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Goncalves, Rafael Queiroz; von Wangenheim, Christiane A. Gresse; Hauck, Jean C. R.; Zanella, Andreia – IEEE Transactions on Education, 2018
Contribution: An approach is presented to provide contextualized feedback for students using a project management (PM) tool. This approach covers the ten PM knowledge areas, guiding students through the planning of software projects. Background: Because software PM is unfeasible without the support of a PM tool there is a growing demand that these…
Descriptors: Feedback (Response), Teaching Methods, Program Administration, Instructional Innovation
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Lin, Yu-Tzu; Wu, Cheng-Chih; Chiu, Chiung-Fang – International Journal of Distance Education Technologies, 2018
This article explores the feasibility of employing cooperative program editing tools in teaching programming. A quasi-experimental study was conducted, in which the experimental group co-edited the programs with peers using the wiki. The control group co-edited the programs with peers using only the face-to-face approach. The findings show that…
Descriptors: Foreign Countries, High School Students, Grade 10, Programming
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Orupabo, Julia – Journal of Education and Work, 2018
A key insight from studies of gender segregation is that the allocation of different groups to different positions in the labour market is strongly related to ascribed status. Shared gendered cultural beliefs generally portray men as more competent and of a higher status than women, and position some workers as more suited than others to perform…
Descriptors: Education Work Relationship, Race, Ethnicity, Gender Differences
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Qian, Yizhou; Hambrusch, Susanne; Yadav, Aman; Gretter, Sarah – Journal of Research on Technology in Education, 2018
The new Advanced Placement (AP) Computer Science (CS) Principles course increases the need for quality CS teachers and thus the need for professional development (PD). This article presents the results of a 2-year study investigating how teachers teaching the AP CS Principles course for the first time used online PD material. Our results showed…
Descriptors: Computer Science Education, Faculty Development, Online Courses, Electronic Learning
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Altanis, Ioannis; Retalis, Symeon; Petropoulou, Ourania – Education Sciences, 2018
During the last few years, there has been a growing interest in students getting engaged in digital game-making activities so as to enhance their thinking skills. The findings of studies that have examined the impact of such initiatives are quite positive, especially concerning the promotion of 21st century skills; however, many students seem to…
Descriptors: Foreign Countries, Secondary School Students, Educational Games, Thinking Skills
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Zhamanov, Azamat; Yoo, Seong-Moo; Sakhiyeva, Zhulduz; Zhaparov, Meirambek – International Journal of Information and Communication Technology Education, 2018
Students nowadays are hard to be motivated to study lessons with traditional teaching methods. Computers, smartphones, tablets and other smart devices disturb students' attentions. Nevertheless, those smart devices can be used as auxiliary tools of modern teaching methods. In this article, the authors review two popular modern teaching methods:…
Descriptors: Program Implementation, Program Evaluation, Blended Learning, Internet
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Moyer, Lisa; Klopfer, Michelle; Ernst, Jeremy V. – Technology and Engineering Teacher, 2018
Linux Laptop Orchestra (L2Ork), founded in 2009 in the Virginia Tech Music Department's Digital and Interactive Sound & Intermedia Studio, "explores the power of gesture, communal interaction, and the multidimensionality of arts, as well as technology's potential to seamlessly integrate arts and sciences with particular focus on K-12…
Descriptors: Art, At Risk Students, Music, Music Education
Villavicencio, Adriana; Fancsali, Cheri; Martin, Wendy; Mark, June; Cole, Rachel – Research Alliance for New York City Schools, 2018
A growing number of initiatives around the country are attempting to expose students to hands-on computer science (CS) curriculum and courses--and to address documented disparities in CS education. Answering the call for computer science expansion and equity, the New York City Department of Education (NYCDOE) launched the CS4All initiative in…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
Villavicencio, Adriana; Fancsali, Cheri; Martin, Wendy; Mark, June; Cole, Rachel – Research Alliance for New York City Schools, 2018
A growing number of initiatives around the country are attempting to expose students to hands-on computer science (CS) curriculum and courses--and to address documented disparities in CS education. Answering the call for computer science expansion and equity, the New York City Department of Education (NYCDOE) launched the CS4All initiative in…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
Anderson, Lynne – ProQuest LLC, 2018
The purpose of this action research study was to measure the transactional distance of computer science students who participated in an online virtual community after completing a college preparation program. Using data and results generated from previous cycles of research I developed and moderated an online virtual community designed to lessen…
Descriptors: Online Courses, Course Content, Computer Simulation, Computer Science Education
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Corno, Fulvio; De Russis, Luigi – IEEE Transactions on Education, 2017
The increasing complexity of the new breed of distributed intelligent systems, such as the Internet of Things, which require a diversity of languages and protocols, can only be tamed with design and programming best practices. Interest is also growing for including the human factor, as advocated by the "ambient intelligence" (AmI)…
Descriptors: Programming, Best Practices, Artificial Intelligence, Student Projects
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Iyer, Viswanathan K. – Education and Information Technologies, 2017
This paper addresses the issue of effective content-delivery of Computer Science subjects taking advantage of a university intranet. The proposal described herein for teaching a subject like Combinatorics and Graph Theory (CGT) is to supplement lectures with a moderated online forum against an associated intranet portal, which is referred to as a…
Descriptors: Computer Networks, Computer Science Education, Universities, Mathematical Concepts
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Ünal, Erhan; Çakir, Hasan – Malaysian Online Journal of Educational Technology, 2017
The purpose of this study was to design a problem based collaborative learning environment supported by dynamic web technologies and to examine students' views about this learning environment. The study was designed as a qualitative research. Some 36 students who took an Object Oriented Programming I-II course at the department of computer…
Descriptors: Student Attitudes, Problem Based Learning, Cooperative Learning, Educational Environment
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Almeida, Fernando – Cypriot Journal of Educational Sciences, 2017
The teaching of entrepreneurship is currently a fundamental pillar in the construction of social responsibility with strong impact on the future economic development of society. The use of serious games in the entrepreneurship field is a way of encouraging students' motivation to become entrepreneurs and develop their skills in the field. In this…
Descriptors: Entrepreneurship, Social Responsibility, Teaching Methods, Educational Games
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Desai, Niranjan; Stefanek, George – American Journal of Engineering Education, 2017
Student access to the Internet has made it much easier for students to find solutions to traditional homework problems online and thereby has made this traditional assessment method of monitoring student progress and gauging the assimilation of knowledge in engineering and technology courses less reliable. This paper presents an in-class,…
Descriptors: Academic Achievement, Homework, Technology, Tests
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