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Louisiana Social Studies Journal, 1986
Discusses the reasons why the microcomputer revolution merits attention within the social studies curriculum. Stresses the skills social studies must help develop for students to deal with the impact of computer operations. (TRS)
Descriptors: Citizenship Education, Citizenship Responsibility, Computer Oriented Programs, Computer Science
Scanlan, Neda S. – Computers, Reading and Language Arts, 1984
Delineates the five skill areas needed to maximize computer competency--concept formation, comprehension, problem solving, study techniques, and occupational reading and employability skills. (CRH)
Descriptors: Basic Skills, Comprehension, Computer Science, Computer Science Education
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Spoerri, Peter – Journal of Computers in Mathematics and Science Teaching, 1989
This two-part article deals with the design and construction of a primitive Von Neumann computer using a logic design simulator. Describes the design of the computer memory and its register structure. Six layouts of the computer architecture are presented. Lists three references. (YP)
Descriptors: College Curriculum, College Science, Computer Science, Computer Science Education
Corbett, Albert – Technological Horizons in Education, 1988
Discusses a research project that uses artificial intelligence techniques to help teach programing. Describes principles and implementation of the LISP Intelligent Tutoring System (LISPITS). Explains how the artificial intelligence technique was developed and possible future research. (MVL)
Descriptors: Artificial Intelligence, College Science, Computer Assisted Instruction, Computer Science
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Venables, Anne; Tan, Grace – Journal of Information Technology Education, 2005
Teaching future knowledge engineers, the necessary skills for designing and implementing intelligent software solutions required by business, industry and research today, is a very tall order. These skills are not easily taught in traditional undergraduate computer science lectures; nor are the practical experiences easily reinforced in laboratory…
Descriptors: Course Descriptions, Foreign Countries, Role Playing, Games
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Courtney, Mary F.; Stix, Allen – Mathematics and Computer Education, 2006
Instructors teaching beginning programming classes are often interested in exercises that involve processing photographs (i.e., files stored as .jpeg). They may wish to offer activities such as color inversion, the color manipulation effects archived with pixel thresholding, or steganography, all of which Stevenson et al. [4] assert are sought by…
Descriptors: Textbooks, Textbook Content, Internet, Programming Languages
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Radványi, Tibor; Kovács, Emod – Acta Didactica Napocensia, 2008
In this article we present a segment of Sulinet Digital Knowledgebase curriculum system in which you can find the sections of subject-matter which aid educating the database management. You can follow the order of the course from the beginning when some topics appearance and raise in elementary school, through the topics accomplish in secondary…
Descriptors: Database Management Systems, Elementary School Curriculum, Mathematical Applications, Mathematical Concepts
Corral, Will H.; Patai, Daphne – Chronicle of Higher Education, 2008
Is foreign-language teaching at the college level simply a numbers game? Put another way, should administrators follow the feet of students as they make their wishes known by the courses they choose? Sure, if universities conceive of themselves as trade schools preparing their students for employment. If that is really the aim, administrators…
Descriptors: Creative Writing, Computer Science, Slavic Languages, Liberal Arts
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Tsai, W. T.; Chen, Yinong; Cheng, Calvin; Sun, Xin; Bitter, Gary; White, Mary – Journal of Information Technology Education, 2008
Service-Oriented Computing (SOC) is a new computing paradigm that has been adopted by major computer companies as well as government agencies such as the Department of Defense for mission-critical applications. SOC is being used for developing Web and electronic business applications, as well as robotics, gaming, and scientific applications. Yet,…
Descriptors: Feedback (Response), High School Students, Introductory Courses, Programming Languages
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Simon, Beth; Bouvier, Dennis; Chen, Tzu-Yi; Lewandowski, Gary; McCartney, Robert; Sanders, Kate – Computer Science Education, 2008
We report on responses to a series of four questions designed to identify pre-existing abilities related to debugging and troubleshooting experiences of novice students before they begin programming instruction. The focus of these questions include general troubleshooting, bug location, exploring unfamiliar environments, and describing students'…
Descriptors: Troubleshooting, Teaching Methods, Computer Science Education, Programming
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Holzinger, Andreas; Kickmeier-Rust, Michael; Albert, Dietrich – Educational Technology & Society, 2008
With the increasing use of dynamic media in multimedia learning material, it is important to consider not only the technological but also the cognitive aspects of its application. A large amount of previous research does not provide preference to either static or dynamic media for educational purposes and a considerable number of studies found…
Descriptors: Control Groups, Computer Science Education, Computer Assisted Instruction, Program Effectiveness
Holznagel, Donald C.; Klassen, Don – AEDS Monitor, 1976
Descriptors: Computer Science, Educational Games, Educational Technology, Secondary Schools
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Ritchie, G. J.; Turner, J. A. – International Journal of Man-Machine Studies, 1975
This paper classifies and surveys the basic peripheral hardware, in particular, that relevant to graphic data entry, and relates the merits of each device to the interaction process. (Author)
Descriptors: Computer Science, Data Processing, Electronic Equipment, Graphic Arts
Flake, Janice L. – Educational Technology, 1975
Descriptors: Computer Oriented Programs, Computer Science, Interaction, Simulation
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Robinson, Arthur L. – Science, 1974
Descriptors: College Science, Computer Science, Computers, Digital Computers
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