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Rich, Peter Jacob; Jones, Brian Lindley; Belikov, Olga; Yoshikawa, Emily; Perkins, McKay – International Journal of Computer Science Education in Schools, 2017
STEM, the integration of Science, Technology, Engineering, and Mathematics is increasingly being promoted in elementary education. However, elementary educators are largely untrained in the 21st century skills of computing (a subset of technology) and engineering. The purpose of this study was to better understand elementary teachers'…
Descriptors: Computer Science Education, Engineering Education, Elementary Education, Elementary School Teachers
Rich, Peter Jacob; Jones, Brian; Belikov, Olga; Yoshikawa, Emily; Perkins, McKay – Online Submission, 2017
STEM, the integration of Science, Technology, Engineering, and Mathematics is increasingly being promoted in elementary education. However, elementary educators are largely untrained in the 21st century skills of computing (a subset of technology) and engineering. The purpose of this study was to better understand elementary teachers'…
Descriptors: Computer Science Education, Engineering Education, Elementary Education, Elementary School Teachers
Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Tsai, Chia-Wen; Shen, Pei-Di; Fan, Ya-Ting – International Journal of Information and Communication Technology Education, 2014
In this paper, the authors reviewed the empirical augmented reality (AR) and online education studies, and those focused on designing or development of AR to help students learn, published in SSCI, SCI-EXPANDED, and A&HCI journals from 2003 to 2012. The authors in this study found that the number of AR and online education studies has…
Descriptors: Online Courses, Electronic Learning, Foreign Countries, Computer Science Education
Ali, Azad; Smith, David – Journal of Information Technology Education: Innovations in Practice, 2014
A department of computer science (CS) has faced a peculiar situation regarding their selection of introductory programming course. This course is a required course for the students enrolled in the CS program and is a prerequisite to their other advanced programming courses. At the same time, the course can be considered a general education course…
Descriptors: Introductory Courses, Programming, Computer Science Education, General Education
Yang, Juan; Huang, Zhi Xing; Gao, Yue Xiang; Liu, Hong Tao – IEEE Transactions on Learning Technologies, 2014
During the past decade, personalized e-learning systems and adaptive educational hypermedia systems have attracted much attention from researchers in the fields of computer science Aand education. The integration of learning styles into an intelligent system is a possible solution to the problems of "learning deviation" and…
Descriptors: Cognitive Style, Pattern Recognition, Intelligent Tutoring Systems, Prediction
Fraser, Robert – Informatics in Education, 2014
We present an overview of the nature of academic dishonesty with respect to computer science coursework. We discuss the efficacy of various policies for collaboration with regard to student education, and we consider a number of strategies for mitigating dishonest behaviour on computer science coursework by addressing some common causes. Computer…
Descriptors: Computer Science Education, Cheating, Plagiarism, Cooperation
Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – Electronic Journal of e-Learning, 2014
Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum…
Descriptors: Computer Science Education, Educational Games, Computer Games, Programming
Wei, Liew Tze; Su-Mae, Tan; Wi, Tay Nuo – Journal of Interactive Learning Research, 2014
The main objective of this study was to ascertain if the effectiveness of conversational narrations and non-conversational narrations in multimedia environment will be mediated by learners' field dependence and gender. 53 participants (25 field dependent and 28 field independent subjects) were randomly divided to interact with either one of…
Descriptors: Cognitive Style, Gender Differences, Multimedia Instruction, Computer Science Education
Avancena, Aimee Theresa; Nishihara, Akinori – Journal of Computers in Mathematics and Science Teaching, 2014
Computer science for high school faces many challenging issues. One of these is whether the students possess the appropriate cognitive ability for learning the fundamentals of computer science. Online tests were created based on known cognitive factors and fundamental algorithms and were implemented among the second grade students in the…
Descriptors: High School Students, Computer Science Education, Cognitive Ability, Student Evaluation
Ali, Azad; Smith, David – Journal of Information Technology Education: Research, 2014
A department of computer science (CS) has faced a peculiar situation regarding their selection of introductory programming course. This course is a required course for the students enrolled in the CS program and is a prerequisite to their other advanced programming courses. At the same time, the course can be considered a general education course…
Descriptors: Computer Science Education, Programming, Introductory Courses, Teaching Methods
Money, Arthur; Coughlan, Jane – Higher Education: The International Journal of Higher Education Research, 2016
Team teaching is becoming more common in undergraduate programmes of study although the relative merits to the more traditional individually taught courses have not been determined for best practice. For this study, 15 final-year undergraduate computer science students were interviewed to gain insight into their learning experiences. A thematic…
Descriptors: Qualitative Research, Undergraduate Students, Learning Experience, Computer Science Education
Borstler, Jurgen; Hilburn, Thomas B. – ACM Transactions on Computing Education, 2016
Team projects are a way to expose students to conflicting project objectives, and "[t]here should be a strong real-world element...to ensure that the experience is realistic" [ACM/IEEE-CS 2015b]. Team projects provide an opportunity for students to put their education into practice and prepare them for their professional careers. The aim…
Descriptors: Teamwork, Computer Science Education, Instructional Design, Psychological Patterns
Kaila, Erkki; Kurvinen, Einari; Lokkila, Erno; Laakso, Mikko-Jussi – ACM Transactions on Computing Education, 2016
Educational technology offers several potential benefits for programming education. Still, to facilitate the technology properly, integration into a course must be carefully designed. In this article, we present a redesign of an object-oriented university-level programming course. In the redesign, a collaborative education tool was utilized to…
Descriptors: Curriculum Development, Programming, Computer Science Education, Active Learning
Zinth, Jennifer – Education Commission of the States, 2016
Allowing high school students to fulfill a math or science high school graduation requirement via a computer science credit may encourage more student to pursue computer science coursework. This Education Trends report is an update to the original report released in April 2015 and explores state policies that allow or require districts to apply…
Descriptors: High School Graduates, Graduation Requirements, Computer Science Education, Educational Trends

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