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Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
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Mangaroska, Katerina; Sharma, Kshitij; Gaševic, Dragan; Giannakos, Michail – Journal of Computer Assisted Learning, 2022
Background: Problem-solving is a multidimensional and dynamic process that requires and interlinks cognitive, metacognitive, and affective dimensions of learning. However, current approaches practiced in computing education research (CER) are not sufficient to capture information beyond the basic programming process data (i.e., IDE-log data).…
Descriptors: Cognitive Processes, Psychological Patterns, Problem Solving, Programming
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Tena-Meza, Stephanie; Suzara, Miroslav; Alvero, Aj – ACM Transactions on Computing Education, 2022
We use an autoethnographic case study of a Latinx high school student from a rural, agricultural community in California to highlight how AI is learned outside classrooms and how her personal background influenced her social-justice-oriented applications of AI technologies. Applying the concept of learning pathways from the learning sciences, we…
Descriptors: Rural Youth, Hispanic American Students, High School Students, Artificial Intelligence
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Koray, Abdullah; Duman, Fikriye Gökçehan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2022
The purpose of this article is to design and develop an Arduino-assisted robotic and coding activity in compliance with the 5E instructional model in order to help secondary school students improve their science achievement in the science course. The research was conducted with 5th grade students studying at a private secondary school in Turkey in…
Descriptors: Robotics, Science Instruction, Science Activities, Sequential Learning
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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
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Degotardi, Sheila; Han, Feifei – European Early Childhood Education Research Journal, 2020
Evidence suggests that the quantity of linguistic input experienced by infants in early childhood centres relates to the quality of educator-infant interactions. However, little is known about the linguistic properties of mutually responsive educator-infant interactions. This study uses sequence analyses to identify patterns of educator-infant…
Descriptors: Linguistic Input, Infants, Child Care Centers, Caregiver Child Relationship
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Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
Brendan R. Eagan – ProQuest LLC, 2020
A fundamental component of research on learning is understanding processes of performance. One typical method of studying how and why people perform in particular ways is to record audio or video of those processes. Research methodologies that rely on audio or video data start with recording phenomena (events) researchers are interested in. After…
Descriptors: Research Methodology, Video Technology, Audio Equipment, Documentation
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Schrodt, Katie; Winters, Jeremy; Huddleston, Tracey – Science and Children, 2021
In today's dynamic global economy, integrated units of study are particularly important. Students who are fluent in several disciplines and comfortable moving among them can make meaningful connections and maintain enhanced understandings (Sias et al. 2016). This article shares an integrated STEAM unit that is grounded in the science disciplinary…
Descriptors: Science Instruction, Elementary School Science, Grade 2, Elementary School Students
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Grizioti, Marianthi; Kynigos, Chronis – British Journal of Educational Technology, 2021
In this paper, we discuss the need for new approaches to research regarding coding to support students in developing practices in computational thinking, such as abstraction and decomposition, in multidisciplinary contexts. We explore students' activities with a tool integrating constructionist textual programming activity with game-based learning…
Descriptors: Computer Games, Thinking Skills, Interdisciplinary Approach, Coding
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Timur, Serkan; Timur, Betül; Güvenç, Elif; Us, Ilknur; Yalçinkaya-Önder, Eylem – Acta Didactica Napocensia, 2021
In this study, it was aimed to examine the pre-service pre-school teachers' opinions about using block-based coding/Scratch in education. 28 pre-service pre-school teachers were participated studying at a public university in a Marmara province region. Within the scope of the study, pre-service teachers were trained on the block-based coding…
Descriptors: Preschool Teachers, Preservice Teachers, Coding, State Universities
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Wang, Jiahui – International Journal of Computer Science Education in Schools, 2021
With the advancement in technology and the emphasis on computer science education, there has been a strong push for more widespread programming instruction at K-12 and higher education levels. Existing research has mostly focused on students at the secondary and post-secondary levels. Not much research has involved students at the elementary…
Descriptors: Elementary School Students, Programming, Student Attitudes, Grade 4
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Anael Kuperwajs Cohen; Alannah Oleson; Amy J. Ko – ACM Transactions on Computing Education, 2024
Collaboration is an important aspect of computing. In a classroom setting, working with others can increase a student's motivation to attempt more challenges, reduce the difficulty of complicated concepts, and bring about greater overall success. Despite extensive research in other domains, there has been minimal exploration within computing on…
Descriptors: College Students, Help Seeking, Student Behavior, Programming
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Mike Karlin; Cristina Stephany; Mahya Minaiy; Swati Mehta; Marcia Reed; Desiderio Acosta; Claudia Garcia-Valles; Christine Kim; Adan Gonzalez; Sarah Wong – Journal of Technology Education, 2024
While increasing emphasis has been placed on computer science (CS) and computational thinking (CT) little is known about these topics in elementary classrooms. Significant equity gaps exist within CS/CT at the elementary level, with a major contributor being the lack of highly qualified CS/CT elementary teachers. Professional development (PD) for…
Descriptors: Grade 4, Robotics, Preservice Teachers, Elementary School Teachers
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Sofia Ferreyro Mazieres; Rachael A. Lewitzky; Douglas McDougall – Canadian Journal of Science, Mathematics and Technology Education, 2024
The transition from elementary to secondary school presents challenges for students, including the shift from a streamed to a destreamed mathematics curriculum. This paper explores the Ontario context, where all students began taking the same grade 9 mathematics course in 2021-2022. The Grade 9 Mathematics Research Project investigated current…
Descriptors: Foreign Countries, High School Students, High School Teachers, Grade 9
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