NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 15,946 to 15,960 of 24,804 results Save | Export
Simkins, Michael – Technology & Learning, 2006
A reactor is an example of an immersive interactive play in which animated images are projected onto the floor. A reactor allows people to walk on images and interact with them using their feet. With reactors, people can stomp on kernels of popcorn, shoot a pool using their big toes, or wade through a shallow surf on pristine beaches. This…
Descriptors: Play, Computer Simulation, Educational Technology, Interactive Video
Peer reviewed Peer reviewed
Direct linkDirect link
Fiedler, Klaus; Kareev, Yaakov – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2006
Adaptive decision making requires that contingencies between decision options and their relative assets be assessed accurately and quickly. The present research addresses the challenging notion that contingencies may be more visible from small than from large samples of observations. An algorithmic account for such a seemingly paradoxical effect…
Descriptors: Sampling, Decision Making, Computer Simulation, Models
Peer reviewed Peer reviewed
Direct linkDirect link
Davis, Colin J.; Lupker, Stephen J. – Journal of Experimental Psychology: Human Perception and Performance, 2006
Predictions derived from the interactive activation (IA) model were tested in 3 experiments using the masked priming technique in the lexical decision task. Experiment 1 showed a strong effect of prime lexicality: Classifications of target words were facilitated by orthographically related nonword primes (relative to unrelated nonword primes) but…
Descriptors: Inhibition, Models, English, Association (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
Meyers, Jason L.; Beretvas, S. Natasha – Multivariate Behavioral Research, 2006
Cross-classified random effects modeling (CCREM) is used to model multilevel data from nonhierarchical contexts. These models are widely discussed but infrequently used in social science research. Because little research exists assessing when it is necessary to use CCREM, 2 studies were conducted. A real data set with a cross-classified structure…
Descriptors: Social Science Research, Computation, Models, Data Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Edwards, Michael C.; Vevea, Jack L. – Journal of Educational and Behavioral Statistics, 2006
This article examines a subscore augmentation procedure. The approach uses empirical Bayes adjustments and is intended to improve the overall accuracy of measurement when information is scant. Simulations examined the impact of the method on subscale scores in a variety of realistic conditions. The authors focused on two popular scoring methods:…
Descriptors: Geometric Concepts, True Scores, Scoring, Item Response Theory
Peer reviewed Peer reviewed
Direct linkDirect link
Cesari, Whitney A.; Caruso, Dominique M.; Zyka, Enela L.; Schroff, Stuart T.; Evans, Charles H., Jr.; Hyatt, Jon-Philippe K. – Advances in Physiology Education, 2006
Human patient simulators are widely used to train health professionals and students in a clinical setting, but they also can be used to enhance physiology education in a laboratory setting. Our course incorporates the human patient simulator for experiential learning in which undergraduate university juniors and seniors are instructed to design,…
Descriptors: Simulation, Laboratory Experiments, Experiential Learning, Physiology
Peer reviewed Peer reviewed
Direct linkDirect link
Ploszay, A. J.; Gentner, Noah B.; Skinner, Christopher H.; Wrisberg, Craig A. – Journal of Behavioral Education, 2006
A multiple-baseline design was used to evaluate the effects of a pre-shot putting routine on the putting performance of four NCAA Division I golfers. The routine involved a combination of multisensory imagery and simulated putting movements. Results suggested that the intervention was effective for some participants. Discussion focuses on…
Descriptors: Sport Psychology, Physical Activity Level, Evaluation Methods, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Kar, Tapan Kumar – International Journal of Mathematical Education in Science & Technology, 2006
This paper deals with a prey-predator model incorporating a prey refuge and harvesting of the predator species. A mathematical analysis shows that prey refuge plays a crucial role for the survival of the species and that the harvesting effort on the predator may be used as a control to prevent the cyclic behaviour of the system. The optimal…
Descriptors: Simulation, Mathematical Formulas, Mathematical Models, Ethology
Mansfield, Margaret; Anderson, Betsy – Teaching Pre K-8, 2004
How can teachers get today's students--and tomorrow's voters--really interested in the presidential election? At Moorestown Friends School, a coed Quaker preK-12 day school in Moorestown, New Jersey, the students participate in a simulated presidential selection process that leaves them energized and informed about the candidates and the issues.…
Descriptors: Voting, Elections, Political Campaigns, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Coleman, William F.; Fedosky, Edward W. – Journal of Chemical Education, 2006
"Computer Simulations of Salt Solubility" by Victor M. S. Gil provides an animated, visual interpretation of the different solubilities of related salts based on simple entropy changes associated with dissolution such as configurational disorder and thermal disorder. This animation can help improve students' conceptual understanding of…
Descriptors: Scientific Concepts, Animation, Chemistry, Scientific Methodology
Peer reviewed Peer reviewed
Direct linkDirect link
Liao, Ching-Jung; Chou, Chien-Chih; Yang, Jin-Tan David – International Journal of Distance Education Technologies, 2009
The purpose of this study is to incorporate adaptive ontology into ubiquitous learning grid to achieve seamless learning environment. Ubiquitous learning grid uses ubiquitous computing environment to infer and determine the most adaptive learning contents and procedures in anytime, any place and with any device. To achieve the goal, an…
Descriptors: Individualized Instruction, Simulation, Educational Environment, College Freshmen
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Yi-Hsung; Dow, Chyi-Ren; Lin, Cheng-Min; Chen, Sheng-Chang; Hsu, Fu-Wei – International Journal of Distance Education Technologies, 2009
Innovations in network and information technology have transformed traditional classroom lectures into new approaches that have given universities the opportunity to create a virtual laboratory. However, there is no systematic framework in existing approaches for the development of virtual laboratories. Further, developing a virtual laboratory…
Descriptors: Laboratories, Program Development, Program Implementation, College Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Holmes, Kathryn – Australasian Journal of Educational Technology, 2009
Teaching is a complex endeavour that requires teachers to meld knowledge about the nature of learners, pedagogical strategies and discipline content. In recent years an increasing variety of educational technologies are finding their way into the school classroom, including the widespread acceptance of interactive whiteboards (IWBs). The emerging…
Descriptors: Educational Technology, Mathematics Teachers, Pedagogical Content Knowledge, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Colomar, M. Pilar Alberola; Guzman, Eva Gil – Computers & Education, 2009
We are presenting a methodological approach that aims to increase students' motivation by asking them to develop tasks based on professional settings. In order to meet this objective a collaborative methodology was designed and applied to two multidisciplinary projects: MARKETOUR and ICT-SUSTOUR. Both projects made students face real workplace…
Descriptors: Second Language Learning, Student Motivation, Motivation Techniques, Learning Motivation
Peer reviewed Peer reviewed
Direct linkDirect link
Riddle, Matthew D. – ALT-J: Research in Learning Technology, 2009
This article undertakes a detailed case study of "The Campaign", a teaching and learning innovation in media and communications that uses an online educational role-play. The case study draws on the qualitative analysis of classroom observations, online communications and semi-structured interviews, employing an interpretive approach…
Descriptors: Program Effectiveness, Communications, Social Theories, Educational Strategies
Pages: 1  |  ...  |  1060  |  1061  |  1062  |  1063  |  1064  |  1065  |  1066  |  1067  |  1068  |  ...  |  1654