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Gosha, Kinnis – ProQuest LLC, 2013
This dissertation presents the design, development and short-term evaluation of an embodied conversational agent designed to mentor human users. An embodied conversational agent (ECA) was created and programmed to mentor African American computer science majors on their decision to pursue graduate study in computing. Before constructing the ECA,…
Descriptors: STEM Education, African American Students, Mentors, Computer Science Education
Rider, Andrew Kent – ProQuest LLC, 2013
Data in many growing fields has an underlying network structure that can be taken advantage of. In this dissertation we apply data and network science to problems in the domains of systems biology and healthcare. Data challenges in these fields include noisy, heterogeneous data, and a lack of ground truth. The primary thesis of this work is that…
Descriptors: Computer Networks, Computer Science, Biological Sciences, Health Sciences
Hutchinson, Brian – ProQuest LLC, 2013
Language modeling is one of many problems in language processing that have to grapple with naturally high ambient dimensions. Even in large datasets, the number of unseen sequences is overwhelmingly larger than the number of observed ones, posing clear challenges for estimation. Although existing methods for building smooth language models tend to…
Descriptors: Models, Language Processing, Language Research, Computational Linguistics
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White, Garry L. – Information Systems Education Journal, 2012
This research investigated the impact learning a visual programming language, Visual Basic, has on hemispheric cognitive style, as measured by the Hemispheric Mode Indicator (HMI). The question to be answered is: will a computer programming course help students improve their cognitive abilities in order to perform well? The cognitive styles for…
Descriptors: Programming, Cognitive Style, College Students, Prerequisites
Simon, DeShea A. – ProQuest LLC, 2012
This study examined the academic preparation and job skill needs of information systems program graduates from institutions in an Eastern state, from their perspective. A historical review of the literature surrounding IS skill requirements was conducted for this study to provide the changes in IS over the past several decades. Providing a…
Descriptors: Information Systems, Computer Science Education, College Graduates, Qualitative Research
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Lamberti, Fabrizio; Sanna, Andrea; Paravati, Gianluca; Carlevaris, Gilles – IEEE Transactions on Learning Technologies, 2014
Assessment is a delicate task in the overall teaching process because it may require significant time and may be prone to subjectivity. Subjectivity is especially true for disciplines in which perceptual factors play a key role in the evaluation. In previous decades, computer-based assessment techniques were developed to address the…
Descriptors: Foreign Countries, College Students, Computer Assisted Testing, Grading
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Ruiz-Iniesta, Almudena; Jiménez-Díaz, Guillermo; Gómez-Albarrán, Mercedes – IEEE Transactions on Education, 2014
This paper describes a knowledge-based strategy for recommending educational resources-worked problems, exercises, quiz questions, and lecture notes-to learners in the first two courses in the introductory sequence of a computer science major (CS1 and CS2). The goal of the recommendation strategy is to provide support for personalized access to…
Descriptors: Semantics, Computer Science Education, Dropout Rate, Educational Resources
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Trevathan, Jarrod; Myers, Trina; Gray, Heather – Journal of Learning Design, 2014
Promoting engagement during lectures becomes significantly more challenging as class sizes increase. Therefore, lecturers need to experiment with new teaching methodologies to embolden deep learning outcomes and to develop interpersonal skills amongst students. Process Oriented Guided Inquiry Learning is a teaching approach that uses highly…
Descriptors: Inquiry, Active Learning, Teaching Methods, Large Group Instruction
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Taneja, Aakash – Journal of Information Systems Education, 2014
Computing professionals work in groups and collaborate with individuals having diverse backgrounds and behaviors. The Accreditation Board for Engineering and Technology (ABET) characterizes that a computing program must enable students to attain the ability to analyze a problem, design and evaluate a solution, and work effectively on teams to…
Descriptors: Learner Engagement, Case Studies, Cooperative Learning, Teaching Methods
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Kalelioglu, Filiz; Gülbahar, Yasemin – Informatics in Education, 2014
Computer programming is perceived as an important competence for the development of problem solving skills in addition to logical reasoning. Hence, its integration throughout all educational levels, as well as the early ages, is considered valuable and research studies are carried out to explore the phenomenon in more detail. In light of these…
Descriptors: Student Attitudes, Programming, Elementary School Students, Problem Solving
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Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
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Leung, Nelson K. Y.; Shamsub, Hannarong; Tsang, Nicole; Au, Bill – Journal of Information Technology Education: Research, 2014
Due to the successful implementation of knowledge management (KM) in many commercial organizations, KM has been recently extended to higher education institutions (HEIs) to manage scholar knowledge, and institution policies and procedures. To address the lack of insight in regards to the engagement of tertiary students to manage knowledge at a…
Descriptors: Foreign Countries, College Freshmen, Learning Experience, Knowledge Management
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Flannery, Kathleen A.; Malita, Mihaela – College Teaching, 2014
We present our case study of an interdisciplinary team project for students taking either a psychology or computer science (CS) course. The project required psychology and CS students to combine their knowledge and skills to create an online cognitive task. Each interdisciplinary project team included two psychology students who conducted library…
Descriptors: Interdisciplinary Approach, Student Projects, Group Activities, Psychology
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Fitzgerald, Brian K.; Barkanic, Steve; Cardenas-Navia, Isabel; Elzey, Karen; Hughes, Debbie; Kashiri, Erica; Troyan, Danielle – Industry and Higher Education, 2014
Partnerships between higher education and business have long been an important part of the academic landscape, but often they are based on shorter-term transactional objectives rather than on longer-term strategic goals. BHEF's National Higher Education and Workforce Initiative brings together business and academia at the institutional,…
Descriptors: School Business Relationship, Partnerships in Education, Computer Security, STEM Education
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Buchanan, Sarah; Laviola, Joseph J., Jr. – ACM Transactions on Computing Education, 2014
We present CSTutor, a sketch-based interface designed to help students understand data structures, specifically Linked Lists, Binary Search Trees, AVL Trees, and Heaps. CSTutor creates an environment that seamlessly combines a user's sketched diagram and code. In each of these data structure modes, the user can naturally sketch a data structure on…
Descriptors: Computer Science Education, Visual Aids, Computer Uses in Education, Computer Interfaces
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