NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 20,791 to 20,805 of 24,781 results Save | Export
Brown, Harry J. – M.E. Sharpe Inc, 2008
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of…
Descriptors: Video Games, Moral Values, Cultural Context, Humanities
Peer reviewed Peer reviewed
Direct linkDirect link
Ares, Nancy – International Journal of Computer-Supported Collaborative Learning, 2008
This paper presents results of a case study conducted in secondary mathematics classrooms using a new generation of networked classroom technology (Participatory Simulations). Potential for drawing on youths' cultural practices in networked learning environments is explored in terms of opportunities for traditionally underserved students to…
Descriptors: Educational Technology, Mathematics Instruction, Computer Networks, Case Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Martinez-Torres, M. R.; Toral, S. L. Marin; Garcia, F. Barrero; Vazquez, S. Gallardo; Oliva, M. Arias; Torres, T. – Behaviour & Information Technology, 2008
The application of scientific tools to analyse the use of Internet-based e-learning tools in academic settings is in general an ignored area. E-learning tools are actually an emergent topic as a result of the new ideas introduced by the European Higher Education Area. Lifelong learning, or the promotion of student initiative, is the new paradigm…
Descriptors: Higher Education, Student Attitudes, Lifelong Learning, Laboratories
Peer reviewed Peer reviewed
Direct linkDirect link
Zucker, Andrew A.; Hug, Sarah T. – Journal of Science Education and Technology, 2008
1:1 laptop programs, in which every student is provided with a personal computer to use during the school year, permit increased and routine use of powerful, user-friendly computer-based tools. Growing numbers of 1:1 programs are reshaping the roles of teachers and learners in science classrooms. At the Denver School of Science and Technology, a…
Descriptors: Low Income Groups, Student Surveys, Physics, Scientific Concepts
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pulman, Andy – Electronic Journal of e-Learning, 2007
Virtual Europe is a web-based European community from which health education scenarios may be accessed for learning and teaching purposes. Featuring a map giving access to country specific resources, it is populated with different cultural case studies allowing contrasts between cultures to be examined. For example, a student could evaluate the…
Descriptors: Foreign Countries, Computer Simulation, Vignettes, Health Education
Hollenbeck, Kevin – W. E. Upjohn Institute for Employment Research, 2007
Focus: HOPE provides valuable, practical occupational training in machinist or information technology (IT) occupations to young people who face barriers to the development of viable careers through postsecondary education and training because of low-income, basic skills deficiencies, incarceration, or parenting responsibilities. This report…
Descriptors: Job Training, Program Effectiveness, Skilled Workers, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Substance Abuse, 2007
Objective: Emergency Departments (EDs) offer an opportunity to improve the care of patients with at-risk and dependent drinking by teaching staff to screen, perform brief intervention and refer to treatment (SBIRT). We describe here the implementation at 14 Academic EDs of a structured SBIRT curriculum to determine if this learning experience…
Descriptors: Evidence, Intervention, Student Attitudes, Nurses
Peer reviewed Peer reviewed
Direct linkDirect link
Freiermuth, Mark R. – Simulation & Gaming, 2007
Workplace needs are often difficult for English for Specific Purposes (ESP) teachers to assess due to a variety of obstacles that can restrict opportunities to analyze the existing needs. Nevertheless, the workers' needs may be recognized by employing techniques aimed at extracting information from the workers themselves. Japanese university…
Descriptors: Student Attitudes, Protocol Analysis, Foreign Countries, English for Special Purposes
Peer reviewed Peer reviewed
Direct linkDirect link
Pata, K.; Pedaste, M.; Sarapuu, T. – Computers & Education, 2007
An integrated learning object, a web-based inquiry environment "Young Scientist" for basic school level is introduced by applying the semiosphere conception for explaining learning processes. The study focused on the development of students' (n=30) awareness of the affordances of learning objects (LO) during the 3 inquiry tasks, and their ability…
Descriptors: Learning Processes, Problem Solving, Inquiry, Learning Activities
Bureau of Mines (Dept. of Interior), Washington, DC. – 1988
This publication contains the papers presented at four technology transfer seminars on mine safety education and training. The papers highlight the Bureau of Mines' recent research aimed at improving the effectiveness of mine safety training in order to reduce workplace accidents. The following eight papers are included: "Effect of Training…
Descriptors: Accident Prevention, Adult Education, First Aid, Mining
Stocking, Martha L. – 1988
The construction of parallel editions of conventional tests for purposes of test security while maintaining score comparability has always been a recognized and difficult problem in psychometrics and test construction. The introduction of new modes of test construction, e.g., adaptive testing, changes the nature of the problem, but does not make…
Descriptors: Adaptive Testing, Comparative Analysis, Computer Assisted Testing, Identification
Hilem, Y.; Futtersack, M. – 1994
The use of numerical simulations to design and analyze new products requires both conceptual and operational knowledge. This paper describes COMPANION: an intelligent multimedia system for vocational training used by engineers and technicians. A key concept in terms of training methodology is that of "situated learning," or continuous…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Engineering
Richardson, Helen W., Ed. – 1995
This yearbook provides teaching strategy topics of general interest to social studies teachers of all grade levels. This first annual yearbook focuses on using social studies to bring the world closer to home. There are 17 papers, including: (1) "Getting Ready for the World" (Angene H. Wilson); (2) "Making Cultural Connections: A…
Descriptors: Cross Cultural Studies, Culture, Educational Games, Elementary Secondary Education
Cornell, Richard; Bailey, Dan – 1996
Virtual Reality (VR) is a new medium which allows total stimulation of one's senses through human/computer interfaces. VR has applications in training simulators, nano-science, medicine, entertainment, electronic technology, and manufacturing. This paper focuses on some current and potential problems of virtual reality and virtual environments…
Descriptors: Appropriate Technology, Cognitive Processes, Computer Games, Computer Interfaces
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Pages: 1  |  ...  |  1383  |  1384  |  1385  |  1386  |  1387  |  1388  |  1389  |  1390  |  1391  |  ...  |  1653