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Pineteh, Ernest A. – British Journal of Educational Technology, 2012
This paper examines the use of virtual interactions in a Communication class at Cape Peninsula University of Technology (CPUT)-South Africa. It demonstrates how synthesising virtual and other computer-assisted exercises as well as traditional classroom-based activities can enhance the teaching and learning of communication concepts. The paper is…
Descriptors: Foreign Countries, Computer Assisted Instruction, Student Diversity, Learning Processes
Craft, Kirby A. – Online Submission, 2009
How can we train today's workforce with innovative technologies when families are surrounded by state-of-the-art video games and high-definition televisions? Human resource managers and administrators are faced with difficult challenges to prepare beneficial and relevant professional development exercises that engage the minds of their employees.…
Descriptors: Professional Development, Computer Simulation, Educational Technology, Computer Uses in Education
Ham, MyungJoo – ProQuest LLC, 2009
We propose market-based coordinated task allocation mechanisms, which allocate complex tasks that require synchronized and collaborated services of multiple robot agents to robot agents, and an auditing mechanism, which ensures proper behaviors of robot agents by verifying inter-agent activities, for self-interested, fully-distributed, and…
Descriptors: Robotics, Coordination, Audits (Verification), Game Theory
de Freitas, Sara – Adults Learning, 2009
For many people, the story about a couple who divorced after "virtual affairs" in Second Life may have been their first introduction to virtual worlds. And that's unfortunate, because Serious Virtual Worlds--interactive environments, usually made up of 3D graphics, which can be explored by many users at the same time--have the potential to help…
Descriptors: Interpersonal Relationship, Interaction, Adult Educators, Teaching Methods
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Bryan, J. A.; Slough, S. W. – Physics Education, 2009
While computer technology continues to enhance the teaching and learning of all science disciplines, computer simulations, in particular, have become exceptionally beneficial in physics education. In addition to the manner in which physics instructors integrate computer simulations into their instructional practices, the design of a simulation may…
Descriptors: Physics, Prediction, Computers, Teaching Methods
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Tobias, Robert – Psychological Review, 2009
This article presents a social psychological model of prospective memory and habit development. The model is based on relevant research literature, and its dynamics were investigated by computer simulations. Time-series data from a behavior-change campaign in Cuba were used for calibration and validation of the model. The model scored well in…
Descriptors: Memory, Behavior Change, Habit Formation, Models
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Talbot, Katherine J.; Legge, Eric L. G.; Bulitko, Vadim; Spetch, Marcia L. – Learning and Motivation, 2009
Adults searched for or cached three objects in nine hiding locations in a virtual room or a real-space room. In both rooms, the locations selected by participants differed systematically between searching and hiding. Specifically, participants moved farther from origin and dispersed their choices more when hiding objects than when searching for…
Descriptors: Adults, Search Strategies, Behavior Patterns, Gender Differences
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Botterbusch, Hope R.; Talab, R. S. – TechTrends: Linking Research and Practice to Improve Learning, 2009
There are many unethical and illegal behaviors that take place in Second Life. This article offers several scenarios which represent some of these behaviors, including copyright infringement. It is hoped that the reader will understand how copyright infringement fits in with other unethical behaviors in Second Life. (Contains 20 resources.)
Descriptors: Copyrights, Ethics, Computer Simulation, Crime
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Kennedy-Clark, Shannon; Thompson, Kate – International Journal of Virtual and Personal Learning Environments, 2013
The purpose of this paper is to demonstrate the value of using discourse analysis to understand users' interactions in a scenario-based virtual environment. This study investigated six dyads' synchronous discourses while they worked side-by-side to plan and implement goal-related decisions in a virtual inquiry. The Collaborative Process Analysis…
Descriptors: Discourse Analysis, Interaction, Simulated Environment, Computer Simulation
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Martínez Muñoz, Miriam; Jiménez Rodríguez, María Lourdes; Gutiérrez de Mesa, José Antonio – Informatics in Education, 2013
This work is part of a research project whose main objective is to understand the impact that the use of Information and Communication Technology (ICT) has on the teaching and learning process on the subject of Physics. We will show that, with the use of a storm simulator, physics students improve their learning process on one hand they understand…
Descriptors: Teaching Methods, Physics, Science Instruction, Computer Assisted Instruction
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Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – Computers & Education, 2013
This paper presents our recent experiences with the design of game-like applications in 3-D virtual environments as well as its impact on student motivation and learning. Therefore our paper starts with a brief analysis of the motivational aspects of videogames and virtual worlds (VWs). We then go on to explore the possible benefits of both in the…
Descriptors: Educational Games, German, Second Language Instruction, Language Tests
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Webb, Aubree M.; Knight, Stephanie L.; Wu, X. Ben; Schielack, Jane F. – International Journal of Virtual and Personal Learning Environments, 2014
The purpose of this research is to explore a new computer-based interactive learning approach to assess the impact on student learning and attitudes toward science in a large university ecology classroom. A comparison was done with an established program to measure the relative impact of the new approach. The first inquiry project, BearCam, gives…
Descriptors: Science Instruction, Undergraduate Students, Introductory Courses, Biology
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Lye, Sze Yee; Wee, Loo Kang; Kwek, Yao Chie; Abas, Suriati; Tay, Lee Yong – Educational Technology & Society, 2014
Science simulations are popular among educators as such simulations afford for multiple visual representation and interactivity. Despite the popularity and abundance on the internet, our literature review suggested little research has been conducted on the use of simulation in elementary school. Thus, an exploratory pilot case study was conducted…
Descriptors: Energy, Elementary School Science, Science Instruction, Computer Simulation
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Bower, Matt; Kenney, Jacqueline; Dalgarno, Barney; Lee, Mark J. W.; Kennedy, Gregor E. – Australasian Journal of Educational Technology, 2014
Blended synchronous learning involves using rich-media technologies to enable remote and face-to-face students to jointly participate in the same live classes. This article presents blended synchronous learning designs from seven case studies that were part of a project funded by the Australian Government Office for Learning and Teaching and…
Descriptors: Foreign Countries, Educational Technology, Teaching Methods, Blended Learning
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Isik-Ercan, Zeynep; Zeynep Inan, Hatice; Nowak, Jeffrey A.; Kim, Beomjin – International Journal of Science Education, 2014
This qualitative case study describes (a) the ways 3D visualization, coupled with other science and literacy experiences, supported young children's first exploration of the Earth-Sun-Moon system and (b) the perspectives of classroom teachers and children on using 3D visualization. We created three interactive 3D software modules that simulate day…
Descriptors: Elementary School Students, Grade 2, Urban Schools, Astronomy
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