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Dooskin, Herbert P. – American School and University, 1981
A computer facility billing procedure should be designed so that the full costs of a computer center operation are equitably charged to the users. Design criteria, costing methods, and management's role are discussed. (Author/MLF)
Descriptors: Computer Science, Costs, Higher Education, School Accounting
American School and University, 1979
Computer use at the Central Campus of the University of Houston has increased dramatically. A new computer system ties in with the university's goal of making the Central Campus primarily a research institution. (Author/MLF)
Descriptors: Computer Oriented Programs, Computer Science, Higher Education
Molluzzo, John C. – JCSE Online, 2002
Discussion of students' difficulties in C and C++ courses focuses on the function concept. Discusses function behavior through a model that uses a robot and its specially constructed environment, and distinguishes between the terms argument and parameter. (Author/LRW)
Descriptors: Computer Science Education, Higher Education, Models, Programming
Moncarz, Roger – Occupational Outlook Quarterly, 2000
Looks at computer engineers and describes their job, employment outlook, earnings, and training and qualifications. Provides a list of resources related to computer engineering careers and the computer industry. (JOW)
Descriptors: Computer Science, Computers, Employment Projections, Occupational Information
Peer reviewedDavies, James R.; Lagoze, Carl – Journal of the American Society for Information Science, 2000
Discusses the development of a digital library architecture that allows the creation of digital libraries within the World Wide Web. Describes a digital library, NCSTRL (Networked Computer Science Technical Research Library), within which the work has taken place and explains Dienst, a protocol and architecture for distributed digital libraries.…
Descriptors: Computer Science, Electronic Libraries, World Wide Web
Weber, William; And Others – Gates, 1994
Reports the experience of one computer science department that graduated its first totally blind student. Discusses special needs of the student, resources, technical support, and classroom ideas. (Author/MKR)
Descriptors: Blindness, Computer Science Education, Curriculum, Higher Education
Ginat, David – Journal of Computers in Mathematics and Science Teaching, 2005
Sometimes, if you do not begin at the end, you end at the beginning. This problem-solving phenomenon, in the realm of computer science (CS), is the subject of this paper. Beginning at the end yields a "working backwards" approach, opposite to that of "working forwards." One might expect 3rd year CS students to be aware of and effectively utilize…
Descriptors: Computer Science, Problem Solving, Heuristics, Preservice Teachers
Holliday, Mark A. – Mathematics and Computer Education, 2004
This paper discusses the author's experiences developing a Java applet that illustrates how error control is implemented in the Transmission Control Protocol (TCP). One section discusses the concepts which the TCP error control Java applet is intended to convey, while the nature of the Java applet is covered in another section. The author…
Descriptors: Internet, Programming, Computer Science Education, Undergraduate Study
Sora, Sebastian A. – College Teaching Methods & Styles Journal, 2008
Informatics is a branch of computer science that concerns itself, in actuality, with the use of information systems. The objective of this paper is to focus on the business curriculum for graduate students and their gaining proficiency in informatics so that they can understand the concept of information, the access of information, the use of…
Descriptors: Business Administration Education, Graduate Students, Computer Science, Information Science
Doyle, John Kevin; Meeker, Ralph D. – College Teaching Methods & Styles Journal, 2008
The authors assign semester- or quarter-long team-based projects in several Computer Science and Finance courses. This paper reports on our experience in designing, managing, and evaluating such projects. In particular, we discuss the effects of team size and of various peer evaluation schemes on team performance and student learning. We report…
Descriptors: College Instruction, Computer Science, Information Systems, Money Management
Kolikant, Yifat Ben-David; Ben-Ari, Mordechai – Journal of the Learning Sciences, 2008
We explain certain learning difficulties in computer science education as resulting from a clash between the students' culture as computer users and the professional computing culture. We propose the concept of fertile zones of cultural encounter as a way of overcoming these learning difficulties. This pedagogical approach aims to bridge the gap…
Descriptors: Computer Science Education, Learning Problems, Cultural Differences, Computer Uses in Education
Ogata, Hiroaki; Saito, Nobuji A.; Paredes J., Rosa G.; San Martin, Gerardo Ayala; Yano, Yoneo – Educational Technology & Society, 2008
This paper presents the integration of ubiquitous computing systems into classroom settings, in order to provide basic support for classrooms and field activities. We have developed web application components using Java technology and configured a classroom with wireless network access and a web camera for our purposes. In this classroom, the…
Descriptors: Class Activities, Learning Activities, Computer Science, Educational Technology
Warren, Scott J.; Dondlinger, Mary Jo; Jones, Greg; Whitworth, Cliff – Journal of Educational Technology, 2010
The purpose of this paper is to discuss one instructional design that leverages problem-based learning and game structures as a means of developing innovative higher education courses for students as responsive, lived experiences. This paper reviews a curricular redesign that stemmed from the evaluation of an introductory course in computer…
Descriptors: Problem Based Learning, Instructional Design, Educational Games, Introductory Courses
Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
Yadin, Aharon; Or-Bach, Rachel – Journal of Information Systems Education, 2010
In this paper we describe an instructional tactic of individually assigned homework that promotes and strengthens individual learning processes. We claim that current emphasis on the benefits of collaborative learning belittles the importance of individual learning processes and reduces the opportunities to require and assess individual learning…
Descriptors: Homework, Research Tools, Dropout Rate, Learning Processes

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