. A total of sixty primary students in the fourth Grade at a public primary school in the Kingdom of Saudi Arabia (KSA) participated in this study. They were taking EFL…
Descriptors: Elementary School Students, Grade 4, English (Second Language), Second Language Instruction
Using Big Ideas of Measurement as a Framework to Explore Professional Noticing of Students' Thinking
Mai Bui – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
This paper presents Big Ideas of Measurement as a framework of students' thinking about measurement. Drawing from research-based evidence, the framework is a collection of key concepts that students must develop for a robust understanding of measurement and, as such, are key aspects of students' thinking teachers should learn to notice. In a case…
Descriptors: Measurement, Mathematics Teachers, Teacher Educators, Observation
Louisa Willoughby; Cathy Sell – Language Learning & Technology, 2024
Recent years have seen an explosion in video content available online. Yet there is relatively scant research on if, how, and why second language (L2) learners engage with videos in their target language as part of their self-directed study--especially for languages with a smaller media footprint. This paper presents qualitative findings from a…
Descriptors: Second Language Learning, Second Language Instruction, Independent Study, Electronic Learning
Brandie Wempe; Royce Ann Collins – Online Learning, 2024
This correlational cross-sectional study was conducted with 60 graduate students to explore their perceived social experiences with the use of synchronous videoconferencing in the online learning environment. By applying the theories of social presence and media richness, this study investigated the perceived relationship between social presence,…
Descriptors: Interpersonal Relationship, Synchronous Communication, Videoconferencing, Electronic Learning
Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
Irina Kerimova – Journal of Educators Online, 2024
This article presents a new design and delivery strategy for teaching a course in higher education. For this purpose, I adapted a framework developed for business strategy success by Wrona and Ladwig (2015) to an educational context. To illustrate how the framework operates in the new context, I implemented video recorded interviews with industry…
Descriptors: Foreign Countries, Course Content, Curriculum Design, Video Technology
Heesoo Ha; Ying-Chih Chen; Jongchan Park – Science Education, 2024
Sensemaking has been advocated as a core practice of science education to support students in constructing their own understanding through a prolonged trajectory. However, the field lacks a discussion of teaching strategies that can better support students as they develop in the trajectory of sensemaking, which includes four phases: initial…
Descriptors: Science Instruction, Teaching Methods, Scientific Concepts, Video Technology
Alvina Atkinson; Patrice Bell; Indhira De La Rosa; Tonya DeGeorge; Lorraine Jonassen; Vinavtee Kokil; Seungjin Lee; Mia Malloy; Katherine Pinzon; Cindy Robertson; Jamye Curry Savage; Rabia Shahbaz; Omar Villanueva; Joshua Wludyga; Joshua Morris – Discover Education, 2024
Student-created videos engage students' interests, creativity, and content knowledge and enrich collaborative learning in STEM education. These videos enhance critical thinking and analytical skills, which are essential tools in the fields of science, technology, engineering, and mathematics (STEM). This study presents the results of such an…
Descriptors: STEM Education, Electronic Learning, Video Technology, Cooperative Learning
Philip Greenblatt; Peter McDonald – RELC Journal: A Journal of Language Teaching and Research, 2024
Although multimodality has received vigorous attention and debate in English as a foreign language (EFL) research and classroom pedagogies, the practicality of using multimodal activities in curricula that are designed to teach language skills rather than multimodality is under researched. This paper contributes to the ongoing need for practical…
Descriptors: Public Service, Publicity, Advertising, Information Dissemination
Joseph T. Wong; Edward Chen; Natalie Au-Yeung; Bella S. Lerner; Lindsey Engle Richland – Education and Information Technologies, 2024
Traditionally, learning among young students has taken place within structured, physical classroom settings. However, the emergence of distance learning has introduced a diverse range of learning methods, including online, hybrid, and blended approaches. When the COVID-19 pandemic led to extended delays in in-person instruction, use of educational…
Descriptors: Electronic Learning, Learning Experience, Attention Span, Interests
Jon-Chao Hong; Ming-Chou Liu; Huei-Ying Ho; Chi-Ruei Tsai; Kai-Hsin Tai – Education and Information Technologies, 2024
By using information technology, science learning can be widely disseminated, including, for example, to rural schools. However, the implementation of inquiry-based science learning with action-to-ground science concepts for rural learners needs to be explored. To address this purpose, the present study adopted "live stream" technology…
Descriptors: Cognitive Processes, Difficulty Level, Technology Uses in Education, Video Technology

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